sleepwalkcapsules
Member
No, the issue is that the OS is artificially kneecapping its network connection to PSN servers whenever anything is running, apparently out of a wildly over conservative desire to avoid starving any other game or app of resources (which makes sense on paper, but a 7K receive window cap is absurdly silly).
Edit: to be clear, it's 100% an OS software issue, 100% fixable simply by changing whatever code in the UI reacts to application launches by choosing to clamp the network socket's receive window to the size of a thimble.
Maybe... this is by design?
They're trying to use less network resources while people are distracted?