Zoramon089
Banned
Can somebody sum up Arkham's posts?
Wii U weaker than the 360
Can somebody sum up Arkham's posts?
Care to explain then?
Arkam's reign of terror will be over soon enough, and everyone shall easily put their worries to rest. For now just hold tight. Why am I so sure? I make coffee and do laundry for a major third party company.
I thought it was the devkit that was weaker?Wii U weaker than the 360
Can't be like that, even if they wanted to.It would be hilarious if, as of as year's E3, Nintendo intended Wii U to be the PS2 of next gen. They were planning on pricing it at $399 and making it a beast.
Then, the 3DS "failed". They were forced to drop the price, and lose money on each console sold.
After that experience, they decided to scrap the current plans with Wii U. Price matters, and making a profit on each console sold matters. So it's not as powerful as a 360, but they're going to price it at $250 and make a profit on each unit sold.
The Wii was a special case in that it's hardware had no support for programmable shaders and 1/8 of the RAM. So for Wii U to be in the same situation, there would need to be some kind of earth-shattering new development in GPU technology in the other consoles. There's nothing like that in existence, nothing that compares to the difference of having shaders vs no shaders. GPU tech development is on a plateau, the major advances are about power - not things that would inhibit scaling between platforms.It'll come down to how much extra work devs have to do. If it's a pain in the ass like it was with the Wii to optimize and strip down the visuals of a game to Wii U levels, devs wont do it. They sure as hell aren't going to use Wii U as the lead platform if it's substantially weaker than the other two.
If the PS4/720 is packing 2gb of ram running 1.5TFLOPs vs the Wii U's 768mb of ram and gpu/cpu only capable of 0.3TFLOPs, they simply might not bother. I'm not necessarily worried about an inability to port, I'm worried more about developer apathy. A gulf that large would be a worst case scenario of course.
It's really hard to design a console worse than the Xbox 360 in this day and age. Pretty sure you could stick an AMD integrated SOC in there, with 400 SP's, and have it dust an X360.
It's just frighteningly bad management by Nintendo imo if this is true.
It gets back to heat imo. I was looking up said AMD APU's and they use 100 watts, to be true. You probably cant fit 100 watts in that tiny ass Wii U box Nintendo showed.
I'm sorry, tar and feather me again, but the entire Wii U concept stinks of a colossal failure waiting to happen. Then again, I and everybody else said the same about the Wii before it released. However, this time I'm pretty sure the outcome really will be bad...
And as I've said many times before, the positive side for Nintendo fans might just be the thing is such an unmitigated failure, Nintendo might have to scrap it and start over very quickly, it literally may only last a couple of years imo.
I can't wait until all the graphics whores leave Nintendo en masse like they've been promising (for decades, now). Bunch of fucking hysterical drama queens with zero appreciation for what they already have or the work that goes into it. These are the people who have been dragging video gaming down, setting the bar impossibly high for the industry - and for what? The games aren't getting more fun or challenging. Now they're just basically little movies written for 14 year olds whose parents let them hear curse words. Whoop-de-fucking-do. "Wow, I can clrealy see the wrinkles in that guy's forehead - this is so much more fun now. I feel so immersed." How many more wrinkles is it going to take before you guys are ever satisfied?
Nobody is impressed that the Wii U isn't powerful enough for you. Good job; I bet you also only fuck supermodels. Nintendo isn't doomed because they're not doing the "full gen upgrade" you've been wetting your pants over. The general gaming public doesn't share your obsession with pixel counting; they're simply into video games and if the games look nicer than last year, then that's a bonus. They don't lose their shit over hardware power like you do.
...Whoa. It's like 2006 all over again. Calm down. I like your posts, and it's never good when normally levelheaded posters get consumed by the rage.
Anyway, I don't think it's a question of people being graphics whores. In fact, I think it's been fairly obvious that most of the posters in this thread made their peace with the fact that the Wii U wasn't going to be as powerful as 720/PS4 long ago. I don't think hoping for Nintendo to make a graphical leap over the current gen consoles and into porting range with next gen is asking for too much, but releasing a machine in late 2012 that's comparable at best with hardware from 2005 is another thing entirely.
