Rolf NB said:
So let's quantify that impact. PSUs these days have 85%+ efficiency. It could certainly be better in a closed box where the thing is designed exactly to target, unlike PCs, but hey, let me be generous with you guys.
A 60W box with an 85% efficient internal PSU becomes a 71W box. 11W lost and dissipated in the PSU. OMG, that sure makes all the difference in the world. Right?
And to reiterate: the WiiU as it was shown is half the volume of a (75W) PS3slim and is cooled by a single 40mm fan.
I was originally responding to the other one so I'll go with this. Size comparison is really irrelevant between the two. We don't know how small Slim would be without that big internal power supply, bulky disc drive, and hard drive, and at the same time we don't know what type of internal cooling Wii U has and how much a case that size could really handle. Wii has a TDP near tablets and I know that case could handle more than that. But I made the mistake of letting myself get into a case debate when I'd rather trust confirmation from devs over your assumptions.
MadOdorMachine said:
Yikes. I'm not trying to put words in your mouth. I hope you didn't take it that way. It's a thread of speculation after all and I took it as just a guess on your part. I think the tech of SoP and SoC are very interesting though and I could see Nintendo doing something like that. I haven't read the patents you're referring to though. They're a bit of a tough read imo.
As far as the specs go. I know IGNs build was completely un-optimized and that none of those parts would be in Wii U. I agree that it would have been nice if IGN gave us clock speeds. That's still an area we haven't heard anything about correct? I imagine the Nintendo ninjas would really be pissed if that info got leaked.
Anyway, what I'm mainly interested in are the results of what the system can do. I'm just trying to look at all the info given and formulate an opinion. It still hasn't changed much as far as what I think the system will be capable of. We have seen the bird tech demo and the Zelda one in particular impressed me the most. I thought the lighting and particle effects in it were very nice. I'd really be happy if that was all running in 1080p which is what IGN concluded. Here is a snippit of info from a THQ employee. Take this with a grain of salt, but it's not much different from what everyone else is saying.
http://www.zeldainformer.com/2011/09/wii-u-developer-quote-of-the-day-thq-on-power-and-graphics.html
Sometimes context can be lost in posts. There was no offense taken. I was just saying I'm not leaning on that idea anymore. And I was the one who originally posted that article here so I've seen it.
I agree with JJ though. You can't say you agree with what we're saying about the IGN piece, and then still try to hang on to it as support. You can't have it both ways. Either you disagree with us, or you agree that it's a poor example that can't be used. Also your view has been changing over the posts you've made to continue to hold on to IGN's article. I understand wanting results, but you're not going to see anything tangible till next year.
As for clocks yes, Nintendo hasn't even told that to the devs from what we know so there's no concern of it being leaked. Considering the holes in info that lherre mentioned, I wouldn't be surprised if Moore is going to see how those holes are being filled.
We still don't know if Nintendo has even finalized anything. I'd be under the impression that the GPU will tape-out between now (if not already) and the end of the year. That said the CPU may not be taped out either so I would just heavily suggest not bothering with trying to find tangible results.