StreetsAhead
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ShockingAlberto said:I do wonder how far back they'll reach.
I half-expect Dead Space 1 and Mass Effect 2 $60 releases.
Skyward Sword. Believe.
ShockingAlberto said:I do wonder how far back they'll reach.
I half-expect Dead Space 1 and Mass Effect 2 $60 releases.
Winnie the Pimp said:ok, with all this talk here's my one question:
If Nintendo truly was serious about trying to win back the hardcore audience, and they were indeed in a comfortable financial position after the DS and the Wii, WHY did they not go all out on the Wii U, making it an absolute BEAST to dominate the market in terms of sheer power and make 3rd parties flock to them like sheep?
Sometimes it IS viable to lose money on each unit when the long term gain is worth it (taking the market back)
Winnie the Pimp said:ok, with all this talk here's my one question:
If Nintendo truly was serious about trying to win back the hardcore audience, and they were indeed in a comfortable financial position after the DS and the Wii, WHY did they not go all out on the Wii U, making it an absolute BEAST to dominate the market in terms of sheer power and make 3rd parties flock to them like sheep?
Sometimes it IS viable to lose money on each unit when the long term gain is worth it (taking the market back)
guek said:You're essentially saying it's viable to lose money.
You're confusing what YOU want with what's best for nintendo as a company. Their current business model has worked for them very well so far, and I'm not even talking about just the wii. It'd be nice if they took a huge loss and released a monster for cheap, but that wouldn't be in their best interest, even if they sold to PS2 levels.
ShockingAlberto said:As long as a separate team isn't needed, publishers will by and large prefer to make Wii U versions.
Yes, let's be generous, apparently closed-box PSUs use alien tech not available to 'open box' PSU's, whatever that means.Rolf NB said:So let's quantify that impact. PSUs these days have 85%+ efficiency. It could certainly be better in a closed box where the thing is designed exactly to target, unlike PCs, but hey, let me be generous with you guys.
Right, with the only remark that the original slim was drawing 107W sustained. By your overly optimistic PSU efficiency of 85%, that makes 16W dissipated; by a more realistic efficiency of 80%, that figure jumps to 21W of dissipated heat, from the power brick alone. While we have no data of the slim's TDP, you can bet your bottom that the the rest of the components contribute another 20-ish W of dissipation.A 60W box with an 85% efficient internal PSU becomes a 71W box. 11W lost and dissipated in the PSU. OMG, that sure makes all the difference in the world. Right?
Erm, yes, only that it's a 107W slim, with 20-ish W of heat dissipation from the PSU alone. But thanks for the analysis anyway.And to reiterate: the WiiU as it was shown is half the volume of a (75W) PS3slim and is cooled by a single 40mm fan.
I don't want to beat a dead horse, I'm just irritated that I'm unable to communicate properly what I'm trying to say. I'll try to explain it better here.bgassassin said:I agree with JJ though. You can't say you agree with what we're saying about the IGN piece, and then still try to hang on to it as support. You can't have it both ways. Either you disagree with us, or you agree that it's a poor example that can't be used. Also your view has been changing over the posts you've made to continue to hold on to IGN's article. I understand wanting results, but you're not going to see anything tangible till next year.
As for clocks yes, Nintendo hasn't even told that to the devs from what we know so there's no concern of it being leaked. Considering the holes in info that lherre mentioned, I wouldn't be surprised if Moore is going to see how those holes are being filled.
We still don't know if Nintendo has even finalized anything. I'd be under the impression that the GPU will tape-out between now (if not already) and the end of the year. That said the CPU may not be taped out either so I would just heavily suggest not bothering with trying to find tangible results.
MS and Sony STILL don't have that money back. It's not worth it. They can (and probably will) take a small initial loss, but nothing near what Sony and MS did.Winnie the Pimp said:ok, with all this talk here's my one question:
If Nintendo truly was serious about trying to win back the hardcore audience, and they were indeed in a comfortable financial position after the DS and the Wii, WHY did they not go all out on the Wii U, making it an absolute BEAST to dominate the market in terms of sheer power and make 3rd parties flock to them like sheep?
