No. Their reasoning for adding it is literally right there. Because it was allegedly THE game that showed shooters could be successful on consoles.
Their reasoning is factually incorrect, another earlier game was more successful. You can't be the most successful at something when something from earlier was more successful.
Halo 2 could be included for being the first successful online shooter on consoles. But Halo 1 was at no point in history the most successful console shooter of all time.
I feel people are having difficulty disseminating the franchise from the game. Halo 2 fostered the online community, spawned MLG, and caused the term Halo killer. Halo 1 is just the origin point. There's very few notable shooters that take direct inspiration from Halo CE rather than the series as a whole. Halo CE is important as being the original flagpole of Xbox but that doesn't really qualify as one of the absolute most important. It's kind of like suggesting Call of duty 1-3 were critical to the state of gaming in the late 2000s to early 2010s
Sorry, missed this edit previously.
Sure, Halo 1 was never the "most successful" console shooter of all time... but it was the game that showed that shooterS (plural) could be as successful on consoles. Halo's template was adoptable by games that weren't Halo, and that's exactly what happened... and precisely what didn't happen with GoldenEye. Honestly, I'd argue that Timesplitters pretty much showed the future of a GoldenEye without the James Bond license attached. The gameplay system itself was simply not going to carry the genre in years to come.
Attempting to separate Halo CE from Halo 2 in regards to influence is kinda pointless unless we're specifically talking about the online functionality. There's almost nothing on a gameplay level (aside from dual-wielding) that Halo 2 brought over the original. All the most prominent aspect of gameplay that have carried over into FPS games of today come from the original Halo, and were already starting to be incorporated into games like Rainbow Six 3 prior to Halo 2's release. It was the online matchmaking that everyone started to take from Halo 2 afterwards (and that applies beyond just FPS also), but in regards to FPS influence, it's all basically Halo CE.
COD changed a lot with COD4, and that's the pretty clear point where its influence began to extend beyond games that could just be described as COD clones. Halo 2 didn't do that, and its launch was such a ridiculous deal because Halo CE had already made the world very aware of it beforehand.
My argument is not against it being inducted. It's against their provably false statement they presented as to why it was chosen.Just so you know, that first poster is wrong. I tried to say it earlier,
From the article,
"Inductees were chosen based on their longevity and impact on the video game industry and pop culture. Nominations of arcade, computer, console, hand-held and mobile games came in from more than 100 countries, The Strong said."
”Until ‘Halo's' launch, the most successful shooters required a personal computer and the precision offered by a high-quality mouse," said Strong Associate Curator Shannon Symonds. ”‘Halo' proved a console could be just as effective, if not better, than a PC."
You ever watch any sports Hall of Fame events/ceremonies?
My argument is not against it being inducted. It's against their provably false statement they presented as to why it was chosen.
From the article:
That's part of the argument, supplied by them, as to why it was chosen. And it's factually incorrect.
My argument is not against it being inducted. It's against their provably false statement they presented as to why it was chosen.
From the article:
That's part of the argument, supplied by them, as to why it was chosen. And it's factually incorrect.
Again, you don't get to just make up other criteria for 'successful' based on unprovable legacy or influence.Again though, is you consider "shooters" as a genre, and not shooter as in GoldenEye, then this holds true. GoldenEye didn't make consoles shooters successful, it made GoldenEye successful. It didn't even hold true for GoldenEye's direct follow-ups.
Yes I wasn't clear before I was arguing the sentence, not award. But it is factually wrongIt may have been part of the reason, or it may have just been a quote from the guy after the games had been chosen. It doesn't state anywhere that it was the one and only reason nor even one of the reasons at all which is what it seemed like you where saying. Like I said, it's just the guys quote about the game. Which, regardless, has been argued to be true by I and others in this thread and not proven wrong.
Means nothing when it was not used or anything like Halo's implementation. Which pioneered it and every FPS uses it exactly like Halo.GoldenEye has dual analog aiming...
Again, you don't get to just make up other criteria for 'successful' based on unprovable legacy or influence.
Sales is the only factual success. You cannot prove 'Halo made console shooters successful' because a far more successful console shooter came before it. It wasn't even the only successful console shooter either, there were several other multi-million selling shooters on N64.
For an analogy, Carl Lewis, great as he is, can't be the man who proved the 100m could be done in under 10 seconds, when others did it before him with a better time.
Put it this way: why would Microsoft have bought a mac developer specifically to make a shooter to put on their planned console, if there weren't already several multi-million selling shooters on console, one of which was an 8 million selling megahit and the highest selling shooter of all time including PCs at that time?
Again, you don't get to just make up other criteria for 'successful' based on unprovable legacy or influence.
Sales is the only factual success. You cannot prove 'Halo made console shooters successful' because a far more successful console shooter came before it.
For an analogy, Carl Lewis, great as he is, can't be the man who proved the 100m could be done in under 10 seconds, when others did it before him with a better time.
Put it this way: why would Microsoft have bought a mac developer specifically to make a shooter to put on their planned console, if there weren't already several multi-million selling shooters on console, one of which was an 8 million selling megahit and the highest selling shooter of all time including PCs at that time?