Someone should let MS engineers know that they might as well not worry about these two extra DMAs because there is not much benefit of having them.
I realise you're being sarcastic, but don't put words into my mouth.
*if* these DMEs are extensions of the GCNs standard DMA engines (seems logical) then the main differences between this implementation and orbis would be that durango has compression/decompression built in, and it has two more engines than GCN
Considering they *share* the DMA bus you get no overall bandwidth advantages, just potentially more flexibility
And as GCN can use compressed textures directly it seems like this is mainly useful for tiling - which might be *very* useful, I don't know.
Basically retyping what I said