Sometimes it IS viable to lose money on each unit when the long term gain is worth it (taking the market back)
http://www.youtube.com/watch?v=umDr0mPuyQcShockingAlberto said:PS3 got a late Bioshock port.
Wouldn't surprise me if the Bioshock 2 team was tasked with porting Infinite to Wii U at some point.
AzaK said:The whole IR pointer vs standard controls is going to be interesting. Are devs going to implement a plethora of controls and allow you to chose or locks you into one or other other. I don't feel that pointer controls would work well in most games in combination with the pad, as it'd have to sit on your lap and you'd have to glance down considerably to look at it.
I do love pointer controls for FPS titles on the Wii. Way, way better than sticks, but if I had to chose sticks and U pad vs pointer, I'd go for the former cause I think it'd offer way more options.
I wonder if they don't sell.EatChildren said:The Wii U is going to get a ton of late ports. I expect developers to flood the launch with games a good few months old, then whine when they don't sell.
EatChildren said:The Wii U is going to get a ton of late ports. I expect developers to flood the launch with games a good few months old, then whine when they don't sell.
walking fiend said:I wonder if they don't sell.
RE4 on Wii sold well over a million, despite being released on Gamecube and PS2, and HD consoles combined are behind these two combined by a few good 10m.
I suspect a lot of people will buy new games on Wii U if they are updated just as much as RE4 was compared to either PS2 or GC version.
I guess a lot of people will buy them solely because Wii U will be their, or their kids, first HD console.EDarkness said:I would buy a lot of old games again if they were on the Wii U with IR (or motion) support.
MadOdorMachine said:I don't want to beat a dead horse, I'm just irritated that I'm unable to communicate properly what I'm trying to say. I'll try to explain it better here.
I know the PC IGN built doesn't have the same components Nintendo is putting into the Wii U. They even state in the article that the parts are comparable but will be significantly different in the Wii U itself. What I'm saying is that the PC IGN built produced similar results to what kind of power devs were expecting out of Wii U at the time. When they were asking their devs what kind of graphics they could expect, the only gauge they had to compare to were off the shelf parts which their sources gave them. IGN then took what they heard and built a PC to see the results.
What I'm saying is that IGN took a few third party games and built a PC as a showcase to display what kind of graphics we could expect if Wii U were already on the market today.
The way I interpreted the article is that their goal was to show us what games on the Wii U might look like, not what actual parts might be in the system itself. It sounded to me like IGN called up some developers they knew had a Wii U dev kit and asked them what kind of performance they could get out it. The devs probably said something along the lines of, "Take a PC with a Triple Core Athlon II CPU clocked at X, a 4850 GPU clocked at X with X ram and you have a rough estimate of what the games on Wii U will look like."
Their results were exciting to me. I think the Wii U will be capable a running most PS3/360 games at 1080p and possibly 60 fps with a few extra bells and whistles at a minimum. Games built from the ground up on Wii U have the potential to look better than anything we've seen today. However, when I take the Wii U into context of what the next Xbox or Playstation to be capable of, it's natural to assume they will be able to do more. That's why I think the Wii U will be able to play the same next gen games as Xbox 720/PS4 but it will be like comparing the Dreamcast to Xbox or Gamecube. It will be underpowered. This assumption is based soley on the time I assume the next Xbox/Playstation will come out and the progression of computing power. There's a lot of assuming there, but the thread is about speculation anyway, so that's my best guess.
So when I look at the big picture, it looks to me like the performance IGN found seems to jive with what devs are saying the system will be capable of. I don't know how to be more clear about it. Yes the parts in the PC were different, but the results are the same. It would be the same as if prior to the launch of Xbox 360 they said a comparable system would be a PC with a 3GHz P4 and a 500MHz 1900 XT w/256MB of ram and 1 GB system memory. There was no way of knowing what games would eventually end up looking like, but they knew the average PS2/Xbox port would have a much higher resolution a better framerate and more bells and whistles. Look at the launch games of 360 like Call of Duty 2, Kameo and PGR3 and that's pretty much what we got. The games went on to look better but we had a rough estimate of what launch games would look like.
