Was there people really expecting ps4 performances?
No, they're just imaginary targets for the drive-by shit posts.
Was there people really expecting ps4 performances?
I haven't read this thread at all, but I imagine we're still at closer to Xbox One levels of powers, as rumoured? If there are more insightfull posts about it, would be nice to read.
I have a few immediate thoughts after reading through the article:
I see a few different scenarios here:
- Firstly, it's worth noting the difference between Maxwell and Pascal is almost entirely down to the manufacturing process. Maxwell was made on 28nm (and in the case of the TX1, 20nm) whereas Pascal is made on 16nm. The actual architectural difference between the two is minimal, and aside from improved color buffer compression, largely irrelevant for a device like the Switch.
- Despite that, the article never makes any mention of the manufacturing process. I find that extremely strange, as it's obviously the defining difference between the two sets of GPUs.
- In fact, the article gets the difference between the two completely the wrong way around, saying "Nintendos box is relatively small, and so it has to fit into the heat profile of a portable device, rather than a set-top box. Thats another reason that explains the older Maxwell technology, as opposed to the Pascals state-of-the-art tech." Pascal is literally a more power efficient version of Maxwell, so the incentive would be the other way around.
- The author says "we expect the Nintendo Switch to be more than 1 teraflop in performance", which is notably higher than even those of us who were expecting Pascal were considering (I literally posted earlier today with a 500-750 Gflop estimate). If this is a Maxwell chip, then that would mean at least 4 SMs (512 "CUDA cores") at 1GHz, as they're not going to be able to push much past that on 28/20nm. This is a much larger GPU than most people would have been expecting.
Basically, if you're to take the article as being accurate, then the only worthwhile takeaway is this quote:
- The Switch SoC uses Maxwell at 20nm, and simply has a much larger GPU than anticipated to account for the performance.
- Nintendo looked at the feature-set planned for Pascal when design started, realised that the new features were largely irrelevant, and decided that they would save time and just use a straight-forward die shrink of Maxwell to 16nm instead. That would technically be a Maxwell GPU, but would be almost completely indistinguishable from Pascal in terms of performance.
- The sources are wrong about Maxwell, the 1 Tflop performance, or both.
A Maxwell Tflop is identical to a Pascal Tflop, and it's largely irrelevant to us whether they achieved that by using a larger Maxwell GPU on 20nm/28nm at a lower clock or a smaller Pascal GPU on 16nm at a higher clock.
I haven't read this thread at all, but I imagine we're still at closer to Xbox One levels of powers, as rumoured? If there are more insightfull posts about it, would be nice to read.
The article tells us very little. NateDrake said that the final dev-kits have Maxwell Architecture even though he was expecting Pascal and is checking with his sources.
Thraktor made a post detailing why the architectural differences don't really matter between Maxwell and Pascal as they're not significantly different which we know from the features of the architecture and that Pascal was not in the original roadmap for Nvidia as it was more of a stopgap than a successor like Volta will be.
The custom Tegra in the Switch is most likely a derivative of Maxwell rather than being Pascal but we still don't know the process node.
The article was then edited after they were shown Thraktor's post because there were a lot of technical inconsistencies and contradictions. However, the editing didn't help making things clearer and has left more people being sceptical of the article.
So all that is left is the thread running on shit posting drive-byes to pass the time.
Holy shit, it just keeps pouring in, peoples who just read the thread title and associate maxwell with some old shit tech.
A custom tegra is "based" on Maxwell
Pascal is "based" on Maxwell
repeat
A custom tegra is "based" on Maxwell
Pascal is "based" on Maxwell
repeat
A custom tegra is "based" on Maxwell
Pascal is "based" on Maxwell
repeat
A custom tegra is "based" on Maxwell
Pascal is "based" on Maxwell
Wii U is 176gflops (160 shaders*550mhz) VLIW5 architecture. Switch will also have 3.2x RAM and a much, much more powerful and modern CPU.
Well yeah, considering the form factor i wouldn't complain too much, but i'm still a bit worried about battery life and third party games performances when undocked. Hopefully they figured these things out.
