But boy did I get burned for a second time with that game. Yes the game has funnier writing and is beautiful, and im really happy about that, but damn near everything else is just tedious and boring. It's like they forgot what made Paper Mario special. I regret giving nintendo money with those two games. I hate to be harsh but I don't want to reward them for the decisions they made.
I don't see how we can fin find Color Splash tedious or boring, contrary to TYD. Chapter 1 is okay (but it's just a remake of Paper Mario 64's chapter 1), chapter 2 is really good with a nice atmosphere, original concept and good level-design (maybe the best chapter in the game). But then, after chapter 2, the game is dying.
Chapter 3 is exciting the first time we play it, but when we replay it, it is too long, too repetitive, the level-design is lame.
Chapter 4 has an excellent idea, but totally ruined by too much and uninteresting back-tracking without level-design. We must go to the church 3 times, by walking through straight lines without level-design !!! Even the church is lame, compared to the mansions in Paper Mario 64's chapter 3.
Same problem in chapter 5 : good idea, but totally ruined by too much back-tracking. We must go 3 times to the cave's entrance through straight lines and with unavoidable and uninteresting fights. It's even worse : after the boss, we must return to the island and go back to the cave's entrance for the 4th times (4 times !!! ) to pick-up a lost ring (and after pressing A 100 times, so the man can say "I love you" 100 times, so boring ! ). This chapter is humiliated by chapter 5's island in Paper Mario 64 which has a far better level-design, and also even more humiliated by pirate levels in Color Splash.
Chapter 6 is nice the first time, but same problem than chapter 3, even worse : we stay almost two hours in a train without level-design (and it gives the player a "déjà vu" feeling because there was already an "Agatha Cristie" segment in Paper Mario 64's chapter 7, except it was more interesting and much faster). Riverside train station is totally empty and uinteresting. PIcally Hills and its temple are very disappointing, there is nothing to see there. I was expecting a true and memorable level behind the painting, but no : it was just an empty room (with avoidable Boos). I was hoping much more of this moment ! We find exactly the same idea of the "screen" capturing the hero in Color Splash, but far more, more, MORE genius and memorable in Color Splash !
And then, there is this terrible chapter 7. First, we go through uninteresting straight lines in a snowy region, to a Bob-Omb City which is far less interesting than the penguin's city in Paper Mario 64. And the moutains and its Crystal Palace were far more interesting in their level-design and atmosphere (remember the incredible music in the moutain or the palace) than in TYD. Even Sticker Star's snowy levels were more interesting, with an excellent music and good level-design. And then, there are these very annoying and tedious back-tracking to look after the white general. Even the moon is just six or seven empty screens (from left to right or from right to left) without nothing to do, and the fact this is the moon to justify empty environment isn't an excuse : in Paper Mario 64 there was a vast desert, we could go up, down, left, right, there was many more interesting secrets to find, and even a nice and original mechanic to find and rise again ancient ruins. X-nauts lair was ok though (and with an excellent music, maybe the best in the game, because I didn't like TYD's soundtrack).
The final chapter is okay, but it isn't enough to forget all the flaws in the entire game. But the staff rool is pretty lame, whereas Color Splash's credit theme and staff roll are magnificent. Plus, I find TYD's story and dialog uninteresting, same thing for the X-Nauts : why did they invent new other enemies who wanted to rule the world, just as Bowser and his minions ? It's useless. They should have put Bowser and his minions instead (or give the X-Nauts a far more interesting background, like the memorable Bleck count in Super Paper Mario). The X-Nauts just replace the Shyguys, which are absent in TYD (or just in the public) : it's a pity because the Shyguys were very funny and memorable in Paper Mario 64 (or Sticker Star and Color Splash). It's a shame Bowser is totally ridiculous and useless in TYD (and his 3 retro stages are pretty lame, compared to Super Paper Mario or a certain level in Color Splash). TYD's story isn't interesting, the characters speak too much to say nothing interesting (in Super Paper Mario some dialogs were also uninteresting, but the story was far more interesting and original).
And as I said it earlier, Super Paper Mario has the same flaws as TYD, but I think they are more bearable in a side-scrolling Action-RPG than in an RPG with turn-based combats. And contrary to TYD and Super Paper Mario, the other games (Paper Mario 64, Sticker Star and Color Splash) never sacrifice gameplay's pleasure to jokes, scenario and uninteresting dialogs (pressing A 100 times to say "I love you" or writing "please" 5 times). But for a reason I don't understand, people are far more indulgent with Paper Mario TYD than with Super Paper Mario (in fact I know the reason : there is no turn-based combat in Super Paper Mario, but in my opinion it harms the game more than in SPM because of these flaws I talked about earlier).
So, I think Paper Mario 64 and Color Splash are very much balanced (and very close in their delightful naive atmosphere and conception). Their minimalist main story works much better, because they have a lot of micro-stories and original events which are memorable (each level tels its own little story). And I prefer their colorful, delightful atmosphere (I don't like the main city in TYD, too nasty, and it's universe is too heterogeneous, in Super Paper Mario some backgrounds and character designs are ugly, and Sticker Star was too minimalist and there wasn't enough memorable characters and micro-stories).