PataHikari said:
No the ultimate goal of games is to produce a fun games.
Games aren't about telling a story at all.
A lot of the downsides with game storytelling is probably due to the fact that gaming isn't really a storytelling medium. A game is something that is played, and sure you can turn that experience into interactive fiction (such as Mass Effect), but if you wanted to focus solely on story you should probably read a book.
I'm not trying to badmouth game stories, because I think very interesting things can be done with them. But those interesting things have to do with periphery options made possible by an interactive medium. They are often related to some gaming-specific quirk and require the narrative to be self-aware (see Bioshock).
Words are at the heart of a story. Books are built with words. When you add more, say adding visuals, you can build a movie. Add even more to that- audience interaction, goals, digital input- you've got a game. Those layers necessitate a certain molding of the original words, the original story, to fit the presentation of a new medium.
It's been said many times before: games are built upon rule sets. They are made with specific goals that need to be met, something to keep track of or score, to judge the value of a player's actions. Without that, they are nothing. Stories in games serve as, at their most basic, an impetus for progression. "The president has been kidnapped by ninjas! Are you a bad enough dude to rescue the president?" They are always very clear conflicts, good vs. evil, haves vs. have nots. They give the player an obstacle to overcome and they present tools for dealing with that obstacle. You can argue that conflict is the basis for all good stories. But other mediums allow for a measure of internal struggle. Gaming does not. Everything in a game must be externalized. As an interactive medium, it requires a clear system of inputs and impulsion for those inputs. A player must feel compelled to perform some repetitive action (aligning blocks, racing karts, shooting aliens, etc) in order to establish the reward system intrinsic to gaming (that is, there must be some way to "win").
That's how things are going to be unless there is an eventual paradigm shift. Currently, you don't need a story to tell a game. And when you tell a story in a game, it needs to be a very specific type of story.