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Visuals that just don't quite click

twobear

sputum-flecked apoplexy
there's an increasing number of games, i've noticed, that are using very cold colours for bloom, particularly blue skies, and i think it looks really bad

examples i can think of off the top of my head are crysis 2 and the ENB mod for GTA4

i dunno, i think it makes the game look very...thin

[edit]oh, also, just cause 2

[edit 2]oh, and the witcher 2

[edit 3]i've just realised that my list of games is like a laundry list of every game pc-gaf regards as porn
 

Sentenza

Member
1042885-10130_super.jpg


It's like they set out to emulate Curse of Monkey Island's fucking incredible art style and somehow managed to fail in every way.

Given that I'm not even particularly fond of Curse of Monkey Island, what I hated most about this "HD remake" of the first is that they had the ideal art style to make it happen under their eyes the whole time:

full20031017124942.jpg
 

Mr_Zombie

Member
It's like they set out to emulate Curse of Monkey Island's fucking incredible art style and somehow managed to fail in every way.

I don't think they were even trying to emulate CoMI style. SoMI new graphics looks like a cheap CGI most of the time instead of a cartoon. And it's sad, because both EoMI and ToMI, while not really lookers, have an art style (at least on concept arts) that looks much more similar to CoMI and is overall better.

There are even fan arts with better art style than what the new remake of MI1 uses :/.

However, art style wasn't the only problem SoMI:SE had. The lazy background art was much more offensive. The trees near Carla's house were just few quick smudges of brush, in Scumm's Bar you can see pirates floating in the air (there were no chairs in the original either, but the pixelated graphics hides that) etc. :/

It's great that at least they didn't fuck up the sequel.
 
Codename VIPER is better than anything you like.

Impossible. I like Rolling Thunder and Shinobi and they are objectively better games than a good clone like Codename Viper. CNV stands above Wrath of the Black Manta, though. Still, this is the thing about CNV and this thread: WHERE ARE HIS PANTS?!
 

MAtgS

Member
mF7MG.jpg

The moon isn't a consistent resolution across the whole model. I'm not sure if this was noticeable on the N64, but it sure is on Wii & emulator.
 

Dr.Hadji

Member
I'd say as a whole MM is pretty ugly. Things like Goron village which is pretty much ripped from OOT just screams low budget. Plus the color pallet. The Swap in the ugliest place in Zelda.
 

Anteater

Member
I actually like the U3E look, I think games like Lost Odyssey looks fine in it, bright areas looks great.

What I don't like about them is when they use the distant fog that makes the background or even some of the closer objects look really washed out:

9stEu.jpg
 

Myriadis

Member
I'd say as a whole MM is pretty ugly. Things like Goron village which is pretty much ripped from OOT just screams low budget. Plus the color pallet. The Swap in the ugliest place in Zelda.
Except that the Goron Village in MM is completely different and the only unusual looking things are some new characters, textures and enemies.
 

Jharp

Member
I really REALLY can't stand the fucking "dirty goggle" effect in Battlefield 3. It's obnoxious, and adds nothing to immerse me in the game. And even if it did make it more immersive, I'm playing a goddamn multiplayer game where I die and respawn magically. Immersion isn't what I'm after in that case. Also, the hyper bright bloom is sickening at times:
QzBrR.jpg


Also, the magic floating weapons in Dragon Age 2. Far from the game's biggest or only problem, but annoying as fuck nonetheless. Jesus Christ, BioWare, I'd rather you placed the holstered weapons closer to the body at the risk of clipping than this mickey house horseshit:
magicfloatingweapons.png
 
A lot of GTAIV.

gta_iv_screen.jpg


I think that the game has really strong visuals and there are times where I'd say, "wow," but the muddy-ness of the whole game really turned me off. This has been fixed on PCs with mods, but the muddy look to the whole world disappointed me. I guess I realize Rockstar was going for a depressed, "1990s never happened" style to New York City, but I think they did that by just putting a thick coat of blurry mud over the whole world.

Red Dead Redemption seemed to prove that this wasn't a limitation of the engine.
 

Sentenza

Member
Also, the magic floating weapons in Dragon Age 2. Far from the game's biggest or only problem, but annoying as fuck nonetheless. Jesus Christ, BioWare, I'd rather you placed the holstered weapons closer to the body at the risk of clipping than this mickey house horseshit:
magicfloatingweapons.png
I wish more games could learn from the Witcher 2 in that sense.
Put on your model the motherfucking weapon's sheath.
 
World of Warcraft and Star Wars: The Old Republic.

Low poly, low detail textures and bright, thoughtless colour use. Some of the worst looking games I've seen in terms of art and technology use.
 

Sentenza

Member
World of Warcraft and Star Wars: The Old Republic.
I always thought it was simply incredible what Blizzard achieved with a so low polycount on a game so modest with its hardware demands.
When I tried the beta for the first time, 2004, after seeing a bunch of trailers, I was sure as fuck that I would never be able to run it and I was blown away by the performances.
 
This really isn't meant to be about art style, y'all. More like specific inconsistencies, mistakes, or poorly/oddly rendered in a game's visuals.

Yes - Max Payne's face texture, a strangely animated cutscene, a texture or model you mistook for something it wasn't meant to be

No - "I don't like the colors in this game"
 

OatmealMu

Member
MGS4 pinheads. This is especially noticeable when gearing up a character in MGO -- without a helmet, characters look goofy.
 

BigTnaples

Todd Howard's Secret GAF Account
Crysis 1, I don't know what is so beautiful about this game, I bought it to see what it is about in my new pc and.. it is visually boring as hell (crysis 2 is way better, way better game also). Battlefield 3 too, boring visuals.

Um.
 

BigTnaples

Todd Howard's Secret GAF Account
This really isn't meant to be about art style, y'all. More like specific inconsistencies, mistakes, or poorly/oddly rendered in a game's visuals.

Yes - Max Payne's face texture, a strangely animated cutscene, a texture or model you mistook for something it wasn't meant to be

No - "I don't like the colors in this game"



This.


It used to happen all the time on the N64, PS2 and Xbox days.

There were great looking games that would have an object or peice of a character model that you werent exactly sure what it was a model of unless you had artwork or a CGI render ofsaid thing to compair.
 

Valhelm

contribute something
I despise Blizzard's beloved art style of making every character look like an overly muscled midget. I really can't take World of Warcraft's story seriously if almost everyone is wider than they are tall.
 
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