The Wii U has 2GB of RAM. The rumor for the Switch is 4.
The Wii U has 2GB of RAM. The rumor for the Switch is 4.
Roumors is 3.2 gb dedicated to games, Wii U has 1.The Wii U has 2GB of RAM. The rumor for the Switch is 4.
The Wii U has 2GB of RAM. The rumor for the Switch is 4.
Ever since we learned it was a hybrid expectations has been more or less in check with reality.Wii U only uses 1 GB for games. NX will apparently use 3.2 for games.
It is hilarious though that in a span of year NS went from competing with ps4 pro to simply out classing a Wii u.
It is hilarious though that in a span of year NS went from competing with ps4 pro to simply out classing a Wii u.
I have a few immediate thoughts after reading through the article:
I see a few different scenarios here:
- Firstly, it's worth noting the difference between Maxwell and Pascal is almost entirely down to the manufacturing process. Maxwell was made on 28nm (and in the case of the TX1, 20nm) whereas Pascal is made on 16nm. The actual architectural difference between the two is minimal, and aside from improved color buffer compression, largely irrelevant for a device like the Switch.
- Despite that, the article never makes any mention of the manufacturing process. I find that extremely strange, as it's obviously the defining difference between the two sets of GPUs.
- In fact, the article gets the difference between the two completely the wrong way around, saying "Nintendos box is relatively small, and so it has to fit into the heat profile of a portable device, rather than a set-top box. Thats another reason that explains the older Maxwell technology, as opposed to the Pascals state-of-the-art tech." Pascal is literally a more power efficient version of Maxwell, so the incentive would be the other way around.
- The author says "we expect the Nintendo Switch to be more than 1 teraflop in performance", which is notably higher than even those of us who were expecting Pascal were considering (I literally posted earlier today with a 500-750 Gflop estimate). If this is a Maxwell chip, then that would mean at least 4 SMs (512 "CUDA cores") at 1GHz, as they're not going to be able to push much past that on 28/20nm. This is a much larger GPU than most people would have been expecting.
Basically, if you're to take the article as being accurate, then the only worthwhile takeaway is this quote:
- The Switch SoC uses Maxwell at 20nm, and simply has a much larger GPU than anticipated to account for the performance.
- Nintendo looked at the feature-set planned for Pascal when design started, realised that the new features were largely irrelevant, and decided that they would save time and just use a straight-forward die shrink of Maxwell to 16nm instead. That would technically be a Maxwell GPU, but would be almost completely indistinguishable from Pascal in terms of performance.
- The sources are wrong about Maxwell, the 1 Tflop performance, or both.
A Maxwell Tflop is identical to a Pascal Tflop, and it's largely irrelevant to us whether they achieved that by using a larger Maxwell GPU on 20nm/28nm at a lower clock or a smaller Pascal GPU on 16nm at a higher clock.
Holy shit, it just keeps pouring in, peoples who just read the thread title and associate maxwell with some old shit tech.
A custom tegra is "based" on Maxwell
Pascal is "based" on Maxwell
repeat
A custom tegra is "based" on Maxwell
Pascal is "based" on Maxwell
repeat
A custom tegra is "based" on Maxwell
Pascal is "based" on Maxwell
repeat
A custom tegra is "based" on Maxwell
Pascal is "based" on Maxwell
Pretty strange if the Switch ends up with less RAM allocated for the OS than the Wii U.
Wii U only uses 1 GB for games. NX will apparently use 3.2 for games.
It is hilarious though that in a span of year NS went from competing with ps4 pro to simply out classing a Wii u.
Pretty strange if the Switch ends up with less RAM allocated for the OS than the Wii U.
Wii U only uses 1 GB for games. NX will apparently use 3.2 for games.
It is hilarious though that in a span of year NS went from competing with ps4 pro to simply out classing a Wii u.
Well I personally have no clue where the hell that 1GB went with the Wii U OS.