The question for me isn't just portability (because using hardware that supports modern shader technology will help greatly with that), it's incentive. Basically, what incentive would 3rd Parties have to lend AAA support to the Wii U long-term if it really is just circa 360 powerful?
If I was a developer that's the question I'd be asking myself. Early dev kits for the 720 have already been making their rounds, and the chips for the final dev kits were taped off a few months back. Next-gen hardware is coming, and soon. As a dev, would would make more sense: spending resources preparing for the inevitable graphical bump the 720 (and eventually PS4) will bring? Continuing development on current gen hardware and taking advantage of their established user bases? Or diverting resources to develop for a new console that won't have an established base, has no discernible advantage over current gen tech besides a tablet controller and extra ram, no proven online infrastructure, and will be completely obsolete when the other next gen consoles launch?
If what Arkam revealed is accurate (and I still want to believe it's not), I see very little incentive for 3rd parties to support Wii U past initial launch commitments. It also adds a bit of context to why Crystal Dynamics aren't bringing Tomb Raider to Wii U...
If what Arkam revealed is accurate (and I still want to believe it's not), I see very little incentive for 3rd parties to support Wii U past initial launch commitments. It also adds a bit of context to why Crystal Dynamics aren't bringing Tomb Raider to Wii U...
You're using logic. Get out of here.Ya know, if the Wii U really was sub-360 levels, I think sites like IGN would have gotten wind of it and would be reporting such claims nonstop.
Dude.. dude.. you really shouldn't set yourself up for disappointment like that. It's so much easier assuming it will be on the level of PS360 (Amazing looking 1st party games) and then being pleasantly surprised when it is actually 1.5-2x faster. After the 3DS price cut response, I'm going to lower the bar quite a bit from the enthusiasm I used to have for its potential power.
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Ya know, if the Wii U really was sub-360 levels, I think sites like IGN would have gotten wind of it and would be reporting such claims nonstop.
IGN's wording is often suspect, but they've been two for two in the last few Nintendo hardware releases.
You have some very skewed idea of the industry.As a dev, would would make more sense: spending resources preparing for the inevitable graphical bump the 720 (and eventually PS4) will bring? Continuing development on current gen hardware and taking advantage of their established user bases? Or diverting resources to develop for a new console that won't have an established base, has no discernible advantage over current gen tech besides a tablet controller and extra ram, no proven online infrastructure, and will be completely obsolete when the other next gen consoles launch?
It's going to be up to whether devs working on Wii U games can utilize the controller to provide gamers with new, compelling experiences - and if Nintendo can effectively market it to the gaming public. If all those cards fall into place, then the Wii U could very well be a hit. Power doesn't sell consoles, only games do. It's been that way since Pong....
The question for me isn't just portability (because using hardware that supports modern shader technology will help greatly with that), it's incentive. Basically, what incentive would 3rd Parties have to lend AAA support to the Wii U long-term if it really is just circa 360 powerful?
...
my guess is we'll just see the same old demos of the smaller minigame style things, more details on online related stuff, and that's it. I'm guessing ANYTHING game related is saved for E3.At GDC I suspect we'll get new demos, which will once again show the power of the console.
my guess is we'll just see the same old demos of the smaller minigame style things, more details on online related stuff, and that's it. I'm guessing ANYTHING game related is saved for E3.
my guess is we'll just see the same old demos of the smaller minigame style things, more details on online related stuff, and that's it. I'm guessing ANYTHING game related is saved for E3.
yeah but just imagine the potential gloriousness that could take place at E3 if Nintendo blows the lid off of multiple new partnerships for BIG games, show off mario or something else that looks very high end, moneyhatted a few things, people put in their places, people blown away, 505 errors. Could be amazing. Will be worth the wait.I hope not - not because I want to rush them announcing anything - but I don't want people spreading this inane bullshit anymore.
I hope we get some game announcements/footage/demos, else it's gonna be a hella long wait till E3.
hoping for some tidbit on wiiU at the end of it or something, but isn't it just wii/3ds related? None the less. They should just drop the specs on everyone.There is a Nintendo Direct tonight at 2am PDT. could hear something there, like a name change. maybe they will call it X361 just to shut these rumors up.
