Meg fans should unite against the people that shout "Shut Up, Meg".
https://www.youtube.com/watch?v=e5M5Cic1MFk
Was not expecting to find a Silver Surfer cover in that guy's videos but jesus christ: https://www.youtube.com/watch?v=Hlv45rq8xPk
Meg fans should unite against the people that shout "Shut Up, Meg".
https://www.youtube.com/watch?v=e5M5Cic1MFk
Err, maybe I'm just more used to the original, but that sounds definitely worse, especially the intro.And possible on Meg!
Meg fans should unite against the people that shout "Shut Up, Meg".
https://www.youtube.com/watch?v=e5M5Cic1MFk
I think it was an oversight on Midway's part. I think they resized the sprites in house and sent those assets out to two different developers. But they didn't take into account that the SNES game would make them look fat and chunkier. Mortal Kombat 2, 3 and Ultimate MK3 had horizontally compressed sprites.
The Earthworm Jim games had this issue too. With Earthworm Jim 1, Shiny used the same resolution sprites for both games, which made the sprites in the SNES port of EWJ1 look fat and chunky. But with EWJ2, they made the sprites in the SNES game slightly compressed horizontally as well just to make them the same aspect as the Genesis sprites.
Yeah, it also uses the highlight and shadow colours as well. It is pretty impressive.
I never would have guessed that Street Racer was on the Genesis back then, maybe it was only released in Europe? Yeah, the SNES game used Mode 7, but this version does use an interesting colour pallete swap routine to create a textured map look. Really neat, actually.
Going back to Toy Story, it had an impressive driving stage like this too..
But this one also seems to use textured mapped polygon graphics to some extent. This stage was never in the SNES game as well.
No idea how that angular road is happening, but I don't think it is using textured polygons.
The road does have that distinctively angular low-poly look to it visible during curves. I don't think you'd get that effect from using standard raster tricks.
1. Nostalgia.Err, maybe I'm just more used to the original, but that sounds definitely worse, especially the intro.
I'd like to hear what Byuu's take is on the two systems. He's currently working on a Genesis emulator and he knows the SNES inside and out.
Actually it wasn't bad from the start. According to the programmer he had it running at a high framerate(60 fps even, apparently) until he was forced to use only the saturn's CPUs to render everything.
John Carmack really didn't like how it looked when he sent it in for approval.
https://twitter.com/id_aa_carmack/status/519828531950665728?lang=en
Every time you fire a charged shot in Super R-Type the game slows down. You can actually use this to your advantage.
Test Drive 2 got a very late port to both Genesis/MD and SNES in 1992. The MD version resembles the home computers the best, the gameplay is a simulation and the game engine renders the course in 3D while keeping the cars in 2D.
https://www.youtube.com/watch?v=TkvBZotKUqE
The SNES port, on the other hand, is its own game: its an arcade racing game, using the usual sprite/tile scaling of the era. Faster, but also a lot more simple.
https://www.youtube.com/watch?v=2gpXZ8A_Frg
Actually it wasn't bad from the start. According to the programmer he had it running at a high framerate(60 fps even, apparently) until he was forced to use only the saturn's CPUs to render everything.
John Carmack really didn't like how it looked when he sent it in for approval.
https://twitter.com/id_aa_carmack/status/519828531950665728?lang=en
I really cannot fathom why you would think "emulators" when I say "the original". I really don't.1. Nostalgia.
2. Emulators improve the sound quality of the snes tremendously.
Weird how that's almost the exact opposite in how the different Test Drive 2 games work on each console, with the MD version being the one in true 3D.Out of those the MD version is a 2D racer (like outrun), while the others are full 3D racers. The big difference is not only the graphics, but there's for example no racing line in 2D racers. No matter if your are on the outside or the inside of a curve the length is the same.
That's the revelation that where the Mode7 racers on SNES. Proper 3D racing at good framerates. Only on a plane with some sprites, but light years ahead of 2d racers in terms of gameplay.
I'd like to hear what Byuu's take is on the two systems. He's currently working on a Genesis emulator and he knows the SNES inside and out.
Let me just look in a mirror and repeat: Byuu.. Byuu... Byuu!
Byuu is making a Genesis emulator?!?
Still, between it and byuu's potential reckonings---the more systems duly done up however it shakes out, so much the better.
Oh man, good to see the man himself drop by! What is your opinion on the Street Fighter ports to both the MD and SNES?Thanks, but please don't place too much faith in me on the Genesis front.
I sunk a good decade into SNES research. I still want my other emulator cores to be good, but I have more cores than decades in my life remaining now
I suspect the decision to use coprocessors was often more about stopping copier piracy than being absolutely required.
That's the rumor I heard behind the decision to put chips in Mega Man X2 and X3. They don't seem to actually be used for anything rather than a very few wireframe 3D bosses, which feels incredibly wasteful.
that still suffers from that muffled distortion that is inherent to the snes.
https://youtu.be/CdL8fJH2mic
on the other hand is super crisp.
