JordanN
Banned
There was a cartoon racer on PS2.Would you seriously have a sim racing game with nintendo style cartoonish graphics???
The cognitive dissonance would be insane
There was a cartoon racer on PS2.Would you seriously have a sim racing game with nintendo style cartoonish graphics???
The cognitive dissonance would be insane
Simulation racing has nothing to do with graphical prowess or realistic art styles.
There was a cartoon racer on PS2.
This looks amazing. Which game is this?
This looks amazing. Which game is this?
What are the overall sales of Mario Kart compared to Gran Turismo?
Because Mario Kart
What's the target audience for racing sims?
http://www.neogaf.com/forum/showthread.php?t=829369
http://www.polyphony.co.jp/english/list.html
It's missing GT6 and MK8 though
Whoa, what?
sörine;153938792 said:Not fun enough.
Not neogaf.What's the target audience for racing sims? I doubt there is much overlap with Nintendo's market.
I thought that's what sim racing games were supposed to be about? Realism.
http://www.neogaf.com/forum/showthread.php?t=829369
http://www.polyphony.co.jp/english/list.html
It's missing GT6 and MK8 though
They couldn't pull it off.
They don't have the talent, the market is crowded and the Nintendo audience doesn't care about racing sims.
Realism in physics, handling and car modelling. While sim racers do typically also shoot for a photorealistic look, you could have the exact same game and stylize the visuals without compromising what makes it a sim.
Yeah, a multi-billion dollar company that's 38 years in the business can't afford appropriate developers or research.
C'mon now, it's pretty obvious isn't it? Sudden delay and complete silence about WiiU version, when before that they were boasting about WiiU version really hard, makes it really obvious.
Realism in physics, handling and car modelling. While sim racers do typically also shoot for a photorealistic look, you could have the exact same game and stylize the visuals without compromising what makes it a sim.
Yeah, a multi-billion dollar company that's 38 years in the business can't afford appropriate developers or research.
That's your assumption, they can model everything without a problem, the crucial thing is the gameplay & physics and if you give them a few years incl. a bit of researchThe current employeers o Nintendo wouldn't have a clue how to make a racing sim. They would need to pretty much buy out an already existing dev, which is always risky and messy. Propably not worth it, especially since Nintendos' audience prefers very simple games (on surface that is, they often have lots of depth, but they're always very easy to pick up and play)
Because Mario Kart
Plus, Project CARS will at least fill in the void in that genre for the Wii U.
That's your assumption, they can model everything without a problem, the crucial thing is the gameplay & physics and if you give them a few years incl. a bit of research
they can develop whatever they wan't, it's not like Xenoblade, Splatoon, Mario Kart, Pikmin, Zelda, 3D Mario, Star Fox are similar games in terms of their mechanics.
Totally wrong
They've done a few!
Cause Mario Kart and F-Zero are both way more fun.
That looks glorious! I need that!There was a cartoon racer on PS2.
Just checked it: Amazon had only 2 SKUs: Xbox One and PS4, ganestop has 3, the third being PC. Yeah, forget it WiiU owners (I have a WiiU...).
I understand your point, no company is perfect, even if you're called Microsoft and earn a batshit amount of money.It's not a totally unreasonable assumption. I agree with you that sim racers are not a genre that takes a great deal of creativity or innovation, but then, as stated above, neither does a simple account system.
Tiny companies can handle a simple account system, so clearly it's pretty easy.... and yet Nintendo has really struggled to get it right.
http://neogaf.com/forum/showthread.php?t=999695Whoa, this is real? Wow.