Yeah, cost is going to be a big factor for people. The PC needed to run VR games is rather hefty - one example game, Elite: Dangerous, requires an nVidia GTX 980ti with 6GB RAM, a hefty CPU, and 16GB system RAM, for VR (on consumer hardware). Because VR *requires* a solid framerate, and on both Vive and Oculus that framerate is 90fps.
PSVR requires...a PS4.
Do we know how much this things are going to cost?
I kinda want to he the psvr but I don't want to waste my money like I did with PS move and kinect..
Not so fast. Elite needs that computer because it was designed as a normal pc game, and later adapted for VR.
Games designed with VR in mind that don't push the graphical envelope will have slightly inferior requisites. The recommended system for Oculus Rift is a 970.
nice porno experimentation, but I don't need it.
There are few negatives to each headset but PSVR is going to aid VR tremendously thanks to the ease of setup and cost of entry.
The external box isn't a negative when it handles what it does.
I'm going with a Vive but I'd be hard pressed not to recommend a PS4 w/PSVR for the ease of setup and cost of entry.
In the end, one shouldn't look at this and spin this as a competition when many have said it's important that VR to take off. Palmer and even Shu Yoshida have commented on this.
What's the odds of getting porn on psvr? Not that it will affect my decision. Wanna know for research purposes.
What's the odds of getting porn on psvr? Not that it will affect my decision. Wanna know for research purposes.
PS VR for me, the price is good, and I'm pretty sure there will some software support for pc, just like "DS4 tools".
With RIGS and Ace Combat my choice is clear.
I'll pick up one of the PC options down the road. I don't like the idea of buying an expensive device that'll most likely be locked to a single console.
That's a good point. Think ps5 will have a different headset if VR takes off?
Elite was designed with VR in mind from the start, actually. That's why the ships have windows all over, and why the game's HUD is actually just looking around your ship's interior. The *minimum* system for Oculus Rift is a 970, but the first game to list the specs needed for that game has its minimum system being a 980ti.
Elite has a 980 as the minimum spec for VR.
Frontier said:• OS: Windows 7/8/10 64 bit
• Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
• Memory: 16 GB RAM
• Graphics: Nvidia GTX 980 with 4GB or better
• Network: Broadband Internet Connection
• Hard Drive: 8 GB available space
We are passionate about VR and Elite Dangerous is leading the way in cutting edge VR software development. This is what we consider to be a minimum spec to have a good experience on forthcoming consumer VR headsets.
You're right, I misremembered
This is the poster child for "don't early adopt", unless you're confortable with ending up with a 300$ equivalent of a HD-DVD player. Wait a couple years until the dust is settled and the games are out, then decide.
The best choice out of the models that don't force me to log in to facebook.
The revelation of the break-out box on PS4 is encouraging, but I'm still skeptical of that system's ability to push good looking games in VR.
I'm going to get whichever PC headset comes out first, although I'll probably end up with both. The Vive has the technological edge though.
Elite was designed with VR in mind from the start, actually. That's why the ships have windows all over, and why the game's HUD is actually just looking around your ship's interior. The *minimum* system for Oculus Rift is a 970, but the first game to list the specs needed for that game has its minimum system being a 980ti.
For the full Rift experience, we recommend the following system:
Video Card NVIDIA GTX 970 / AMD 290 equivalent or greater
CPU Intel i5-4590 equivalent or greater
Memory 8GB+ RAM
Video Output Compatible HDMI 1.3 video output
USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
OS Windows 7 SP1 64 bit or newer