shinobi602
Member
Update:
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Vigil on Darksiders 3:
Let me just make this clear, Jason or THQ, have not set a ridiculous high target of 4-5 million units to sell..because, well, that's just insane. Our goal as developers is to make the most fun games. Publishers have to make money with commercially viable product. It's not rocket science. If Darksiders II comes out, more than covers it's costs and is considered a great success by the Publishers, it makes a very compelling reason to do something else with that franchise.
Simple as that.
H
I can't talk about numbers, but I can talk about my comments. I was mainly referring to the size of the world. Reducing overall physical size doesn't reduce the quality of the product, it helps the people you have, focus more on the content. The larger the content, the wider the spread. It's a simple equation.
H
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Vigil on Darksiders 3:
.Vigil Games would consider reducing the size and scope of a third Darksiders game if it led to "more detail in the world", Darksiders II's lead designer Haydn Dalton has told VideoGamer.com.
"The only people who can really shape if we do [another] Darksiders or not is basically the public," Dalton told VideoGamer.com during a recent Darksiders II press trip.
"If we come out and it does really well then I think it's really compelling; we can't not come out and maybe do something else in the Darksiders franchise.
"If Jason's [Rubin, President, THQ] sat there and we go and sell 4 or 5 million units, I'm pretty sure he won't say, 'Let's go and do something different now'. Maybe what he might do is turn around and say, 'We'll do another Darksiders game, but we'll try and reduce the scope so that we can make it even higher polished'. Because our scope is huge. Maybe he says, 'Bring the scope down a little bit, we'll still do another game but it's a lot more focused'. That's not such a bad thing to do either."
Darksiders II's world is said to be considerably larger than the first game. According to one report, each of the four game's zones are equivalent in size to the entirety of the first game.
But Dalton says that the gameplay within those areas is more important than the size of the world, and the pay-off for reducing the scope of a third game could be beneficial to the overall experience.
"It depends on how much the reduction of the scope is, right? We've done a huge world in this one, but [though] reducing the size of the world might be seen as a big impact from a player point of view, you know what, we might do a lot more interaction within the world if the world was smaller.
http://www.videogamer.com/xbox360/d...scope_for_darksiders_3_to_improve_detail.html