I know the PC IGN built doesn't have the same components Nintendo is putting into the Wii U. They even state in the article that the parts are comparable but will be significantly different in the Wii U itself.
What I'm saying is that the PC IGN built produced similar results to what kind of power devs were expecting out of Wii U at the time.
So when I look at the big picture, it looks to me like the performance IGN found seems to jive with what devs are saying the system will be capable of.
ShockingAlberto said:I do wonder how far back they'll reach.
I half-expect Dead Space 1 and Mass Effect 2 $60 releases.
EDarkness said:I would buy a lot of old games again if they were on the Wii U with IR (or motion) support.
That is pretty terrible.ShockingAlberto said:I do wonder how far back they'll reach.
I half-expect Dead Space 1 and Mass Effect 2 $60 releases.
I'd say it had more to do with funding HD projects, but that works too I guess.WrathOfOtaibah said:The Nintendo Wii's miniscule third party support was more of a necessity for third parties cause it is the leading platform of this generation.
TunaLover said:If Wii U is to Dreamcast what PS4/720 is to GameCube then the difference in power will be abysmal. =/
I don't understand why more people don't consider the optimal configuration as being a Wiimote in one hand and the WiiU tablet in the other... sword and shield style. The tablet has to be designed to be held one-handed or else the whole touch screen concept of it becomes cumbersome. It gives more controls than with the nunchuck and doesn't require a stand.EDarkness said:I don't think that's really a problem. This mockup kinda gives an idea of a way they could do it. As log as the controller had some kind of stand, it would work.
http://hiero.omc-games.com/pic/garvs_mockup.png[/img]
I generally play while sitting on the floor, and it wouldn't be a problem at all to prop the controller in front of me where I could touch it if need be. If looking down was going to be a problem, it was going to be a problem regardless of whether you're holding it or not. I guess we'll see how it all works out, but I'm sure it can work out and if someone can't play that way, then they can always pick up the Wiipad and go about their business.
Just throwing in the worst case scenario, of course generation gaps tend to be less visible every generation.daCuk said:May I ask where did you get this comparison from?
TunaLover said:Just throwing in the worst case scenario, of course generation gaps tend to be less visible every generation.
IGN sources most likely.daCuk said:May I ask where did you get this comparison from?
They should have just quoted what their sources said. None of that PC building helped anyone. IGN writers don't seem very technical on average, to put it nicely. We will never know just how wrong their interpretation was of what they've heard, if what they've heard was even substantial to begin with. We've heard developers drop non-statements like "Oh we're very happy with the system" before, and learned nothing from them. How will we ever find out what IGN "heard" if IGN won't tell us? In no way are we better served by being at least two steps removed, 1)interpretation of what was said or not said and 2)choice of "equivalent" PC components to match that interpretation.guek said:MadOdorMachine, it just feels like you're ignoring all other existing rumors in order to blindly cling to that ign article. There's also the fact that they say specifically within the article itself that they're using comparable components of what they heard will actually be in the wii
Seems plausible, but I wonder if they might do some changes to accomodate some highspeed wireless interface (using off the shelf 802.11n does seem that efficient/cost effective, not to mention potential crosstalk problems).Urian said:The yellow square are the miniPCI cards where Bluetooth and WiFi interfaces can be found, the red square i the electrical control part of the mainboard, the sami-transparent grey area is the BluRay drive, the black one is the CPU die, strong blue is the NAND Flash Chip. I have put the main RAM and the System LSI (a processor that unifies memory control, i/o control, GPU and eDRAM in a single die) inside a Type A MXM V.3.0 module (35W), the light blue area is the fan in the back of the console box.
