Maybe, but is windows in it's current state designed down the core for the needs of gaming?
Yes.
Maybe, but is windows in it's current state designed down the core for the needs of gaming?
Hope there's a live CD version of it. Awaiting for the release.
Windows uses a negligible amount of system resources. On any modern machine, 99% of GPU/CPU resources are dedicated to the software you're running on top of the OS, not Windows itself.
It is. Most of the games I am most interested in on Steam are going to be probably some of the last games to reach SteamOS or any version of Linux.That's too bad, as those are the types of games I would be interested in playing on a Steambox.
It sounds like Steam's philosophy on this so far is "slow and steady wins the race". And that they want to develop a very small niche and expand upon it. I don't think that Steam wants to make a lot of investments and partnerships and do a lot of serious disruption to multiple industries.
"Eventually" may take 20 years or more. And the amount of success will be very limited.This is exactly how Valve will do it and eventually succeed.
GoldMy partitions are ready.
I'm honestly not sure why people keep assuming/pretending that what's available on Linux today is what will be available on SteamOS tomorrow, with barely any noteworthy addition.
Bullshit. Multiple devs have stated that even with immature drivers from AMD and nVidia that their games ran faster on the Linux platform. And that's because Linux offers a much thinner application layer and doesn't have 100's of processes running in the background that sucks up system resources.
"Eventually" may take 20 years or more. And the amount of success will be very limited.
That kind of philosophy for game design is very good. As well as PC digital distribution on Windows.
But for the industries they're trying to move into, it will make them completely irrelevant.
Wait... Do you realize that I used "today" and "tomorrow" in a figurative, non-literal sense, right?If Valve has shown anything with the SteamOS/Steam Machine PR, it's that they don't do bombast. Tomorrow is a beta and a small roll out. I don't think anything new will be made available tomorrow. I think some stuff will be announced as CES -CUT-
People are already declaring it a failure
Where's my SteamOS Valve, it's way past store update time!
I have 60 processes running, and most are from Chrome. If you have hundreds running you are compromised. Seems odd most games aren't on Linux then, since it's so superior.
This is exactly how Valve will do it and eventually succeed.
People expecting Valve to come out next year with a glitz and glamour stage show populated by celebs and music acts are in for a rude awakening. They will gain popularity from the bottom up with continuous iteration until they get it right.
I fully expect a lot on GAF to declare Steam Machines a failure next year when they don't sell as much as people think they should.
As for Valves ambitions for the future of hardware, Coomer explained that the team isnt necessarily looking to win over casual gamers who dont own a PC, but instead is catering to Steam users first.
The focus of most of this work has really been on bringing value to Steam customers, he said. Even if were only serving a fraction of them, we feel like well be very successful if that fraction is having a great experience in the living room. That number will probably grow over time. Were not even trying to push our existing users toward the living room or the TV if they dont want to have that experience. All those customers are currently pretty happy doing what theyre doing in the den with their PCs or laptops. This is just an extra avenue for them, if they want to sit on the sofa like a lot of them do, I think. Then its great to have this other option through which you can access Steam. Its not an attempt to go very far, or really at all at first, beyond our initiated customer base. Were going to learn a bunch from the people who already value Steam really highly. We dont feel like we have to jump exponentially outside that group just to be successful in that realm.
Usually, when a platform like this gets brought out, its a very different working method and proposition to customers, he continued. It looks more like a team thats much larger than us has worked at perfecting something and finishing it, and then reducing risk as much possible and locking down that design, making it ready for a massive initial manufacturing push, spending billions of dollars on marketing. Very different from what were trying to do. We dont have to be so risk-averse. We intentionally are operating this way because we think it will result in a much better product, in the short term and the long term, to be public about this, and to have it iterated with us and with partners and with users. But it lets us start small and grow over time. - IGN - How Valve Engineered the Perfect Controller
We left Valve's headquarters with the biggest, most important questions unanswered questions that will determine whether the Steam Machine could legitimately challenge game consoles from Sony and Microsoft. Valve wouldn't tell me who the company's hardware and software partners are, what Steam Machines or the Steam Controller will cost, or which killer games might make the Linux-based SteamOS an attractive Windows alternative.
But over the course of my visit, Valve made it clear that's not the point quite yet. The team is focused on serving its existing PC customers above all else, and doing it in a relaxed fashion. "We've been speaking as if it's a foregone conclusion that everyone wants to be in the living room. That's not true, and it's great that that's not true," says Coomer. "There's a little bit of consternation around our most dedicated customers that we might try to shuttle them into a different room in the house. That's not what we're trying to do at all."