There is a Nintendo Direct tonight at 2am PDT. could hear something there, like a name change. maybe they will call it X361 just to shut these rumors up.
Tonigth's ND isn't supposed to be Wii and 3DS only?
Tonigth's ND isn't supposed to be Wii and 3DS only?
wednesdayton, believe.Tonigth's ND isn't supposed to be Wii and 3DS only?
Never give out hope! WE'RE GOING TO THE MOON THIS TIME
Wii U weaker than the 360
That's fine, but you can't label the Wii a mistake just because it didn't work for you.
I can't wait until all the graphics whores leave Nintendo en masse like they've been promising (for decades, now). Bunch of fucking hysterical drama queens with zero appreciation for what they already have or the work that goes into it. These are the people who have been dragging video gaming down, setting the bar impossibly high for the industry - and for what? The games aren't getting more fun or challenging. Now they're just basically little movies written for 14 year olds.
Well, they revealed a new Wii game (Kiki Trick) on the last one and released it a few weeks later (game barely sold a thing in Japan).I really hope so, because, well.... there's nothing to discuss about Wii.
I just recently read they're closing their Wii No Ma Channel in Japan so.... this ND
better bring something juicy to the table =P
You have some very skewed idea of the industry.
Carmack released a game on the idevices not long ago. Chair released two acclaimed games on the idevices not long ago. Neither Carmack nor Chair have released anything on the Wii. Do you want to know why? Because getting either id's or epic's current tech on the Wii would be too darn expensive (and it still would not be the same tech).
I've said time and again: WiiU can be as underpowered as an iphone, and it will still get better support from 3rd parties, just because it will use compatible tech and have better online infrastructure. Mark my words.
It's going to be up to whether devs working on Wii U games can utilize the controller to provide gamers with new, compelling experiences - and if Nintendo can effectively market it to the gaming public. If all those cards fall into place, then the Wii U could very well be a hit. Power doesn't sell consoles, only games do. It's been that way since Pong.
The Wii got non-gamers and former gamers into video gaming by making games accessible and fun for a wide audience. They expanded their focus to include a larger market and reaped the rewards shortly afterwards. Similarly, the Wii U expands the focus to include core gamers who are growing tired of the same old same old, whether they realize it or not.
So as far as why 3rd parties would even bother with it... Because of money. Now that they won't have to rewrite their game engines from scratch like with the Wii, it won't be too expensive to get their games on the system.
Hi guys, I'm back AAAAH what the fuck. HOW many pages of irrelevant bullshit?
Phew blimey.
This guy's opinions are misguided and ill-founded, it's so obvious. Leave it, please.
No I will not get off my high horse NOR climb down from my ivory tower.
http://www.theverge.com/2012/2/21/2814253/nintendo-content-provider-meetings-wii-uTo the chagrin of some Nintendo fans who've watched the Xbox 360 and PlayStation 3 become multimedia powerhouses complete with streaming video, online media stores, and social gaming features Nintendo has stayed relatively laser-focused on gaming with the Wii. According to an Adweek report, this may change: Nintendo is currently courting major media companies for content distribution deals for its next generation console, with the company specifically looking to follow the lead of the Xbox 360 in this space. Aside from token Netflix (and now Hulu Plus) apps, Nintendo has kept its focus strictly on gaming just as well, since the Wii's SD output doesn't exactly make it a great home theater component. Nintendo's online gaming strategy has also long been a weakness; the company has nothing to compare with Xbox Live from both a social and gaming perspective. But if the reports that Nintendo spent much of CES lining up meetings with "top content companies," we may see Nintendo's next gaming system expand from the company's typically tight focus.
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Rösti;35337771 said:If the Wii U is indeed weaker than Xbox 360, perhaps Nintendo is aiming to create a system with options for upgrades just like Nintendo 64 could be upgraded with the Expansion Pak (added 4 MB RDRAM) and the 64DD (has a 32-bit coprocessor clocked at 93.75 MHz).
Really?
wednesdayton, believe.