Simple translation + comparison anyone?
Also, you guys say MS hardware is suited for Kinect, what about PS Eye (voice commands etc.) in this case?
Give me good stereo support via Dualshock 4 3.5mm audio jack, and I will be happy.
So how unbalanced is it?
I wouldn't worry. I heard there is a whole separate sound chip Sony has kept hidden. I believe it's called a dual SoundPU.
Basically, a CODEC with less features that a low end Realtek crap. Way better than PS360.
Measure the capability of an audio processor by the GFLOPS count is so silly. What will be next? Compare CPUs by GFLOPS?
You have to cancel all your preorders, even those not gaming related.
Well the PS4 voice commands have been announced for dashboard and menu navigation, when most of the console resources are free to be used. The main benefit of dedicated hardware like that of the X1 is in scenarios where it should run alongside other demanding tasks, I reckon.
it'll be decompression and mixing right? not just literally decompression?
Well that sucks. I just hope the sound quality is equal to the PS3; which sounded amazing on my system.Sorry but "Filtering and effects performed by game code, presumably CPU but GPGPU is also a possibility" talks opposite to that.
In terms of hardware, it seems less capable than XB1's audio part. The effect on game software is likely to be rather insignificant -- a small difference in CPU load for audio processing at best.
So is this better than what the Xbone has, or the same, or worse, or is there no way to know? And will it make a difference one way or another?
so basically SHAPE frees up 50% more processing power and there will be no visual difference between multiplat titles
WHAT IF THE WEAKER CONSOLE ACTUALLY ENDS UP MORE POWERFUL?Wait what
As long as I can get 7.1 DTS-HD MA in all games, then all is good. Hear that devs?
WHAT IF THE WEAKER CONSOLE ACTUALLY ENDS UP MORE POWERFUL?
Won't happen since the bombshell yesterday that xbone chip is used for kinect. Games cannot use most of it.
This slide is not only vague, it's weird. Official Sony documentation is presuming stuff? Like, "Hey, here's our audio chip, we're still not sure how it works"
it'll be decompression and mixing right? not just literally decompression?
Sorry but "Filtering and effects performed by game code, presumably CPU but GPGPU is also a possibility" talks opposite to that.
Well the PS4 voice commands have been announced for dashboard and menu navigation, when most of the console resources are free to be used. The main benefit of dedicated hardware like that of the X1 is in scenarios where it should run alongside other demanding tasks, I reckon.
Sorry but "Filtering and effects performed by game code, presumably CPU but GPGPU is also a possibility" talks opposite to that.
Wait what? When did that happen?
Ahh, so you say in scenarios where voice commands are used, no dedicated hardware is needed because the rest of the system can easily handle this itself?
Both consoles have audio chips adequate to their needs, enough that the CPU/GPU will be bothered the bare minimum amount (except for more advanced stuff like raycasting for which both consoles will have to use the cpu, or even GPU compute). That's all that needs to be said really.
Playing mp3's or audio files and shit is so trivial. I don't get why anyone on earth cares about the audio chips in the new consoles. Is computing power suddenly going to allow for audio that just wasn't possible on the last consoles? I doubt it.
I'm more interested in ADC and DAC quality, but no one seems to care about that.
This slide is not only vague, it's weird. Official Sony documentation is presuming stuff? Like, "Hey, here's our audio chip, we're still not sure how it works"
http://www.neogaf.com/forum/showpost.php?p=83628945&postcount=26what bombshell when did new Kinect info come out?
In terms of hardware, it seems less capable than XB1's audio part. The effect on game software is likely to be rather insignificant -- a small difference in CPU load for audio processing at best.
Sorry but "Filtering and effects performed by game code, presumably CPU but GPGPU is also a possibility" talks opposite to that.
"200+"
...I'll have to agree with you.
"200+"
...I'll have to agree with you.
Playing mp3's or audio files and shit is so trivial. I don't get why anyone on earth cares about the audio chips in the new consoles. Is computing power suddenly going to allow for audio that just wasn't possible on the last consoles? I doubt it.
I'm more interested in ADC and DAC quality, but no one seems to care about that.
When are real-time filtering and effects really used? If they're filtering the bandwidth of voice communication with EQ, that's an incredibly, incredibly low cpu hit.
This slide is not only vague, it's weird. Official Sony documentation is presuming stuff? Like, "Hey, here's our audio chip, we're still not sure how it works"
"200+"
...I'll have to agree with you.
Slide has a 2012 date....specs were likely in flux...they probably know bye now...one would hope
Well, it says 2012 at the bottom. Things can be more specific by now?`
EDIT: Too slow.
Playing mp3's or audio files and shit is so trivial. I don't get why anyone on earth cares about the audio chips in the new consoles.
"200+"
...I'll have to agree with you.
System: encoding and decoding for audio chat...
They mention one thing and then write suspension points like it made thousands of things apart from it. At least mention two!.
That kind of depends on whether a game would otherwise need more power for audio codec vs dsp.
Looking at Killzone 2's breakdown of SPU usage, they used on aggregate about 10% of one SPU for audio (and bear in mind, they could have used a lot more if they wanted/needed). Over half that time seems to have related to MP3 decoding, the rest for effects. In a case like that, if you had a chip to offload mp3 decoding to, that chip would be handling 'most' of the burden.
7.1 24 bits PCM at 192khz was the best on ps3
Kaz on GT6:10% of a SPU for sound processing is like 100% of a Jaguar VMX fpu unit. Cell could manage, what? 50 streams of video with audio at once?.
10% of a SPU for sound processing is like 100% of a Jaguar VMX fpu unit. Cell could manage, what? 50 streams of video with audio at once?.
Measure the capability of an audio processor by the GFLOPS count is so silly. What will be next? Compare CPUs by GFLOPS?
Tell me how to feel about this Gaf.
Tell me how to feel about this Gaf.
Nothing to see here, move along
Sounds like the XONE has better audio processing HW and that the CPU/GPGPU on PS4 will be needed to match it.
10% of a SPU for sound processing is like 100% of a Jaguar VMX fpu unit. Cell could manage, what?
Not all of it, at least according to what I read.Xbone audio chip is reserved for kinect use. So really it could be an advantage for ps4.
Yep. Most sound processing can be done through software, even if it may be less efficient than dedicated hardware (you can perfectly have voice recognition on any PC for example, without adding any additional hardware). If you're in the dashboard and your CPU is twiddling its thumbs, it shouldn't be a problem to make it process voice commands. While in the middle of a game, your CPU has better things to do, so that's where a dedicated chip may come useful.
*edit : in the case of the Xbone, another benefit of not using the main CPU would be the "Xbox on" scenario : I suppose it's better to have a dedicated chip to handle voice commands and get out of idle state while the bigger components are "sleeping".