1. Nostalgia.
2. Emulators improve the sound quality of the snes tremendously.
3. I would love for the Snes to sound smoother in transitions. It seems like it has one attack rate per note played:Blitzkrieg! ^^😈
SNES started the whole "weakest console always wins" of the next many generations
I guess that was broken this gen though.
As a kid I didn't know any of this stuff. I just loved my SNES.
At least the Game Boy version is quite good:Race Drivin': Mega Drive and SNES without help at pushing polygons:
https://www.youtube.com/watch?v=r20tURR4eMs
The SNES version is baffling...
It's really a pity SA-1 was so underutilized, it could have added so much for SNES games.Also, the SA-1 was never really utilized much on the SNES. Not a single game really showed off the power that chip had.
And even a lot of other special chip SNES games didn't really need it. Street Racer looks just as good as Super Mario Kart on a technical level, only the former doesn't use a coprocessor. I suspect the decision to use coprocessors was often more about stopping copier piracy than being absolutely required.
There was the SVP they used in Virtua Racing. But for less intensive 3D, you could do it with just the base CPU. See this tech demo port of Star Fox to the Genesis: https://www.youtube.com/watch?v=UuYFmIEtLLk
Is that 3d buildings on freaking Gameboy?At least the Game Boy version is quite good:
https://www.youtube.com/watch?v=Azo_kw1ZfZ4
Edit :OMG Gameboy Wolfensteine 3d!!
https://www.youtube.com/watch?v=JfMpG3RW_kU
No. The SNES had an old slow CPU, but almost every other element of it was much more advanced and modern/forward thinking. This can even be seen immediately in the controller, the Mega Drive pad only just got Sega up to NES level. SNES certainly produced much more advanced graphics and sound, and was tailored to the direction games were heading - slower, story stuff like RPGs and colourful platformers, more advanced sprite manipulation, and multimedia elements, instead of brute force 'you have X number of lives' arcade action games like shooters. Mega Drive dominates the SNES at shooters (for clarity: now called 'shoot em ups', but named shooters back then) no question, but it was a dying genre. RPG and non-linear adventures were the growing genres, even platformers started being adventures packed with secrets etc, and the SNES dominated that because it had more colours and more sonic options to create more varied, vivid worlds. You could do great colourful graphics on the Mega Drive of course, but it required more work and you were much more limited by the technology.SNES started the whole "weakest console always wins" of the next many generations
I guess that was broken this gen though.
As a kid I didn't know any of this stuff. I just loved my SNES.
No, Wii easily won last generation. It would have been a complete landslide if it were a normal length generation, Wii was about 50% marketshare after five years when Nintendo ditched it to focus on 3DS and then Wii U."Best GPU wins / best CPU earns you little" you might have an univrsal truth. Save the PS2.
I didn't even know gbc could use chips like this.I flipped out for a second until I realized there was a coprocessor in the cart. That's still insane, though.
PS4 is the first 'clear most powerful' winner since the Famicom/NES if only because Microsoft and Nintendo both screwed up really really badly.
No. The SNES had an old slow CPU, but almost every other element of it was much more advanced and modern/forward thinking. This can even be seen immediately in the controller, the Mega Drive pad only just got Sega up to NES level. SNES certainly produced much more advanced graphics and sound, and was tailored to the direction games were heading - slower, story stuff like RPGs and colourful platformers, more advanced sprite manipulation, and multimedia elements, instead of brute force 'you have X number of lives' arcade action games like shooters. Mega Drive dominates the SNES at shooters (for clarity: now called 'shoot em ups', but named shooters back then) no question, but it was a dying genre. RPG and non-linear adventures were the growing genres, even platformers started being adventures packed with secrets etc, and the SNES dominated that because it had more colours and more sonic options to create more varied, vivid worlds. You could do great colourful graphics on the Mega Drive of course, but it required more work and you were much more limited by the technology.
No, Wii easily won last generation. It would have been a complete landslide if it were a normal length generation, Wii was about 50% marketshare after five years when Nintendo ditched it to focus on 3DS and then Wii U.
The actual rule is the least stupid console always wins, or to put it another way, the best positioned console always wins. PS4 is the first 'clear most powerful' winner since the Famicom/NES if only because Microsoft and Nintendo both screwed up really really badly.
Of course, which makes it an interesting generation because of the different capabilities (like Saturn/PS1/N64).End of the day, the MD could do things that the SNES couldn't. The SFC could never dream of topping Gunstar (it could do a half way there facsimile) and the MD couldn't touch things like Super Metroid.
The Master System was not the actual original Famicom competitor, the SG1000 was. Sega had a second go against the Famicom two years later as the Mark III and of course specifically designed it to be better than the Famicom graphically. Even then it's not 'dramatic' and still worse than the Fami in some ways, no tile flipping or expandability through the cart port, and worse sound for example.But the NES was weaker than the Master System. The graphical difference is quite dramatic.
Boo!
