uDraw U
Edit: Beaten like the Redheaded stepchild's dog
I guess that would make the most sense, especially after THQ has said they wouldn't make any more uDraw hardware, and obviously wouldn't need to on the Wii U.
uDraw U
Edit: Beaten like the Redheaded stepchild's dog
Agree.The left one looks infinitely better. I'm guessing they went with the right to get a bigger screen on the controller.
If they made these changes to accommodate a bigger screen, I can't say it was a fair trade. I think I would have preferred, say, a reduced screen size of an inch or so and kept the handles, triggers, and sticks (if the sticks were still comfortable with a controller of that size).
Edit: Oh, and I keep forgetting about the lack of L3/R3 function. Devs will not like that.
I spoke of no definitives, already stated I had never used the controller, did not claim you said anything you did not. I also stated it would be impossible for me to truly judge without playing. This is the literal opposite of a definitive.
Back up. Take a deep breath. Calm down. It's not a big deal. Stop taking my disagreeance with you over the design and aesthetics of the Wii U pad as some hysterically mad wronging.
Maybe related to that 1666 trademark:
http://games.ign.com/articles/122/1220815p1.html
Of the 2 unannounced THQ WiiU games one is Wii U/3DS/Wii/PS3/360, and one is exclusive. Safe to assume the first is something related to udraw(although this line is supposedly dead?) or some other casual franchise since it includes the Wii.
Perhaps this exclusive game is one of those 3rd party collaborations/moneyhats that Iwata talked about a few months ago.
When you state something is a mistake, that's a definitive statement, any English professor will agree on this fact. You can explain it away all you want after you make the definitive, but you're still stating it's a mistake, not a possibility of one like you seem to suggest by saying you won't judge it without touching it.
But by using a definitive statement and stating it is a mistake, it erodes and invalidates everything that comes after it, making a personal opinion a factual conclusion, that you already HAVE judged it on current merits, which is disingenuous given the ample knowledge that the current state is not the final state, as stated by others and demonstrated in historic precedent.
Sorry, part of it was the implication made in response to me (which I'm still not cool with, BTW), and another part is that I am very against definitive statements being used in places where potential statements should be made, no matter what language follows them. It suggests that there's no chance for change, and this is hardly a situation where that's actually the case.
It is the most infuriating aspect of communication for me. It's like me thinking that something's crap and then saying it IS crap empirically and without personal bias. There's a distinction there that doesn't go away no matter what is said after it, and it leads to misunderstandings and erosion of intention to the statement being made.
You know, nothing says Nintendo won't go back to the original design.
Plus, did Nintendo EVER made a controller that wasn't comfortable? (Aside from the NES controller.)
I trust Nintendo.
You know, nothing says Nintendo won't go back to the original design.
Plus, did Nintendo EVER made a controller that wasn't comfortable? (Aside from the NES controller.)
I trust Nintendo.
To be clear, no one here actually prefers digital triggers, right?
Very true.You know, nothing says Nintendo won't go back to the original design.
Plus, did Nintendo EVER made a controller that wasn't comfortable? (Aside from the NES controller.)
I trust Nintendo.
The GameCube controller was sex on a stick. If they could just add a touchscreen and motion controls and haptics to a GameCube controller, I think I'd be delighted with it for the rest of my life. I feel that strongly about the controller.I prefer gamecube-esque analog triggers with digital clicks. Two for one, and so much comfort.
Very true.
The idea of an uncomfortable controller coming from them seems preposterous. Even if something looks silly, one never quite knows..
To be clear, no one here actually prefers digital triggers, right?
You know, nothing says Nintendo won't go back to the original design.
Plus, did Nintendo EVER made a controller that wasn't comfortable? (Aside from the NES controller.)
I trust Nintendo.
Wow. Can't say the same for me. But this is one of those areas where everyone's experience differs. That really sucks for you, damn..The 3DS begs to differ. It's the first Nintendo device I've felt uncomfortable playing with. I can't play it more than about an hour before I get tired.
Seriously, how could they justify moving the buttons and d-pad directly under the analogs? I was just holding a book in my hands, trying to visualize switching back and forth between the circle pad and buttons on the newer controller, and it is just dreadful. Instead of traveling in an arc where I don't have to bend my thumb (old design...and every single other dual analog controller EVER) I have to bend my thumb at an uncomfortable angle and press the buttons with the tip of my thumb next to the nail, instead of the pad of my thumb.