The word "based" has different connotations depending context. The first implies a custom SoC using Maxwell architecture for GPU. The 2nd is a new GPU architecture generation step-up from the previous base.A custom tegra is "based" on Maxwell
Pascal is "based" on Maxwell
The word "based" has different connotations depending context. The first implies a custom SoC using Maxwell architecture for GPU. The 2nd is a new GPU architecture generation step-up from the previous base.
Damn Chewie I think we've leapt into hyperspace.Specs seem a little bit too power-hungry for a handheld but also too underpowered for a modern console.
Worst of both worlds.
Specs seem a little bit too power-hungry for a handheld but also too underpowered for a modern console.
Worst of both worlds.
Uh, isn't Pascal just Maxwell on a smaller process? And who uses Pascal for desktops?
People were mostly hoping for near og Xbox one level from what I've seen before, not the same but close and it being 2017 hardware compared to 2013 hardware and in portable mode only have to render at 720p and maybe less graphic setting it can be pretty close to Xbox one howeverWas there people really expecting ps4 performances?
In any case as long as i can play games like skyrim and dark souls well(i don't care about visual downgrades) i'm fine with anything.
Isn't that 800mb OS rumor only from that Vern guy? I don't think I've seen it anywhere else. I'm expecting more than that tbh
I find it strange that's basically the only rumor nobody is questioning. Isn't that just wishful thinking?
Wii U only uses 1 GB for games. NX will apparently use 3.2 for games.
It is hilarious though that in a span of year NS went from competing with ps4 pro to simply out classing a Wii u.
People were mostly hoping for near og Xbox one level from what I've seen before, not the same but close and it being 2017 hardware compared to 2013 hardware and in portable mode only have to render at 720p and maybe less graphic setting it can be pretty close to Xbox one however
Yes, the rumour is from Vern and until now now backed up by any other source. So I wouldn't take it as certain in any way yet.
Pretty strange if the Switch ends up with less RAM allocated for the OS than the Wii U.
If you assume the PS4 is Goku and XB1 is Vegeta, this would make the Switch a little above Krillin-tier. At best a pre-Cell Games Gohan.
Not really, 1GB for the Wii U was ridiculously over-inflated for what was actually going on with the OS.
That the issue people aren't confused. Most people making the crazy post are doing it purposely just to troll. It is being allowed so....
That the issue people aren't confused. Most people making the crazy post are doing it purposely just to troll. It is being allowed so....
The Wii U OS never felt like it ever got to the point of not feeling like patchwork. As much as they worked to improve the loading times for accessing the system-level options, they're still bad and they shouldn't exist under any kind of normal circumstance in the first place. I get that it was their first real OS for console, but they focused on all the wrong things.
Pretty strange if the Switch ends up with less RAM allocated for the OS than the Wii U.
Pretty strange if the Switch ends up with less RAM allocated for the OS than the Wii U.
Pretty strange if the Switch ends up with less RAM allocated for the OS than the Wii U.
OMG that was one of the most pointless features I've ever seen included into a gaming console. Like... what was Nintendo thinking?Not really. It's not gonna having useless things like NintendoTiiVii on it.
I don't know, it never even launched here in Europe D:OMG that was one of the most pointless features I've ever seen included into a gaming console. Like... what was Nintendo thinking?
Not really. It's not gonna having useless things like NintendoTiiVii on it.
My question for those in the tech know is.
If the Nintendo Switch is a modular system and everything is "switchable" from the display resolution to the controller, why would the system itself which we already thought to be upgradable via the so-called SCD, be limited to the tech of the moment?
The base architecture of the Nintendo Switch should be able to port games from the current baseline console (XBOXONE) which it self has games that will be developed for both the PC and the Scorpio. I can't see why the "SCD" can't do the same thing in a modular form.
I remember the past attempts to improve the performance of a console have to be implemented during the design of the console (i.e. 4MEG on the N64 or Saturn). Is there such a design imbedded in the Switch Via maybe the Dock?
4K is just taking off. Look how long it took Nintendo to get into HD. Don't expect 4K for a long time.
I don't know, it never even launched here in Europe D:
Regardless of Maxwell or Pascal, it will be multiple times a WiiU.
.1xWiiU?