Fuz
Banned
Hopefully never.
First post nails it.
Hopefully never.
Yup, one person with an Indiegogo budget of $50k and the interest of Microsoft.
First post nails it.
indeed, lowpoly 3D is just weak technical limitation. Sure you can do cool art but unless that's your absolute vision, no one wants to go back to ugly warping texture maps and games looking like this:
even though we do want a new Syphon Filter!
And NES games didn't actually look like Shovel Knight, not even close even. Your point being?Some of this looks pretty cool, but early 3D games didn't actually look like this
......................................... Whatdespite a couple of good games, it was a *TERRIBLE* era in gaming. best forgotten.
Agreed. It's baffling, to be honest. The 32-bit era is one of my favourites. I actually prefer it to the generation after that.I think in all the time I spent here I never disagreed more with a post. Basically all we get since the PS1/N64 days are just graphical updates (despite GTA).
Couple of good games?
Wow, just....wow.
I can't even tell if you guys are serious or too young to know what you missed.
And NES games didn't actually look like Shovel Knight, not even close even. Your point being?
As someone who loves this aesthetic, it will probably be a niche thing at best. Low poly games using the standard look anyone who makes stuff in Cinema4D uses will probably be more common:
I've actually thought about this myself many times and had various discussions with friends about it. The conclusion is usually that it's tricky because retro-ism isn't necessarily just about something old or nostalgic. It can be just about that, but those are usually the more superficial stuff which ape an old art style, often not very accurately, just to get retro cred. The games which really feel retro in the right way are games which are going after the soul of a bygone era, not just the aesthetics. It has to feel authentically part of that era in scope, design, visuals, and sound.
When we consider that, this creates a problem when we're looking at stuff PS1 onwards. The expansion into disc format and 3D was very much characterized by FMV, voices, and more elaborate and complex art assets. The games which largely defined that era were no longer made by 5-10 people, but rather teams of dozens or even a hundred.
Furthermore the type of games made in this era are still very much made today, just in an even larger scale. They're not exactly lost from the commercial field like 2D platformers or top down shooters are. For these reasons, I think it would be very unlikely that we would really see smaller independent developers looking to make retro stuff to explore the PS1 era. It really never went away.
here is more:http://www.pinterest.com/emmasmith92/low-poly-and-handpainted/
I have bad news for you, apparently all those are terrible games and that Era should be forgotten /s. Some people in this thread are so edgy that the could shave themselves with the tip of their fingersI'm tired of the 8/16 bit fetish of the majority of indies, the sooner they move on to the 3D era the better. With that I don't mean low poly graphics from PS1/N64 era, but the type of 3D games that were made during that era with better graphics. A lot of games had art styles with vivid colors back then, making games was cheaper, devs could take more risks, something you don't see much anymore because of the vanishing mid tier games and the AAA becoming more expensive.
Hopefully devs start getting inspired by these games:
Rival Schools
Banjo
Crash
Parappa
FF9
Hopefully not. I don't see why they should get away from sprite based games, which still work fine in this day and age.
SonyToo!;126409901 said:
3D Platformers (not this parkour crap we have atm)
I was gonna say the same thing, but OP got some solid examples. I wouldn't mind a slightly cleaner Megaman Legends style game.Hopefully never.
For people who do NOT want this artstyle because how PS1 games looked:
It is all about resolution. It was so muddy and unclear because of the output resolution. With modern engines, lighting on those models and 1080p resolutions it can look absolutely amazing. Put some global illumination, ambient occlusion, shading, etc. and it wil look SUBLIME
As someone who loves this aesthetic, it will probably be a niche thing at best. Low poly games using the standard look anyone who makes stuff in Cinema4D uses will probably be more common:
SonyToo!;126410465 said:Why not both, I think there is demand for both types so it doesn't mean 2D has to go away for 3D to become a thing like 20 years ago.
Besides most indies stick to 2D because it's much easier to program than 3D which is more mathematically complex
He's doing the art and programming himself, just like your 4 guys in the garage would be. the fact that he raised money so he could work on it full time doesn't discount my point, that really almost anything is possible with today's tools if you have the talent and motivation.
People doing that right now, in this thread.
I wouldn't mind a game that looks (and moves) like this:
https://www.youtube.com/watch?v=QXXjW_5gxCA
What's this?
What we're really asking for here isn't PS1/N64 graphics, but an idea of them that in reality, bears little real similarity. I'd definitely like to see games using the kind of art we see in this thread. http://www.neogaf.com/forum/showthread.php?t=743650
As for actual games from that era to look back to, looking back makes it painfully obvious that most Japanese games looked much better than western games during that era. Probably because even back then western developers tried to make games look photorealistic. They looked acceptable or even impressive back then but look like shit today. The same happened for a lot of western PS2 games and even PS3/360 games at this point. Even Crysis will look like shit one day. Anime art on the other hand is a much better fit for low-poly graphics, or really any 3D graphics that don't match perfect photorealism. That's why games like Final Fantasy IX, Vagrant Story, Wind Waker, and Mega Man Legends still look decent today. In many cases from that era, the developers adapted the art style specifically to fit their polygon budget (Cloud's hair being a prime example).
See, I don't know if that game looks great despite its low-poly graphics or because of them. I think it's just more a case of Yoshida's art being skillfully adapted into the environments and textures. Final Fantasy XII's cut scenes on the PS2 look similarly excellent, even running at high resolution.
That's Chasm. It's supposed to come out this fall for PC and PS4. I think there's still an alpha demo at the website: http://chasmgame.com/
Pixel art is a design choice. Low-polygon 3D games are simply the result of graphical limitations.
Have not heard a huge clamor for these games. Maybe down the line but so far I haven't seen it.
Logz..... HRRNNNNNNGGGGG THAT's SOME GOOD SHIT SON.
Edit - I wanna see that in motion. It would be so gorgeous. Nobody could deny that games are art after seeing that except the most butthurt, fedora tipping and politically correct people alive. It's like.... origami. Mmmmmm;
If indie developers ever decide to move onto retro-style 3D graphics, they should aim for the "Dreamcast-look".
Games with somewhat simple geometry and a very clean, colorful look.
I'd like to see it. I certainly prefer that look to NES visuals. Which at this point have been way overused.