• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

What framerate for you is the tipping point of diminishing return?

What FPS?

  • 30

    Votes: 15 4.6%
  • 60

    Votes: 102 31.0%
  • 120

    Votes: 125 38.0%
  • 144

    Votes: 36 10.9%
  • 175

    Votes: 7 2.1%
  • 240

    Votes: 15 4.6%
  • 360+

    Votes: 13 4.0%
  • 90

    Votes: 16 4.9%

  • Total voters
    329

omegasc

Member
120 to 144 and 165 I can notice but it's not a big difference. 144 to 165 feels "the same" to me. I don't think I would be able to tell one from the other. Granted, I never used anything past 165hz.
 

Rickyiez

Member
120FPS. Past that I couldn't really tell.

It's more obvious with fast paced FPS games, otherwise 60FPS is good enough
 
I limit my PC to 60fps so I can enjoy console games still. I don't want to be chasing that dragon.
ridethesnake-jimcarey.gif
 

kubricks

Member
Same as everything, it depends.
For online FPS, ideally 120 - 144fps, although 60fps is also acceptable but it needs to be stutter free at all times.
For action games, 60fps should be fine.
For Strategy or RPG games, I can accept 30fps but it need to have a very smooth frame pacing.
 

BlackTron

Member
144 for me. I can notice the difference beyond that, but it's not one that really makes a difference in gameplay or impacts my experience. Kinda like resolution, doubling it once makes a huge difference, doubling it yet again to 8k or in this case 240hz makes a discernible difference that isn't that important.
 

Holammer

Member
60 is alright for most games, but testing various framerates I reckon it starts to get the buttery smooth feeling at 72fps. Perfect for third person games like BotW or Spyro Trilogy. It feels like the jump from 30 to 40.
Oddly enough I feel the framerate the most from 2D games like Hollow Knight, there the effect of 240 fps is unreal and unmistakable. If you see it, you can never go back to 60.
 

King Dazzar

Member
I've voted 120. As its noticeably better than 60. But the difference from 60 through to 120 is far less than it is for 30 through to 60. So anything from 60 upwards is great for me. But really 45 to 60 and upwards with VRR is smooth enough for me to get immersed.
 

winjer

Gold Member
For me, it's around 90-100fps.
60 to 90 is very noticeable, especially for input lag. But after 90 fps, I don't notice it as much.
 
120fps is where I start not really seeing much of a difference. I usually cap my games at 120 (for those that run as well as that) since I'd rather not put the additional strain on my hardware. Sometimes I'll cap at 90 or 100 since that's more than good enough.
 

Ulysses 31

Member
Depends on the motion clarity of the display, the difference between 120 and 240 is still very noticeable on modern displays.

After 120 it becomes hard to notice the increase of fluidity.
 
Last edited:

Kenpachii

Member
~100 is smooth, however i can feel and see up to 175 a difference. Best solution would be 240fps. I always aim for in the 100+. Anything below that feels and looks janky.
 
Last edited:

StreetsofBeige

Gold Member
I think for me 60. I've never used a PC monitor/screen more than 60 so I cant tell there, but my TV can do 120 gaming. And for those games that do 120 I couldnt tell.
 

GymWolf

Member
Before trying 120 i thought 60 was more than enough.

I was clearly wrong.

But sure, i guess 60 is the minimum acceptable, i can only make an exception for console graphic powerhouse esclusives once in a while that have to run at 30 like gta6 or tlou3.
 

JohnnyFootball

GerAlt-Right. Ciriously.
60 is fine for consoles, but 90 is the minimum I want on PC.

I struggle to tell anything beyond 175.

However, I would love to play and see how it feels on the 480Hz 1080p mode OLED.
 

Quixz

Member
My old Alienware AW2723DF was 280hz and felt just about right regarding smoothness.

Back down to 165hz HP Omen whilst I wait for the OLEDs and it feels very slow.
 

Sethbacca

Member
Depends on the game type honestly. A single player game that doesn't rely on twitch reaction speed is going to feel a lot different at a varying range of fps than a competitive shooter or esports game where frame rate is life.
 

T4keD0wN

Member
I cant tell a difference between 120 and 170, but i can see that there is an absolutely massive difference between 60 and 70 or 70 to 80 all the way up to once we get past 100 its not much noticeable to me.

So i guess somewhere in the low 100s is the point. Its harder to tell in non 3d games, isometric and turn based games because the camera will move less.
 
Last edited:

Garibaldi

Member
60 with a pad. About 100 with the mouse.

Takes me about 20 mins to get used to 30 with a pad unless the frame pacing is off (then I never do).

Mouse has to be over 60 or I don't bother.
 
Last edited:

twilo99

Member
Anything over 144.

Might be because my monitor has a refresh rate of 165hz.

165fps is quite pleasing to the brain from my experience.

I’ve been playing on 165fps/1440p for almost 2 years now and I think in order to see any meaningful gains I would have to switch to 4k/240hz, which would likely require a 5090 for my next build
 

buenoblue

Member
I have 120hz tv and a 165hz monitor and can tell the difference between them definitely. I can even tell the difference between 144hz and 165hz on my monitor. It's more the input response (on rocket league for me) than the actual fluidity of the framerate.

I haven't tried higher than 165hz though
 

Portugeezer

Member
Probably 90fps. I can tell the difference between 60 and 120, but I don't feel much of a benefit in games above 60.

There may be another arbitrary number such as 75hz which is the sweet spot but I don't know.
 

rm082e

Member
As someone who plays single-player games with a controller on a screen that is 165hz and G-Sync, 60fps feels really good and is my standard. If I set my cap at 90, it feels a little bit more smooth visually, but I don't feel any gain in responsiveness from my controller. If I set it to 120, I can maybe tell a 2-3% benefit over 90 in fast moving games like Doom. Generally speaking, it's not worth the added heat output, fan noise, electricity cost, etc. I typically run 60 and only bump up to 90 for first person games.

I think part of this is my brain/eyes not being sensitive enough to feel the difference between higher frame rates. The other part is I play single player games with a controller. Maybe if I were playing MP shooters with M&K, I would feel it more?
 

Arsic

Loves his juicy stink trail scent
Above 120 is overkill for me.

As long as I can get 60 on everything I’m golden.
 
I would say 60fps -- when Rocket League got 120fps on PS5 I thought "This is exactly the same" -- then after a while I played it in my basement at 60fps on Series S and noticed the difference, but adjusted very quickly.
 

DeaDPo0L84

Member
120fps, beyond that I feel it's negligible. 30fps is absolutely unacceptable though, no amount of "getting used to it" makes it better.
 

XXL

Member
30fps to 60fps is the biggest difference.

60fps to 120fps is definitely noticeable, but not as much.

120fps to anything above just gets less noticeable.

The higher the better, but that's the scale it works at (to my eyes anyway).
 

Fbh

Member
Past 120fps I can't really tell the difference.
That said I think 60fps is the "must have" point and everything above it is just a nice bonus. When you go from 120fps to 60fps the drop is noticeable but 60 still feels decent. It's not like going from 60 to 30 where it feels absolutely awful.
 

poodaddy

Member
I gotta be honest, I've never had a monitor higher than 144hz, so I feel like I ultimately can't speak on this completely. That being said, I honestly can't tell the difference between 120 and 144, so I voted 120.
 

Trogdor1123

Gold Member
It would have been 60 for me until I got to use a 120 fps screen for a bit. It’s a huge difference. I got to try my uncles 240 fps monitor after that and couldn’t see the difference so I’m thinking 120 for me. Maybe more if I got to look at them more and more.
 
Top Bottom