Lazy8s said:SEGA's heritage as a hardware manufacturer meant their developers were always involved in the design of the platform on which they'd work. The systems were shaped to some extent to their interests, so the developers have become quite discerning towards a machine on the basis of its hardware. It's more important to their work ethic than some typical third party who's used to just working on whatever's served to them.
What the fuck are you even talking about, anymore?Lazy8s said:SEGA's heritage as a hardware manufacturer meant their developers were always involved in the design of the platform on which they'd work. The systems were shaped to some extent to their interests, so the developers have become quite discerning towards a machine on the basis of its hardware. It's more important to their work ethic than some typical third party who's used to just working on whatever's served to them.
You didn't notice the N64-caliber texture work?DaCocoBrova said:The only thing I find odd is the geometric differences in the modeling.
The explanation that the design of a system matters more to SEGA than to most developers pretty well relates why there's such a disparity between the craftsmanship of SEGA's games on different platforms....give me a second I'm still looking for the 'point'....
Lazy8s said:DarienA:
The explanation that the design of a system matters more to SEGA than to most developers pretty well relates why there's such a disparity between the craftsmanship of SEGA's games on different platforms.
Lazy8s said:DarienA:
The explanation that the design of a system matters more to SEGA than to most developers pretty well relates why there's such a disparity between the craftsmanship of SEGA's games on different platforms.
AndriaSang said:Great screenshots, Sho. Can you make your camera take 60 shots per second so we can count how many missed frames the PS2 version has? This thing is as stuttery as the DC port of Sega Rally.
jett said:If it was running on an emulator some of the textures wouldn't be so drastically different. Hell just look at the roof of the temple, very different. This is no emulator. They just built the game from the ground up on the PS2 and tried to reproduce the arcade version as much as they could.
They failed, obviously.
dark10x said:You can modify an emulated game...
You'd be better off reading that text if you are interesting in the matter at hand.They just built the game from the ground up on the PS2 and tried to reproduce the arcade version as much as they could.
I would say VR-FlatOut is the only good one.So like, are there any GOOD Sega Ages games out there?
jett said:Sorry no, there's nothing that indicates me that it's running on an emu.
そこで頭に浮かんだのは、エミュレーション(PS2上に MODEL 2 のプログラム動作環境を仮想的に再現する) という手法でした。
Fantasy Zone and Tant-R as well. Some people like Phantasy Star Generation 1 but I think it looks nasty. :/Marconelly said:I would say VR-FlatOut is the only good one.
You need to look no further than the development shots of various emulators to see that they can run the game with graphics all screwed up, with wireframes instead of polygons, etc. That is especially true if the 3D hardware of the original is emulated by mapping functions to a 3D hardware of the platform that is running the emulator (which of course is the case here as the software rendering emulation would be way too slow)Yeah, I'd have a hard time believing it's emulated given the textures, models and lighting is all noticably different.
:lol :lol :lolMarconelly said:Here's a very interesting text that talks to great detail about this 'port' (when you read it, you'll see that it's not really a port but rather a Model 2 emulator on PS2 running VF2, as they couldn't port it because the original source code and model and texture data were lost)
Astro City machine: Free with $60 shipping. VF2 board: $60. Harness: $20. Having this shit in your house: Priceless
jarrod said:Not true, PS2 has 4MB VRAM while Saturn had about 6.09MB total system RAM.
Well, I took "any kind of RAM" to mean just that.OmniGamer said:I think the point was that PS2's 4MB of VRAM was more than any of Saturn's one type of RAM(System, video, audio)...not that PS2's VRAM was more than Saturn's total RAM.
Marconelly said:You'd be better off reading that text if you are interesting in the matter at hand.
I would say VR-FlatOut is the only good one.
Phantasy Star: Generation 1 is surprisingly decent, so far (bout 14 hours in). If you like the original Phantasy Star, that is.jenov4 said:So like, are there any GOOD Sega Ages games out there?
Die Squirrel Die said:
Why, why, why did we not get an updated VF4 version of this stage? We get an updated dojo (big whoop), a great wall (actually the great wall stage was pretty cool) and then a bunch of bleh stages like the cave and the harbour but not this. Not the stage which is probably the most fondly recalled in all VF history. They'd better do a dazzlingly gorgeous version for VF5.
hirokazu said:couldn't they have just built a Model2 emulator for PS2, like Nintendo did for Zelda? or is the PS2 not capable of handling that either?