/bowGDJustin said:The other day during a typical Wikipedia crawl, I landed on a piece on the Great Lakes: http://en.wikipedia.org/wiki/Great_Lakes. I read that Lake Superior is over 1300 feet deep. 1300!
"Jesus, that's amazing!" I thought to myself. "There could be ANYTHING down there, at the bottom!"
But the truth is... there's nothing down there. Because that's how the real world operates.
But in a game, a mysterious, deep lake is always worth exploring. There will always be something there, waiting to be discovered.
There's tons of cool stuff to do in the real world, but sometimes there are things you wouldn't necessarily want to do there, or stress you wouldn't want to deal with - even though they can be awesome gaming scenarios.Mash said:I found that depressing to be honest. I don't want to twist it but it struck me as saying the "real world" isn't exciting enough, which seems sad.
SteelAttack said:Great thread, OP!
I'd like as well to show my appreciation for all the people who have made possible for me, throughout all these years, to wander in amazing lands, to discover strange artifacts, to marvel at breathtaking sights, to finally solve that puzzle, to mourn the loss of a character, to strive to beat that impossible boss, to get that unique sword, to lift my arms after scoring a goal in the nick of time, to think twice before opening that door, to rush to the next expansion (before the other guy), to cover a teammate who just saved your ass, and so many other feelings and memories that exceed my poor writing skills.
Thank you, in short, for crafting the journeys that have marked my life forever, and here's to many, many more in the upcoming years.
http://i32.tinypic.com/r8ghhc.jpg[IMG]
The last two panels always ring true for me when thinking of video games.[/QUOTE]
That comic is exactly what I thought of when I read the first post. Kudos for posting it!
SteelAttack said:
GDJustin said:The other day during a typical Wikipedia crawl, I landed on a piece on the Great Lakes: http://en.wikipedia.org/wiki/Great_Lakes. I read that Lake Superior is over 1300 feet deep. 1300!
"Jesus, that's amazing!" I thought to myself. "There could be ANYTHING down there, at the bottom!"
But the truth is... there's nothing down there. Because that's how the real world operates.
But in a game, a mysterious, deep lake is always worth exploring. There will always be something there, waiting to be discovered.
usea said:I do not share the same feelings as you do, GDJustin. I certainly fall much closer to the "ludic" side of games, far away from the narrative side. I don't look at my stack of games and think about the worlds contained therein. I generally don't enjoy heavily narrative games. Instead, I like the mechanics of games in general (including traditional board/card games).
For example although I often play jrpgs, I think I would enjoy them just as much if the story was removed entirely and the games turned into an endless series of incresingly difficult random battles. I mostly enjoy the aspect of building up a fun party, and playing around with the different abilities and jobs and equipment etc. The towns and worlds and characters could jump off a cliff for all I care. Even though it's one of my favorite games, and I've probably put a hundred hours into it, I've never made it to even the half-way point in FFT.
So I guess I enjoy video games for the same reason I enjoy games of any nature. I like the way players interact with rules and with each other. I love exploring systems of rules and mechanics (something you touched on a little bit), and fooling around with the consequences of various gameplay decisions. Competition is one of my favorite subjects. I love the dynamic between two opponents working within a set of rules to out-maneuver one another.
Out of all game types, video games in particular have a really great method of interaction. With the controller input and screen, as well as the advantage of a computer handling rules and simulating stuff. It works out very well.
As much as I love exploration, it's definitely not one of the things I find most alluring or even notable about video games. Although I do see exploration as a form of learning, which is a huge part of what makes games of all types fun.
Sure, if you ignore several other threads in the meantime... ;PGazunta said:Between this, the Shadow Complex thread and Amirox's Wii thread GAF is kicking all sorts of ass lately.
eXistor said:GDJustin, I salute you. You pretty much nailed why I still play videogames at age 28 with just as much joy as I did when I was a kid. Yes, I got more cynical and I am more critical od games nowadays, but when a rare game comes along that just manages to take me away to another world completely, it's a magical thing.
Botolf said:Great post, OP. I agree with a lot of what you said.
Rather than being an "escape" from reality, games can be soil for the imagination.
Asmodai said:But there are even more games that appeal to my tastes today than there were as a kid playing my Super Nintendo. I couldn't be happier with the way the industry is going today.
$$$$Downslide said:why explore the planet when you can play video games
VIDEO GAMES
GDJustin said:Very much agreed. I believe years from now people will believe this this generation was a second Golden Age for games.
Although there were TONS of great, great games released in the 32/64-bit era, overall, those years took gaming down a kinda of crappy path.
But now, we've rebounded. We get the incredible production value, big-budget epics (Halo, Uncharted, Zelda), we get the smaller, more focused professional titles (Shadow Complex, Shatter, Trine), and we get great exposure for truly indie, auteur efforts (Cave Story, Braid, Everyday Shooter).
There is something for everyone now, and more of that something, to boot.