Come on now. There is literally more to PC gaming than just Steam.
This thread alone is evidence to the contrary.
Of course but you do know of a community who won't bad mouth Steam, you can't pretend it isn't there
Come on now. There is literally more to PC gaming than just Steam.
This thread alone is evidence to the contrary.
Come on now. There is literally more to PC gaming than just Steam.
At this point I'd even give Nintendo the nod for Indies with their latest push...Hell it sounds like Sony has indies handled better than Valve at this point for next gen. That should be horribly embarrassing for them. The only thing they're good for at this point is sales.
Valve is becoming the walled garden company it claims Apple and Microsoft are already.
Yet when people gush over Steam they always act like Greenlight is perfect.
At this point I'd even give Nintendo the nod for Indies with their latest push...
Man that sounds weird.
Of course but you do know of a community who won't bad mouth Steam, you can't pretend it isn't there
Valve is becoming the walled garden company it claims Apple and Microsoft are already.
Was only a matter of time.
Why the hate for Greenlight?
Greenlight is a flawed service but it's no worse than what they had before
What exactly is the precedent for not going through Greenlight? I remember Phil Fish was bragging about how Fez didn't have to go through it because he was "special".
These titles were selected on the same criteria we have been using in the past: Votes in Greenlight give us a hugely valuable point of data in gauging community interest along with external factors such as press reviews, crowd-funding successes, performance on other platforms, and awards and contests to help form a more complete picture of community interest in each title.
I feel like a lot of people in this thread didn't read the last Greenlight update http://steamcommunity.com/workshop/news/?appid=765
This covers many of the suggestions I have seen in this thread on how to improve the service. I think they really have to take steps to make this part of the selection processes clearer to people tho. And they do need better messaging on what games need to go through Greenlight and why. Hopefully they will bee taking more of those steps soon.
So basically what Greenlight is is just a... what do you call it, a petition from people Steam knows are active Steam users that will probably buy a game if it comes out... heck, it might even be better to just say 'well, this is just part of Steam's overall curation process, an initial step, and it's not the be all and end all of what comes to our attention, but it doesn't hurt to gauge enthusiasm with it'
Developers promoting their game for Greenlight = more people knowing about the game = more potential buyers.
Um, you want Valve not to have control of their own service?It makes perfect sense. Valve is doing what Apple does for Apps. Complete control and supervision of the market. It makes perfect sense for the company, less for the consumer.
But, Valve isn't know for being "open-source" friendly or whatever "free" ideology so it's not surprising.
Dat poor Minecraft. Everybody being able to be on Steam would mean you lose the benefit of its visibility anyway.people are not going to go to your personal website to download your game.
Not being on Steam means you have far less exposure and far less sales, and people are not going to go to your personal website to download your game. Not in the era of "No Steam, No Buy". The fact that Valve doesn't even follow their own rules regarding Greenlight is BS.
True, but what if most of them only buy a game if it's Steamworks?
They won't do it for customer service, why for this? We have shitty automation for that.How to fix Greenlight:
1.) Hire a fucking certification team.
2.) Dismantle Greenlight.
Um, you want Valve not to have control of their own service?
That makes no sense anyway, it's nothing like Apple since Apple allow anyone to pay a sum and get self published or get published by others who have already done such without investigating, without caring about them meeting a popularity quota since they take (a little) money anyway rather than only a cut from the sales achieved (which they also take of course, but this means even freeware games must pay Apple).
Valve also obviously doesn't block anyone who doesn't meet their requirements from the PC platform, only their publishing service. Plus with Greenlight, flawed as it is, they gave some control to the consumer.
How to fix Greenlight:
1.) Hire a fucking certification team.
What's even going on in this thread? Does every green light op need to reiterate how greenlight works so this doesn't happen?A crowd curated system will never be sustainable.
Not a chance. Greenlight is fucking bad but there's still tons of indie games coming out on Steam and doing well thanks to sales.
Steam is on a fast track to where XBLA ended up IMO.
Greenlight has exposed us to the games that aren't getting certified. Before it was behind closed doors. Now the selection process is in plain sight and people are outraged that smaller titles are getting held up.Greenlight in short, according to this thread:
Valve: "We probably aren't good enough at choosing what games should go through, so we are democratizing the process and letting you people decide".
People: "Really, Valve? REALLY? YOU ARE FUCKING NAZI, YOU ARE TYRANTS WHO OPPRESS US".
Greenlight has exposed us to the games that aren't getting certified. Before it was behind closed doors. Now the selection process is in plain sight and people are outraged that smaller titles are getting held up.
Greenlight in short, according to this thread:
Valve: "Curating our store is a pain, let's outsource it instead of staffing up."
People: "Really, Valve? First customer service, now this? You're cheap."
Are you really suggesting that it would be great idea to allow some third party publishers to prey on developers becoming a safe shortcut in, for money? Do you seriously see it as healthy thing in the long run?
I don't idealize Valve, I'm not that naive.Nobody here is suggesting that.
But do you think Valve is blocking pub support to protect indie devs from the big bad world?
Greenlight is bad, but calling it worse than Sony's, Nintendo's or Microsoft's indie policies is fanboy delirium.
Huh, what could the reason for this be? Seems silly. Are they worried about the service being bombarded with garbage or something?
Fixed.
MS have some crazy policies for XBLA regarding patches etc and while it's harder to get a release slot there, I'd still argue it's a more sane system than Greenlight.
Too late, there's lots of garbage on Steam now. Valve is letting Steam get like GamersGate, junk getting through all the time. I gave up on GreenLight, hopefully if enough people ignore it they'll address it.
I don't understand. Is it an obstacle?
Well, yes. For the people who only buy steamworks-enabled games (so as to have all their game library in one service), buying directly from the dev's website is a big no-no since it won't be a Steamworks key since the game isn't available on Steam.
I've given the matter a lot of thought and examined various methods of curation. I still can't find one method that doesn't have huge, glaring holes in it. It is possible that there's just no way of keeping everyone happy when you have to depend on people's personal taste, whether these people are a team paid by Valve or the Greenlight audience.
If sane is a tens of thousands of dollars a patch, I don't think a lot of people want to be right.
Whereas on greenlight you pretty much need the finished game and release quality trailers on the greenlight page, and a somewhat big marketing push before you know if you'll be able to release it at all.