The power consumption legend is this:
MXM Module (GPU+RAM+I/O+NB): 35W.
CPU: 10W.
NAND Flash, MiniPCI Cards: 5W
BluRay: 5W.
USB Ports: 10W (2.5W each).
65W in total, the typical power consumption of a netbook.
JJConrad said:I don't understand why more people don't consider the optimal configuration as being a Wiimote in one hand and the WiiU tablet in the other... sword and shield style. The tablet has to be designed to be held one-handed or else the whole touch screen concept of it becomes cumbersome. It gives more controls than with the nunchuck and doesn't require a stand.
shadyspace said:I don't see the Wii U as the next-gen Dreamcast as the worst case scenario at all. I'd be more than happy with that as a matter of fact. And bring on the ports. I've yet to own an HD console. Arkham City? Battlefield 3? Sign me up.
specialguy said:Dreamcast was probably a lot closer technically to it's gen than Wii U will be.
Heck, Dreamcast could stand toe to toe with PS2 as far as I could tell when they competed. Wii U would be the equivalent of closer to a PS1+ in that generation, from what we can tell.
shadyspace said:I don't see the Wii U as the next-gen Dreamcast as the worst case scenario at all. I'd be more than happy with that as a matter of fact. And bring on the ports. I've yet to own an HD console. Arkham City? Battlefield 3? Sign me up.
EatChildren said:Boo . Ahh, the frustration of being a multi-platform gamer and not wanting another HD port machine.
Winnie the Pimp said:or a Wii to THIS generation
To the people saying that Nintendo doesn't want to lose as much money on each unit as MS and Sony did this gen, i simply wonder, how did they manage back in the day when they HAD the most powerful system out there a couple times in a row? I mean sure, parts got more expensive but STILL, it's gotta be somewhat comparable?
sfried said:The comments above my post beg the question: Do we still really know anything about the innards of the Wii-U? I mean, let's be realistic here...
Heck, how are we suppose to gauge what the competitors next console will be like?
It's not like smaller devs are going to flock to the nextbox and PS4 when they drop. Nintendo's solution is bound to be a cheaper machine when it comes to making disc games.EatChildren said:Boo . Ahh, the frustration of being a multi-platform gamer and not wanting another HD port machine.
MS has pushed for power pretty consistently for a while now. The hardware has been put together a little haphazardly, but it doesn't change the fact that they've made an effort to make powerful systems. Sony has managed to release the two of the most powerful handhelds(hell, they jumped the gun with the PSP) in this generation and the PS3 is percived as the most powerful console to date(by a narrow margin).sfried said:The comments above my post beg the question: Do we still really know anything about the innards of the Wii-U? I mean, let's be realistic here...
Heck, how are we suppose to gauge what the competitors next console will be like?
That is silly, you are silly.specialguy said:Dreamcast was probably a lot closer technically to it's gen than Wii U will be.
Heck, Dreamcast could stand toe to toe with PS2 as far as I could tell when they competed. Wii U would be the equivalent of closer to a PS1+ in that generation, from what we can tell.
boris feinbrand said:Well the evidence is ample that creativity in terms of User interface isn't exactly this industries forte.
Unless some studios invest in R&D specifically aimed at controller inputs, you'll continue to see half assed adaptations like on Wii, Move and Kinect.
With the standard controller the need to innovate on the UI front were useless anyway, so we're now left with an industry that doesn't value evolution on that front, but focuses on graphics and cpu performance instead.
Hell the Wii U Tablet is proof of that. IR gaming is basically dead now. I expect not a single developer will give us the option to use IR aiming on Wii U, let alone for whatever Sony uses to follow up Move on the next system. And I allready hate them for that.
But Avatar like Graphics, 4D and Blast Processing... that talk has to count for something right?
But unlike the Dreamcast generation, graphically the games will be almost identical this generation, because we're passing the point where system power means more than game development budgets. Having far more power than the competition, that's just going to be potential for $10,000,000+ AAA games to look better, in an economy where developers are cutting back on their high budget games.specialguy said:Dreamcast was probably a lot closer technically to it's gen than Wii U will be.