Speaking as one of those dedicated customers, I can say that what Valve has built is fairly intriguing even right now: one of the most attractive and customizable miniature computer cases ever built, and a controller with the precision if not the feel of a mouse. Valve admits that it has "a lot to accomplish over the next year or two" to prove that its efforts have been worthwhile, but I'm already excited for the Steam Controller. I can hardly wait till January to see what Valves partners have been cooking. - Verge - We play with the Steam Machine, Valve's game console of the future
I have 60 processes running, and most are from Chrome. If you have hundreds running you are compromised. Seems odd most games aren't on Linux then, since it's so superior.
SteamOS is going to be playing a very similar catch up game to Microsoft for software support. And I do wish them to succeed, though I hope they're willing to to make that struggle. And now, they're not just in a struggle against Microsoft, but also Google and Apple for software. Perhaps Sony, as well.
I think that their best bet would be to spend millions of dollars trying to acquire as much software as possible. Whether it would be software Microsoft would normally get for their systems, software that Google would normally get for their systems, software Apple would normally get for their systems, and software Sony would normally get for their systems.
Somehow I worry that Valve has that kind of commitment. It sounds like Steam's philosophy on this so far is "slow and steady wins the race". And that they want to develop a very small niche and expand upon it. I don't think that Steam wants to make a lot of investments and partnerships and do a lot of serious disruption to multiple industries.
Wait... Do you realize that I used "today" and "tomorrow" in a figurative, non-literal sense, right?
Because most versions of it are too complicated for most people to use day to day, plus there's like 5000 versions of Linux out there (hyperbole here). Those two factors make Linux an unappealing platform to support, although targeting one version (SteamOS) will definitely make things easier.Seems odd most games aren't on Linux then, since it's so superior.
SteamOS isn't like a console, so it's of no loss to Valve for it to launch slowly and without theatrical celebration. It, like Steam itself, as a long term service plan that will incrementally evolve. It doesn't matter how popular it is today, or even tomorrow. Once it's out that gives Valve, and everyone else, an open source distributable operating system from now until forever.
That's pretty much exactly what they said. I'd guarantee people calling it a failure within the first year because it will not sell millions, but that is pretty much Valve's plan, to take a relaxed approach. A couple of quotes that might help explain it in those conversations:
Steam is very powerful. They probably have more active users and sales than the PlayStation Network.I think you are underestimating the impact of the pre-existing Steam ecosystem, and [indie] developer support of Valve.
Because most versions of it are too complicated for most people to use day to day, plus there's like 5000 versions of Linux out there (hyperbole here). Those two factors make Linux an unappealing platform to support, although targeting one version (SteamOS) will definitely make things easier.
Steam is very powerful. They probably have more active users and sales than the PlayStation Network.
I still don't think that enough make a significant impact in the hardware or OS industries, however. They need to make a concerted effort to reach out and make sure that their system gets as much software as possible.
Heh, yeah exactly. I wouldn't even be surprised if Valve sold hardware directly from Steam. Hell you might even be able to trade and sell "Steam Controller codes" on the marketplace. lol
Next year is gonna be a crazy time for Valve.
I know WoW/Minecraft in particular run soooooo much better in Linux, though that is only a few examples. i recall Skyrim running fairly badass as well, but it's been a while.
Will try this via virtual machine first just to give it a look, then decide if I want to put it on my machine straight away.
I didn't know WoW and Skyrim were on Linux. This is good news.
I didn't know WoW and Skyrim were on Linux. This is good news.
Valve appears to have great relationships with many English speaking indie developers and a few very popular PC developers.They can easily use their existing developer relationships to 'encourage' a linux port.
yep, Gabe called Linux a 'get out of jail free pass for the industry'
https://www.youtube.com/watch?v=PeYxKIDGh8I#t=1568 (26m in if it doesn't take you there)
You don't think Gabe would talk linux up and rail against windows..... It's not like they have a vested in their own OS.....
Honestly I'd take these talking points from valve with a grain of salt. If it gets us improvements I'm happy, but their interests aren't to free us from Windows, they want you to have their ecosystem open on boot up and preferably never leave the Steam environment.
nah im waiting for the npds to see if its a bomba
They aren't. He was talking about Wine, which is a program that "translates" windows programs to Linux/Mac programs. It's dodgy and not user-friendly, but can get even many modern games running passably.
I'm gonna wait for the inevitable 50% off sale.
You don't think Gabe would talk linux up and rail against windows..... It's not like they have a vested in their own OS.....
Honestly I'd take these talking points from valve with a grain of salt. If it gets us improvements I'm happy, but their interests aren't to free us from Windows, they want you to have their ecosystem open on boot up and preferably never leave the Steam environment.
They want absolutely zero command prompt stuff and a simple, intuitive GUI for everything.I'm in programming though so I have zero realistic understanding of what an average computer user can put up with.
It's not for mac at all, and it's not nearly as dodgy anymore....but as always YMMV
It's not for mac at all, and it's not nearly as dodgy anymore....but as always YMMV
They want absolutely zero command prompt stuff and a simple, intuitive GUI for everything.