KojiKnight
Member
that's more to do with how secure those systems are
nintendo's track record is... sketchy
Someone who doesn't understand the technical requirements for emulation spouting nonsense about emulation...
The "security" system has nothing to do with a system being hard to emulate at least beyond initial reverse engineering, it's the hardware itself and how it interacts with other components. There is a reason why the 295mhz PS2 is still harder to emulate and at full speed than most Wii games (which is much more in line with PC standards). Latency plays a very large part, and of course the individual components complexity.
That said, there is a working PS3 emu that's being worked on, it's just that it's not anywhere near far enough along to play retail games (just some homebrew apps)
(edit) More amazing to me is that they can get any modern ports working on that CPU... they obviously went with a faster GPU in the hopes they could get devs to offload CPU load to GPU... but that's not going to be easy on current gen ports, and next gen ports are still going to be expecting a much faster generalized CPU... Next gen ports are looking less and less likely.