Heck, Dreamcast could stand toe to toe with PS2 as far as I could tell when they competed. Wii U would be the equivalent of closer to a PS1+ in that generation, from what we can tell.
EDarkness said:
TunaLover said:Just throwing in the worst case scenario, of course generation gaps tend to be less visible every generation.
Why are they comparing it to a netbook when it has greater volume and better cooling than a netbook? :/sfried said:So we're back to speculating power levels again, instead of, well, tech-talk and confirm-talk. And I thought this thread was going somewhere. High hopes I guess...
Beyond3D is now theorizing powerdraw vs. cooling & form factor from the unit they saw at E3.
Seems plausible, but I wonder if they might do some changes to accomodate some highspeed wireless interface (using off the shelf 802.11n does seem that efficient/cost effective, not to mention potential crosstalk problems).
boris feinbrand said:Then again, why are HD ports a problem? People go apeshit over some old PS2 and xbox games being rereleased in HD. As long as those games aren't aimed at filling a lackluster release schedule, and are priced accordingly (20 to 30 bucks, 50 to 60 for compilations) it is a non issue for me.
Hell if Nintendo wants to rerelease some GCN games on the Virtual Console emulated in HD, I'd be all over it. VC would be the only real chance of getting HD GC games on the Wii U, as each game would be emulated on a case by case basis anyway. (15 to 20 price tag)
SolarPowered said:It's not like smaller devs are going to flock to the nextbox and PS4 when they drop. Nintendo's solution is bound to be a cheaper machine when it comes to making disc games.
That is... unless smaller devs really go hard into the digital realm. Then we've got a problem.
It's all about timing I think.Winnie the Pimp said:To the people saying that Nintendo doesn't want to lose as much money on each unit as MS and Sony did this gen, i simply wonder, how did they manage back in the day when they HAD the most powerful system out there a couple times in a row? I mean sure, parts got more expensive but STILL, it's gotta be somewhat comparable?
This.EatChildren said:I'm unique in that I like the fact the Wii is crippled in hardware and a pain in the arse to develop modern titles for as it made for a whole lot of exclusives. [...]
specialguy said:Dreamcast was probably a lot closer technically to it's gen than Wii U will be.
Heck, Dreamcast could stand toe to toe with PS2 as far as I could tell when they competed. Wii U would be the equivalent of closer to a PS1+ in that generation, from what we can tell.
Shin Johnpv said:So when did Sony and MS tell you their plans for next gen? That you know how everything stacks out and compares?
And no the DC did not stand toe to toe with the PS2.
GreenMonkey said:The Dreamcast looked better for a while. PS2 games were a blurry mess in comparison. Look at an early PS2 game vs games like Soul Calibur. The PS2 didn't catch up until devs got better with it.
Shin Johnpv said:So when did Sony and MS tell you their plans for next gen? That you know how everything stacks out and compares?
And no the DC did not stand toe to toe with the PS2.
MS has pushed for power pretty consistently for a while now. The hardware has been put together a little haphazardly, but it doesn't change the fact that they've made an effort to make powerful systems. Sony has managed to release the two of the most powerful handhelds(hell, they jumped the gun with the PSP) in this generation and the PS3 is percived as the most powerful console to date(by a narrow margin).
Their systems are bound to be pretty powerful because of the audience they cater to.
StevieP said:And they will both come in a case that looks like this, too.
The 360, for all intents and purposes, has more juice in every area that matters over the PS3. The Wii U will almost certainly be the least powerful console of the upcoming generation, but that doesn't mean that the other console manufacturers will deliver a product that's orders of magnitude more powerful (which is the only way to get the massive visual differences people here are dreaming about). With all the rumours swirling about Bulldozer/Fusion/Windows 8 integration and Sony's incessant money bleeding their priorities may shift a bit.