Uh, no. We probably need a webm made of something like Super Mario World for people to contrast with a video on Youtube of the game.
SMB3, but close enough.
http://a.pomf.se/zcaznc.webm
Got it from here.
Uh, no. We probably need a webm made of something like Super Mario World for people to contrast with a video on Youtube of the game.
You see the right side of that .webm? That's what people used to defend.
C'mon folks. Let's return to the framerate of NES games.
Given how often Peach goes with Bowser and the revelation that those Koopa Kids turned out to not be HIS kids maybe that's appropriate. Nevermind the complete appearance changes they underwent during this period.The right hand side is so much more cinematic, though. The left side looks more like a soap opera than a video game.
You see the right side of that .webm? That's what people used to defend.
C'mon folks. Let's return to the framerate of NES games.
The right hand side is so much more cinematic, though. The left side looks more like a soap opera than a video game.
smoother 2D scrolling in MS-DOS mostly
for MS-DOS 1-2 MB were enough for most games.
For Windows games, 4 MB and up was necessary, especially for 3D.
I imagine the later stages would be very painful at half frame-rate.But imho SMB3 looks OK at 30fps.
It does not move that fast.
The Last of Us Remastered, unfortunately.
I dont get it either man.
I imagine the later stages would be very painful at half frame-rate.
No thanks.
That was jarring
But imho SMB3 looks OK at 30fps.
It does not move that fast.
It took me a long time to notice a difference in the SMB3 video.
Maybe Nintendo manages to let the Allstars version run at 30fps on the 3DS. Would be enough for me
Yes they were. There are some exceptions but the standard was 60fps.
Wow, really? You're okay with 30 fps when you've seen how smooth the alternative is?
If 60fps was normal then why was there such a fuss when games like Vectorman were released in 60fps? 60fps was one of the main marketing points. I remember being wow'd by the smoothness of the game over all the other games in my collection as a kid. 30fps seemed like the standard in those days.
You did not answer my question:
how does more ram help with smoother scrolling on old dos games?
Wow, really? You're okay with 30 fps when you've seen how smooth the alternative is? You're okay with the subtle jittery movements of the sprites as opposed to the buttery way the game plays, especially between the 10 ~ 15 second mark?
Man, if you can, try playing Vectorman. You'll really appreciate the way the game plays at 60 fps.
Vectorman created such a fuss because no one believed such graphics can be achieved in the Genesis at that time. Some have even said it was Sega's answer to Nintendo's DKC. Such graphics + the 60 fps framerate that was the standard at that time made for some great first impressions on the game.
A poster answered your question on previous page.
But still:
Play a demanding ms-dos game, lets say mortal kombat 2, with the same cpu, say a 486dx2/66 mhz.
But switch vga cards
First put a cirrus logic with 512 kb
Then put an s3 trio64 with 1 mb.
Difference is obvious in heavy stages like the Armory. Second card drops less frames and game rans faster.
Chipset is better too, but ram also matters.
During the mid-90s, most vga cards had 1 mb at least.
But why was it so much smoother that almost all other games? My memory is going back a long way and might be compromised but I recall that this game was far smoother than average. Perhaps it might have been the case that games did run at 60fps in those days (though no proof has yet been offered in this thread), but maybe much of the screen was not updated each frame in most games so the 60fps blanket statement is misleading?
...Get your eyes checked.I don't see a major difference
...Get your eyes checked.
Why should I get my eyes checked?
That was jarring
But imho SMB3 looks OK at 30fps.
It does not move that fast.
It took me a long time to notice a difference in the SMB3 video.
Maybe Nintendo manages to let the Allstars version run at 30fps on the 3DS. Would be enough for me
Sorry I can not find the answer.
Could you link me there or give me the post's number please?
Could it be, that the other card has a higher memory clock or a wider bus?
we were blind, now we see...
If 60fps was normal then why was there such a fuss when games like Vectorman were released in 60fps? 60fps was one of the main marketing points. I remember being wow'd by the smoothness of the game over all the other games in my collection as a kid. 30fps seemed like the standard in those days.
This is what Vectorman looks like unassembled:
60fps in 3D games is hardly new.Everyone was expecting it when we made the jump to PS4/XO.
Did you ever play games on the N64?I played console games for 10+yrs and never once did I think about 'framerates' then in 2006 (aged 34) when I got internet joined a forum then I heard about frame rates didn't care then don't really care now
We've always been.Why are people so obsessed with 60FPS as of lately?
It's hardly ever been a standard on 3D console games, though, except for a few key genres (fighters, racers, etc).60fps in 3D games is hardly new.
I think most old game performances depends on blitting issues. Displaying a sprite on PC require copying some bytes from one place to another (blitting).Play a demanding ms-dos game, lets say mortal kombat 2, with the same cpu, say a 486dx2/66 mhz.
But switch vga cards
First put a cirrus logic with 512 kb
Then put an s3 trio64 with 1 mb.
Difference is obvious in heavy stages like the Armory. Second card drops less frames and game rans faster.
Chipset is better too, but ram also matters.
It's quite close, though.I would just like to clear up a minor detail: slowdown is NOT the same as framerate drops. 2D games generally are locked at 60 no matter what and when there is too much stuff on screen
That was jarring
But imho SMB3 looks OK at 30fps.
It does not move that fast.
It took me a long time to notice a difference in the SMB3 video.
Maybe Nintendo manages to let the Allstars version run at 30fps on the 3DS. Would be enough for me
Sorry to break it to you, but every part of this is wrong. The refresh rate for VGA Mode X or 13h* (which is what 320x200, 256-colour DOS games like Doom and Jazz Jackrabbit used) was 70Hz, not 60Hz like NTSC. The Doom engine was capped at half that, meaning it maxed out at 35 FPS regardless of your monitor's capabilities. Koren already explained how console games could run at 60 FPS on ordinary TVs.
*Edit: I originally wrote "Mode X" alone here. Doom used a modified 13h with similarities to Mode X. Hey, at least I didn't call it Mode 7!
Hehe, well, it almost seems like that is what it means indeedIf you enjoyed a game but you have low standards your enjoyment doesn't count.j/k
If 60fps was normal then why was there such a fuss when games like Vectorman were released in 60fps? 60fps was one of the main marketing points. I remember being wow'd by the smoothness of the game over all the other games in my collection as a kid. 30fps seemed like the standard in those days.
because you don't see a major difference between 30 and 60 FPS.
Wait, what? Why would you want Nintendo to deliberately cut the framerate in half for a game which has always run at 60fps in the original and every subsequent re-release?
True, but I guess the only way to know is to try it.There is also a HUGE difference between playing mario at 30fps and 60fps... In games that require precise jumping, the lower frame rate hurts.
If it would allow Nintendo to release some SNES on the 3DS, I would gladly take the hit, on some games, let me stress that, on some games.
Would playing SMB3 on an emulator with forced frameskip be a way to test it?
I believe people were talking about 60fps character animations for Vectorman, which were done by arranging small sprites into a character and then just sliding them around the screen rather than traditional animation frames.
Character animation is different from the game's overall frame rate. Plenty of games before Vectorman ran at 60fps, even if the character animations were a significantly lower frame rate.
60fps was never a marketing point on vectorman.
It absolutely was. It was a headline in all the pre launch hype and mentioned in every review. If you go back and read the magazines at the time (of which I have many) the focal point is always the 60fps graphics and little else.