ashecitism
Member
http://uploadvr.com/valve-is-bringing-native-unity-support-to-steamvr/
http://gamasutra.com/view/news/265599/Valve_collaborates_on_new_Unity_SteamVR_support_and_tools.php
http://visionsummit2016.com/
They're also gaving out Vive Pres for everyone attending Vision Summit. I think that's around 1200-1500 people.
Valve and Unity are joining forces. The two companies announced on Wednesday that they will be merging elements of their respective SteamVR and Unity platforms. Through this collaboration, SteamVR will now offer native support for Unity on its platform. And Valve developed an advanced rendering plugin that should help to increase the fidelity and functionality of VR experiences built using Unity.
SteamVR was previously made available on Unity via a downloadable plugin. It is important to note that this plugin, and the newly announced SteamVR native support, should not be seen as a platform exclusive decision on the hardware front with Valve and HTC’s upcoming Vive headset.
Unity’s CEO John Riccitiello also embraces the same developer-first spirit for this partnership.
“Valve and Unity are both dedicated to creating the highest quality VR experiences possible,” Riccitiello said in a prepared statement. “That means giving developers every possible chance to succeed, and our collaboration with Valve is designed to do just that.”
http://gamasutra.com/view/news/265599/Valve_collaborates_on_new_Unity_SteamVR_support_and_tools.php
"We made many of our Vive demos using Unity, and continue to use it today in VR development," stated Newell. "Through that process, and in working with VR developers, we found some opportunities to make Unity even more robust and powerful for us and really want to share those benefits with all VR content creators."
Further details on the new SteamVR rendering plug-in are scant at the moment, though newly-minted Valve engineer Zach Barth (TIS-100, Infinifactory) is expected to give a talk at the conference this evening about how Valve uses Unity with SteamVR.
http://visionsummit2016.com/
Using Unity at Valve
When we noticed that most VR developers were using Unity, we decided to use it ourselves. This meant that as we encountered and solved problems, we could share those solutions with Unity's VR development community. In this session we will look at some upcoming VR-focused features developed by Valve for use in Unity. This includes built-in SteamVR support in Unity aimed at simplifying multiplatform development and a high-performance rendering plugin to help you hit 90 FPS without sacrificing visual quality.
They're also gaving out Vive Pres for everyone attending Vision Summit. I think that's around 1200-1500 people.