Mihael Mello Keehl
Banned
Water levels were great in DKC I loved them all the time. The music and atmosphere was so great it was like playing the save room
not a single stage shown so far has been 10 minutesn without dying. Not a single one
Stop taking dev time estimations seriously
It's not even dev time estimations, it's the magazine staff. We know that game journalists can be downright AWFUL at games. I'm quite sure that the 10 minute level times is referring to the first playthrough of levels, where you will die over and over again, and spending time searching for secret areas.
I know some levels in DKCR took me far longer than 10 minutes, and I'm pretty good at platformers.
each level is about ten minutes long
world 4 is all water levels
somewhere around 9 levels per world
so... 90 minutes straight of water levels.
each level is about ten minutes long
world 4 is all water levels
somewhere around 9 levels per world
so... 90 minutes straight of water levels.
all i need to know if there are more than six islands, it's my only minor gripe with this game now
Hot damn, players can upload times and full replays to show friends, and to help other players improve their own times.
I'm convinced all dev time estimations are made under the assumption the player ambles around slowly poking their nose into every possible crevice and die a lot, it would go a way to explain the frequent blown up playtime estimates.not a single stage shown so far has been 10 minutesn without dying. Not a single one
Stop taking dev time estimations seriously
So video replays? First video uploads to Miiverse? Or is it uploading to somewhere else?
Sounds like instead of rocket barrel world they substituted it with all underwater world. Water levels were about the only good thing in the original DKC trilogy so I'm fine with that. Although I'm curious how Retro will do it since in the original series the water levels were a lot more expansive and focused on exploration meanwhile Retro focuses more on precision and tight platforming. I always thought water levels would work well if they paired you with enguarde the whole time so you can move around quickly.
Chances of this being GOTY?HIGH!
They already served a purpose: making you cry with rage when you were 0.1seconds away from the Shiny Gold medal.
So basically what this says is that once again only Rambi returns as a playable animal buddy and that an animal buddy blowout will be the selling point of the third Retro DKC game, much like Dixie and Cranky this time around.
Ssshhh no sanity only hype now
each level is about ten minutes long
world 4 is all water levels
somewhere around 9 levels per world
so... 90 minutes straight of water levels.
Still no confirmation of whether rolling has a dedicated button or not. I'm not putting up with motion control bullshit again.
is this 4 player ?
Who knows maybe if there are enough explosions and cut-scenes.
So basically what this says is that once again only Rambi returns as a playable animal buddy and that an animal buddy blowout will be the selling point of the third Retro DKC game, much like Dixie and Cranky this time around.
I'd love Tanabe/Retro to work on a zelda game. I think Tanabe has a really great sense of humor and wonder that he injects into the games he helps out on.
Iwata
Specifically what kind of AI did you build into the game?
Tanabe
For example, there is something similar to playing tag. When we were children, I'm sure everyone at one time took a treasured item from a friend and ran away from them, passing it to other friends. We had that kind of element inserted into the game's opening.
Iwata
Even though the people at Retro Studios are making this game very seriously, they had to include such a thing because a Japanese man came from the Orient to tell them so! (Laughs)
Tanabe
Yeah, there was some resistance at first, but in the end, we succeeded in getting Samus to play tag with three Space Pirates. But as far as nonsense ideas that could be instantly recognized as stupid, I made efforts not bring them up. Of course, ideas like having a tub fall on Samus's head, like in Chibi Robo, were not adopted into the game.
Tabata
When Tanabe-san talks about these kinds of ideas, he really looks happy. Even when the people at Retro are seriously opposing them! (Laughs) They said, "Please stop saying such things!" because they don't fit into the cool science fiction universe of Metroid.
Iwata
But I'm just like Tanabe-san. I love playful ideas. It's just irresistible, inserting something a little playful into a really serious world.
Tanabe
For example, during a battle, in certain conditions, an enemy Space Pirate is sucked up towards the ceiling. However, because the Space Pirate has no intention of just dying, in order to avoid flying off, he desperately tries to cling on to something. Then, if Samus shoots the hand with which the Pirate is hanging on for his life, he gets sucked up and hits the sealing with a thud. After this, the target which you need to shoot drops down for you to see When I tried suggesting this sequence to the people at Retro, at first they just gave me a bitter smile. (Laughs) But it seems that when we actually put it in the game and had people try it out, the reception was very good. I think they understood the appeal of the idea.
Iwata
I guess after that, they must have realized that the serious feeling of the game could withstand a playful scenario like that.
http://www.metroid-database.com/mp3/Iwata_Asks_Metroid_Prime_3_index4.php
Only underwater levels in world 4?! Not sure I like that, they better have awesome music and of course enguarde to make them bearable
I guess I'm not too worried about it. Here's hoping there are more than six, if I had to guess there's at least (DKCR 3D spoilers)Granted, if the overall game has fewer levels than DKCR, it's hard to see how that wouldn't be disappointing, but hopefully it will have at least as many levels, and either way it should be a lot of fun.one unlockable bonus world, as there was in DKCR 3D. I realize DKCR Wii only had one final unlockable level, but hopefully they got the idea from DKCR 3D that it was cool to have a whole final world unlock when you beat the K levels.
I have very few doubts it won't be a brilliant game, but fewer levels with more emphasis being put on replayability, which I rarely enjoy, would be just a tiny bit disappointing. I want this game to be the complete package, one massive set of levels with tons of content. Expecially now that SM3DW has set a new paradigm for extra worlds. I'm there day one, but still
Heads-up: Expect a banana-horde amount of DKC Tropical Freeze coverage next week based on our 4-hours of play-time!
GameXplain is making a coverage of the game next week:
Anyway shouldn't it be an official thread where we could discuss every new detail about this game? I would make it, but I'm still a junior so I can't create threads.
GameXplain is making a coverage of the game next week:
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We played Donkey Kong Country: Tropical Freeze for 4-hours! Come back in a few hours at 10am PT to watch our full video preview--you won't want to missi it!
The coverage is today:
So it won't coincide with the Nintendo Direct this time, folks
*putsfingersinears* lalalalalaaa can't hear you
I still think there will be a Direct this week, though. It probably will be announced tomorrow.
By the way, Rambi confirmed:
Where's this from?
Meet Rambi the Rhino. Hes making his return in Donkey Kong Country: Tropical Freeze.