The Genesis CPU was much more powerful. Not only was the SNES CPU clocked a lot slower, it also only had a single accumulator (register you could do math with) instead of eight general purpose registers, and it lacked support for 32-bit operations. Oh and often you'd need multiple SNES instructions, like "clc; adc" instead of just "add", or "rol, rol, rol" instead of just "rol 3".
There was the SVP they used in Virtua Racing. But for less intensive 3D, you could do it with just the base CPU. See this tech demo port of Star Fox to the Genesis: https://www.youtube.com/watch?v=UuYFmIEtLLk
Also, the SA-1 was never really utilized much on the SNES. Not a single game really showed off the power that chip had.
And even a lot of other special chip SNES games didn't really need it. Street Racer looks just as good as Super Mario Kart on a technical level, only the former doesn't use a coprocessor. I suspect the decision to use coprocessors was often more about stopping copier piracy than being absolutely required.
Yes. It's not very good yet, though.
Thanks, but please don't place too much faith in me on the Genesis front.
I sunk a good decade into SNES research. I still want my other emulator cores to be good, but I have more cores than decades in my life remaining now
Of course, which makes it an interesting generation because of the different capabilities (like Saturn/PS1/N64).
But you can't just outright say the SNES was the 'weakest console', and there is I believe a stronger case for the opposite. SNES had one clear weak point, and was more advanced in almost every other area.
But you can't just outright say the SNES was the 'weakest console', and there is I believe a stronger case for the opposite. SNES had one clear weak point, and was more advanced in almost every other area.
Don't forget the output resolution, too. Unless that also fits under the VRAM point you made.Other than the CPU, it also had less DMA and VRAM bandwidth along with a lot less flexibility with sprite sizes, which meant you could be using more bandwidth and fillrate for smaller sprites. Probably part of why the genesis could usually throw a lot more sprites around the screen before slowing down.
Seriously?
Have you only played American Games or something?
Try some Renovation:
https://www.youtube.com/watch?v=tQbitmR_YBY
https://www.youtube.com/watch?v=IqxUe27KFyk
Or Treasure:
https://youtu.be/KuGNzc56zqo?t=10m45s
Or Konami:
https://www.youtube.com/watch?v=9wSrGfmkwO0
https://www.youtube.com/watch?v=6s9gFb03suo
Or Technosoft:
https://www.youtube.com/watch?v=MkMXOWFgB5M
Or Vic Tokai:
https://youtu.be/uzPOwwNSOQM?t=5m36s
Or Factor 5:
https://www.youtube.com/watch?v=70DLsXjGE4I (All of this music is just freaking Awesome! Chris Huelsbeck as always nailing it )
Or just plain SEGA:
https://www.youtube.com/watch?v=gW0mOqSizYM
https://www.youtube.com/watch?v=fHuRXIKn0zw
https://www.youtube.com/watch?v=ciZmUZRmEcw
https://www.youtube.com/watch?v=Dn_onEJ82rk (YES THAT IS SINGING! Considering the memory constraints that isn't half bad )
Or just the great homebrew developer songs for Meg:
https://www.youtube.com/watch?v=s36tWHZbN5s
https://www.youtube.com/watch?v=Ebjuiajg6mI (After a while this song get's really good )
https://www.youtube.com/watch?v=dk1M2MCCCys
https://www.youtube.com/watch?v=6SfOJYcChDk
https://www.youtube.com/watch?v=uqCqkCtI7uM
https://www.youtube.com/watch?v=qAFShX4Pxy0
https://www.youtube.com/watch?v=VMZJ6oQayAU (A guy that linked his keyboard and computer to the YM2612 . Gilgamesh Theme sounds soo awesome, but them FM is great in doing the Rock Organ that Eumatsu likes so much .
https://www.youtube.com/watch?v=OQCya6yn73o (Same guy )
https://youtu.be/OQCya6yn73o?t=5m25s
I can go on forever, not to say that the SNES was bad but only idiots and the uninformed say :"Shut up, Meg!".
Now:
And inform yourself! .
Could Sega have put some "Mode 7" chip onto a cartridge to produce a 60fps "Sonic Kart" on the Mega Drive?
No, at least, probably not. It's the same issue that the Sega CD has: with no direct access to the video output, all graphic data has to be converted into tiles and placed in VRAM. There's only enough bandwidth to the VRAM to manage 15fps on an NTSC system if the entire screen is being redrawn (significantly higher fps is possible on a PAL system). I think Virtua Racing suffered from this problem too. The 32x got around this by having its own video output that it mixed with the output from the main console. I assume that higher framerate would have been possible if only part of the screen was using the extra hardware, and Super Mario Kart was only using half of the screen if memory serves.
How about yes? You can just stream data to the PCM of the Ym2612 too you know, same way tales does it and then some (due to having more bandwidth available and not having to halt the main CPU to do so). It just wasn't worth the cartridge space required. As rom memory was expensive, you might as well use it for other things.
But homebrew has already proven the possibility of it, with little to no impact on the CPU. Mixing however would require CPU time . If only SEGA had allowed the YM2612 Interupt lines to be connected to teh z80 or even just the cart. It would have opened up sooo many more possibilities.