That's usually the orientation printers spit paper out. Never seen a landscape printer tray.
I managed to enhance that image guys
I managed to enhance that image guys
Yeah, but on B3D he said that even a GPU similar to the 5670 in terms of heat would require a ridiculously loud and fast fan.
It's being held in the image portrait style. Thought it was a white iPhone image from far away.
I remember someone posted a seemingly bogus game list a couple months ago. Doesn't seem so BS anymore seeing as how the New Super Mario Bros prediction was correct. Wouldn't be too surprised if the name changes were correct.
There were also articles claiming the Wii U was good for MMOs. What was the basis for this?
I remember someone posted a seemingly bogus game list a couple months ago. Doesn't seem so BS anymore seeing as how the New Super Mario Bros prediction was correct. Wouldn't be too surprised if the name changes were correct.
There were also articles claiming the Wii U was good for MMOs. What was the basis for this?
GTAV map?
edit:didnt see comrade quote
And what icons did you see?
You guys are going to hate me but I saw a printed out image of the wii u tablet being held portrait style with some icons on it today.
It was just a typical GUI mockup. I doubt they were final but it looked like it was customized for the game. I think I know what game it was for but it wouldn't even be that exciting of a reveal.
This is how I read Ideaman's post: Nintendo is spending their time making sure the stupid gimmicks are in for launch, they'll likely update with features that are good and that everyone wants later.
/fin
Maybe it was Angry Birds running on the built-in Ipad emulator (hence the icons)It was for Angry Birds.
I knew it.
still though, such nintendo behaviour. I aint mad though, it's just funny.AKA: They're Nintendo.
Though, to be fair, I doubt that Video Chat will be a selling point at first anyway.
The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert it into a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) werent accessible to third-parties developers until at least February of this year.
- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but its not sure.
240/320 is just unrealistic. It would be a 360esque GPU... who will have to render much more than a 360.
Up to your old tricks again, bp? haha
Also, don't forget that much of the system outside of the main RAM and CPU is likely to be included on the GPU package (DSP, I/O, Memory Controller). Much of it is relatively low in power drain, though, and Wii U can get away w/ alot more thanks to the shortcuts Nintendo takes in outputs (only a few USB, lack of HDD, etc).
And oh yeah, it's most likely to suck on geometry.
I also expect it to have a pretty loud fan. Maybe not 360 loud, but loud.
Ah... can't say I recall 240-320 being reasonable. That would be a hilariously tiny chip.
Anyways, the ALUs aren't the only part of the equation here ( # of ROPs/TF/TA units, texture cache sizes etc). Clocks are highly variable and can have a fairly big impact on TDP via operating voltage, so it's really a question about balancing die size and clocks and resultant TDP. You certainly don't want a large chip operating at low clocks just to keep within TDP, and besides, the triangle throughput rate is directly proportional to clocks, so going with a low clock would be detrimental to that part of the rendering.
The 40nm process is certainly very mature now as well, so that'll have some impact on the number of chips that can operate within a certain TDP at a particular clock/voltage (not cherry-picking as much). So I mean, 400-640 ALUs is reasonable provided an inverse clock speed relation. You don't want the die size to be so large that it becomes a cost that carries through for the millions of chips to be fabbed.
Well, we do have to consider cooling that other really high clocked chip besides the GPU.
edit:
Oh yeah, the 5670 is also a pretty high clock itself (775MHz), and the stock cooler isn't too loud.
Though for a console, I'd probably expect the temps to be of some concern for prolonged gaming periods.
More than you think. I think the news post was up only a few minutes after your post.
http://www.**********.com/?mode=viewstory&id=176055
wow, they are quick
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More tidbits, as features doesn't seems to interest you (a pity).
For the memory, it won't be 1GB. If it's the case, there must have been a drastic change of plans by Nintendo. Studios already developed their games with an available pool of memory for their projects of AT LEAST 1GB. And then you have to consider the reserved space for the system software layer. Even if the latter is optimized, the system will have AT THE MINIMUM, the AT LEAST 1GB used by companies to build their games + the amount occupied by the OS. And as i already explained in Thread 2, Nintendo TOLD a few months ago third-parties that they are aiming for a bigger quantity than 1GB + let's say 0,2GB for the OS.
I managed to enhance that image guys
I'll be skipping the day one purchase if this proves true. I'm frankly tired of Nintendo's "we'll get to it later" attitude for what should be embraced as major features. Either the features are implemented and ready for prime time, or you product isn't ready for launch. Not to mention, this lackadaisical attitude undermines 3rd party support for the system's unique features. If they made a better show of it, they could rapidly grow the install base through the perceived "wow" factor of these features. Heavy reliance on system updates, like what they did with the 3DS, is a bad move.
I want there to be at least 1.5GB of ram if microsoft is indeed going "batshit crazy" in their next console. But if it turns out to be 1GB then oh well.
So from 512MB to 256MB?
More reasonable, at least.
Definitely our.
All I've heard of was a rumour a while back of the *devkit* having 3GB, but devkits typically have a lot more memory than the final system.
Keyword here is "if the latter is optimized".
And i've not used "OS" this time, but "system software layer", but you can add "background thingies". To be clear, maybe the OS will take 250MB, and there will be 300MB reserved for multi-tasking, to put your game on hold, store your progression, switch to little applications, switch back to your game + other features.
You know what I meant.....
They also said something about 6 Cores which made me say to myself... Ok this is obviously BS.
512MB for all that still seems like overkill.
Really seems like it would be easier to code a layer into the system that could save your progress at almost any point, rather than having a full suspend feature like that.
I have this (perhaps irrational) concern that anything less than 2GB will seriously hamstring the console in the foreseeable future in light of the rumors that Orbis/Durango will have anywhere between 4-8GB.
Orbis and Durango will definitely have at least 4GB, perhaps as much as 12.
Max Payne PC will use up to 16! They have to go to 18GB at least!
Really?
Max Payne PC will use up to 16! They have to go to 18GB at least!
Maybe
No, add some photoshops.
We have to go deeper.
Definitely our.
http://www.neogaf.com/forum/showthread.php?t=471314
It's all BS, regardless.
Yeah, it can use up to that, but come on...
It's running on systems with like a tenth of that.
What. The. Fuck.
If this is true, the optimisation is up the ass of Rockstar and the game is gonna run like shit regardless if you meet the specs or not.
I have this (perhaps irrational) concern that anything less than 2GB will seriously hamstring the console in the foreseeable future in light of the rumors that Orbis/Durango will have anywhere between 4-8GB.
http://www.neogaf.com/forum/showthread.php?t=471314
It's all BS, regardless.
Yeah, it can use up to that, but come on...
It's running on systems with like a tenth of that.
Yup.
Avoid the PC version at all costs is what that screams.
As promised, some new infos concerning the Wii U dev kits & their features
Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.
My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.
Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.
The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert it into a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) werent accessible to third-parties developers until at least February of this year.
This could have changed with later dev kits and SDK (like the 2.03)
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What could be speculated from that & other tied infos that i've spread here and there on the speculation threads:
- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller, leaving other points of the system for after.
- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those wont demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and theyll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).
- A lot of those features (i wont reveal them all) are associated with the camera, it could be a sign that the situation about this component wasnt settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if theyve chosen an already existing model, maybe they want to add an outward facing one, etc.
- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that Ive talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps its only once this layer will be enough advanced in its conception that those features will be available to studios for their games.
- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but its not sure.
Nothing groundbreaking, but I think it wasnt heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect concerning that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.
(USSR)
I dunno, just sayin'.