Exactly. The next Zelda title isn't going to be a traditional, linear experience with some BotW elements thrown in. Certain people should get that out their heads right now.
Better story
Better side quests
More dark stuff like Oot/MM. C'mon, I didn't find a fucking graveyard in the game.
Increase enemies variety.
Traditional dungeons
Unbreakable weapons. This game took away my pleasure of opening chests.
Shrink the world in about half of botw size.
Art style more like OOT/MM/TP.
Remove climbing mechanic or give it near the end of the game. I broke a lot of designed levels because of it. For example, I finished that forest area from last year game awards from the back and didn't experienced the cool fights.
More caves. Actually I didn't see any cave in this game for now.
Hookshot.
Traditional tunic. Fuck it's a crime to think that Link's hat is uncool.
Botw is fucking good. For sure one of my favorite games of all time.
Edit: Almost forgot.
Diving/Iron boots
Fishing
My 3d Zelda rank now.
Oot > MM > Botw > Tp > Ss > Ww
I mean, they could totality add more linearity without making the game linear.
I think that is one way to build on BotW towards a better Zelda, imo. Not the only way, but surely a way.
Take the dark world/light world approach. They could have two sets of dungeons in non-linear tiers, with a second tier requiring the first but still having the game beatable without doing any, for example.
Or they could make it so you did have to beat all the dungeons to kill the boss, but they were still completely free in their ordering.
And I do think they should change up the openness of the exploration going forward. I don't think they are just going to iterate on the free-traversal mechanics; I think the natural, Zelda-esque way forward is to experiment with gadget/gear/tool traversal.
...
If they just did BotW with 8 dungeons each like a cross between Hyrule castle and shrines, I'd be pleased, but I think there is plenty of room to make the overworld fresh by hearkening back to older Zeldas.
I don't think Nintendo ever wanted to "stick" with one art style.
The only reason why BOTW looks like this is because their consoles probably can't handle that realistic style with open world.
I'd like an evolution of BotW that adresses the common complaints. Particularly, bring back more classic enemies, add new overworld bosses, put some classic dungeons out there (maybe have optional gear upgrades on them). I'd also like a different region or something to have a new place to explore.
IIRC at GDC they said they were inspired by Wind Waker's design but felt that the exaggerated style of Wind Waker could make it an issue for the player in determining what you can interact with. So they brought in a bit of realism to the designs so people would better understand the environment and interactions.
I don't have to worry about them not putting enough dungeons in the next game, because this time, Aonuma is going to realize that the true meaning of Zelda games is to explore large dungeons.
I think they need to reimagine the game so that it's something you want to do outside of boss or side quest situations. I kinda got to a point in the middle of the game where I was carrying around enough higher level weapons (40+ ratings) that I didn't want to waste it on some grunts where i'd most likely only end up getting some weapon that was worse than the one that most likely just broke or some items that I could just mine on my own.
I don't want an XP system built into the game. But there needs to be a combination of simply making the combat better and more dangerous as well as making more substantial rewards. Like maybe you'll get heart/stamina containers or unlock item slots for beating certain enemy groups.
This stuff sounds cool.
I'm referring more to the people who basically say "smaller world with a linear, gated story path, eight dungeons each with a unique item".
Not happening again for a long time, if ever.
I also want a companion back. The Slate was OK but I would rather have another Tatl/Midna with me at all times.
Ok. I think you are probably right. Although I could see a smaller, more traditional "handheld" 2D title as next, but still probably playing with openness concepts like BotW and aLbW. Also could see another stab at multiplayer Zelda as being next.
They either need to find a way to incorporate dungeons into this open world framework or just take them out all together. The " dungeons" are so bad that they honestly take me out of the whole thing and honestly the shrines aren't that much better. I mean if the lead-ins to the "dungeons" were as interesting as SS I might give it a pass but even the lead-ins are painfully boring, short, and simple.
IIRC at GDC they said they were inspired by Wind Waker's design but felt that the exaggerated style of Wind Waker could make it an issue for the player in determining what you can interact with. So they brought in a bit of realism to the designs so people would better understand the environment and interactions.
I need them to nail the story next time around.
And for God's sake nail the VA next time. Give it to Nintendo eu for the love of God
My god, I am in Bizarro World.
I absolutely see this happening. I think traditional Zelda will live on in future 2D entries.
I want BoTW 2.
- Make enemies scale in difficulty with hearts earned.
All those ruins are graveyards though when you think about it. There is a graveyard in Kakariko though and one of the kids in the village goes there every morning to cry because her mom died. That girl wants to be a chef when she grows up because she loved her mom's food.
Oh yeah can we make Link left handed again please?
Also, let me play as Zelda.
It seems the Zelda team generally responds to whatever the major criticisms of each Zelda game are, so when we can see more clearly what those criticisms for BOTW are, we can also predict what areas the devs will address.
I would love a sort of mini motion-controlled sequel to Skyward Sword.
Have it be half a classical Zelda length with only 3-4 dungeons.
Have it be like five years after the end and explore a more adult Link and Zelda's relationship as out of all the games they're the closest here. Have them explore the surface together.
Have it be very like Skyward Sword with a compressed world and puzzle elements in the environment but tame away all of the backtracking. Make it more linear with predetermined enemy encounters.
Have all the dungeons be based on the time mechanic as with that you can involve stuff like water appearing and not.
A lot of major elements in BOTW, resource gathering, potions, crafting and upgrading, durability, map marking, more mobility, stamina, etc. Where first introduced in Skyward Sword by the same director I would love to see what he's learn backed to a more compressed experience.
A Majora's Mask spiritual successor: weirdass morbid Zelda is my favorite Zelda.
I would love a sort of mini motion-controlled sequel to Skyward Sword.
Have it be half a classical Zelda length with only 3-4 dungeons.
Have it be like five years after the end and explore a more adult Link and Zelda's relationship as out of all the games they're the closest here. Have them explore the surface together.
Have it be very like Skyward Sword with a compressed world and puzzle elements in the environment but tame away all of the backtracking. Make it more linear with predetermined enemy encounters.
Have all the dungeons be based on the time mechanic as with that you can involve stuff like water appearing and not.
A lot of major elements in BOTW, resource gathering, potions, crafting and upgrading, durability, map marking, more mobility, stamina, etc. Where first introduced in Skyward Sword by the same director I would love to see what he's learn backed to a more compressed experience.
No, because the attack button is on the right hand and shield button is on the left.
The enemies do scale.
I would love a sort of mini motion-controlled sequel to Skyward Sword.
Have it be half a classical Zelda length with only 3-4 dungeons.
Have it be like five years after the end and explore a more adult Link and Zelda's relationship as out of all the games they're the closest here. Have them explore the surface together.
Have it be very like Skyward Sword with a compressed world and puzzle elements in the environment but tame away all of the backtracking. Make it more linear with predetermined enemy encounters.
Have all the dungeons be based on the time mechanic as with that you can involve stuff like water appearing and not.
A lot of major elements in BOTW, resource gathering, potions, crafting and upgrading, durability, map marking, more mobility, stamina, etc. Where first introduced in Skyward Sword by the same director I would love to see what he's learn backed to a more compressed experience.
More music
Really? I never noticed any difficulty scaling.
And the control scheme shouldnt make a difference whether or not Link is left or right handed. It was fine on the old games for example.
If they stick with the BotW formula I'd like some NG+ bonuses / a reason to replay the game.
As the game is now it's biggest flaw is that you can't replay the game without wiping your save file (unless you make a new profile on the console but that's weak).