To be clear, no one here actually prefers digital triggers, right?
The 3DS begs to differ. It's the first Nintendo device I've felt uncomfortable playing with. I can't play it more than about an hour before I get tired.
*slowly raises hand*
I don't know. I can't get used to analog triggers. Same with clicking in analog sticks to serve as a button. I just get lost in the moment playing and always do the wrong input with either of these things.
I tried it, and don't get why someone would go with that controller when a GameCube controller will do just fine in most cases. (unless the GameCube controllers have gotten more expensive lately)In my opinion, the worst controller Nintendo has released is the Classic Controller / CC Pro.
Everything on it is perfectly acceptable except for the dpad, it's atrocious. If you're looking for accurate input, don't look at the dpad on this thing. It's way too easy to trigger other directions when you push on the thing. Super Metroid is what tipped me off to it's shittiness. Samus constantly unmorphs or kneels at the most inopportune times due to that friggin dpad, I hate it.
I wouldn't be surprised if the '1666' trademark refers to Patrice Desilets' game at THQ, speaking of which, I speculated a while ago in one of these threads that his game may be a Wii U exclusive as he went to THQ in the summer of last year, at which point it probably wouldn't have made sense to start development of a brand new PS360 game, but would've been too early for the other next gen systems.
It would be great for Nintendo if they managed to moneyhat a new IP by the creator of Assassin's Creed.
Wow. Can't say the same for me. But this is one of those areas where everyone's experience differs. That really sucks for you, damn..
I'm going to be spending a lot of time with this console over the next five or six years. If the controller ends-up being a strain to hold, I'm going to be seriously pissed. :/
Well I don't play in long intervals so I never leave room for getting used to that discomfort. It's always there and I can't stand it after a period of time. I usually put my 3DS down until I'm ready to play again.I can play for hours and am used to any discomfort(don't get any really anymore).
There's nothing wrong with that design as it's the first design but it leaves a lot of room for improvement ergonomically.
I don't count it as a controller though as it's everything.
I could see the Wii U Pad being much more comfortable for several reasons, one being rounded edges and another being size but I wouldn't know, haven't got my hands on it like some here have.
Yeah it sucks but I just play in short intervals. Hopefully the Wii U controller is more comfortable than it looks (if they keep that design)
Well I don't play in long intervals so I never leave room for getting used to that discomfort. It's always there and I can't stand it after a period of time. I usually put my 3DS down until I'm ready to play again.
The Wii U controller might be more comfortable, but my main issue is the slider, more than anything.
I want to see the OS. Real bad.
I hope it's practical, full of useful features. Simple and clean.
And if it's anything like the Wii or 3DS OS, I want folders from day 1.
I'm good if they're noticeably better than the 3DS' pads and some seem to indicate it is.
I doubt anyone will like them the same as analog sticks but at least they went with a different kind of sliders.
I'm cool with the 3DS ones but I can see they aren't ideal.
I don't understand some of the 3DS slider hate, it felt like butter to me on both my playthroughs of OoT 3D and SM3DL so I have no apprehension for the UPad sliders at all.
Hm 1666 being connected to Desilets and the new Montreal studio is definitely an interesting though. That studio opened last summer, so THQ certainly would have had WiiU dev kits by that point of course. Fits well.
Something like that would be a big steal if that is the THQ WiiU exclusive. Interesting speculation at least given Iwata's comments at E3 and the last 2 investor meetings about having several collaborations/partnerships in the works.
I don't understand some of the 3DS slider hate, it felt like butter to me on both my playthroughs of OoT 3D and SM3DL so I have no apprehension for the UPad sliders at all.
I want to see the OS. Real bad.
I hope it's practical, full of useful features. Simple and clean.
And if it's anything like the Wii or 3DS OS, I want folders from day 1.
I don't understand some of the 3DS slider hate, it felt like butter to me on both my playthroughs of OoT 3D and SM3DL so I have no apprehension for the UPad sliders at all.
I don't understand some of the 3DS slider hate, it felt like butter to me on both my playthroughs of OoT 3D and SM3DL so I have no apprehension for the UPad sliders at all.