Wii U had a good run.
Why not? You expect all 3 consoles to be part of the same ecosystem in power and tech and development? Again it depends on what engines each console can run. If Wii U can't run the engines that Xbox 720/PS4 can run, then yes, it'll need it's own seperate team. Just like Call of Duty on Wii was always made by a seperate team from the 360/PS3 call of Duty's.
You assuming that Sony/MS's consoles are not going to be a huge leap over Wii U is no different than me assuming it will be a huge leap. We're both assuming.
I see!Nothing new, people caring more about the type of guitar rather than who is playing it.
E3 is going to rock.
Then you need to go back and learn how to read.
It's in plain black and white. At the moment. The development systems aren't powerful enough to run complex (real game) engines at 1080p.
from the mouths of my sources, it's not a console that looks to manage software with complex engines with such ease that their resolution might be 1080p, even at 30 fps. The 720p resolution is best suited for these titles to have a smooth framerate, in addition of the subscreen.
To not expect all 3 consoles to be a part of similar dev systems is backwards to me.
I think the problem here is that currently, when we view a PC game next to it's console version. They are both running basically the same engine. The PC version may have higher textures and run it at a higher resolution with more AA but they both look essentially the same.
I think the next gen game engines will employ advanced graphical techniques that will just about run at an acceptable frame rate on PS4/720. If you've got a game that looks like the Samaritan demo and try to shoehorn that into current hardware, you're going to have to make a lot of graphical sacrifices.
I see!
wii u is going to be a glorified abacus again? Highest res wood ever!
Why do people find it impressive that it's running 360 games on both the controller and on a 720p screen?
It really doesn't take that much power to do that in 2012. If that's all there is to the Wii U hardware then Nintendo is screwing up.
It all sounds like standard early development kit porting stuff though, so let's not judge what the final console for what it can do by seeing what a development kit is doing. These numbers are seriously unimpressive however.
This is what I'm talking about. If Nintendo intends to make the WiiU relevant for more than 2 years, they'll have to make sure that the next set of engines at least runs on the WiiU.
And this is why I find it highly unlikely that a machine that runs current gen games at 720p 30fps and adds another 480p display to it isn't going to cut it in that regard. Again, I doubt Nintendo is that short sighted, and if there is even a slice of truth to 3rd parties having significant input on Nintendo, then I highly doubt that what Ideaman said (which I don't doubt btw) is indicative of what we'll get in the final hardware.
Oh come on, what Agenda? If my Agenda is to sound off my honest dissapointement then whatever fine. But I find his report to be hardly impressive and I hope that it's not indicative of what the final hardware is capable of.
Why do people find it impressive that it's running 360 games on both the controller and on a 720p screen?
It really doesn't take that much power to do that in 2012. If that's all there is to the Wii U hardware then Nintendo is screwing up.
It all sounds like standard early development kit porting stuff though, so let's not judge what the final console for what it can do by seeing what a development kit is doing. These numbers are seriously unimpressive however.
3DS and PS Vita are not part of the same ecosystem or power. Do you consider that backwards?
Nintendo doesn't always follow the drum beat of what their rivals are doing.
About the resolution of the games from which my second-hand knowledge come. This may precise a tad more the Wii U power, in a specific context, how third-parties handle the system. It’s related to everything I’ve said before.
The games concerned run ALL in 720p on the main screen. For now, from the mouths of my sources, it's not a console that looks to manage software with complex engines with such ease that their resolution might be 1080p, even at 30 fps. The 720p resolution is best suited for these titles to have a smooth framerate, in addition of the subscreen.
Now let’s talk about the context, which is as important as the information itself:
- Both games have an intensive use of the padlet. More concretely, 3D scenes, different angle of what is on the TV (bird eye view for example). The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.
- The titles are ports that will be available on actual HD platforms, or more “exclusive” ones but build on inhouse engines already deployed in previous softs. They aren’t tailored from A to Z for the Wii U particularities. And everything is still in development, + dependent of the evolution of dev kits that are changing regularly (at least until now). So it can only improve, and the situation may be different for Nintendo and first-party titles.
- The dev kit involved are the V4 ones. The “V5” is a little more powerful, but apparently not to a point to push these games from 720p to 1080p.
- My sources added that the resolution is the one chosen for now, but a hypothetical other power boost that may occurring post V5 need to be important to allow the system to run these games properly in 1080p.
- These titles will change in the visual department as, like I said, some effects will be applied more in the “end” of the development, with perhaps graphical features not handled by current gen, thanks to the more modern Wii U GPU. So the end result on the main screen will be prettier than on PS360, with a higher resolution (many current gen content are not in true 720p) and especially in conjunction with a heavy use of the tablet. We might expect that games leaving it for simple things will be even more impressive on the TV.
From these informations, several speculations can be derived as:
- The possibility that games with simple engines, such as family titles, Mii-based ones, etc, will be in 1080p.
- Maybe other developers, with a simplistic use of the padlet + after all the optimizations and hardware boosts/tweaking until the dev kit finalization (if they are only moderate and not extensive to a point that it will change this situation completely), will release games in 1080p (with less AA than on 720p, less FPS, etc.), but it doesn’t seem possible AT the moment, if they want their titles to reach a certain level of sophistication and quality in visuals on the TV + intricate use of the subscreen.
- I guess we can speculate further on the power and the amount of some components with this, such as memory / buffer, the GPU…
All these infos are related to my previous posts (it’s the same context) about the hardware power scale, the impressions of my sources, the tablet usage, the memory, the surprising amount of RAM occupation from the OS/Background (it will surely be better and therefore have a positive impact on the general performances, etc.).
Nothing revolutionary as I said, but it can help narrowing a little more the Wii U capacities in this particular context, what you can expect from third parties ports/not exclusive games (because having followed each page of these threads, I saw many gafers who are expecting these titles to be the 1080p versions of their current gen counterparts, but for now, it’s not the case). This does not necessarily mean that the Wii U is underpowered EITHER: manage a visually ambitious game in a solid 720p & framerate, at the minimum a bit prettier than on Xbox 360 + an additional 480p screen with a complex scene rendered on it, is not a small thing.
You see. I don't get anything new out of these things. Someone please refresh my memory AGAIN to why we should believe anything this guy says when he's being so extremely general in his points.
To me, this is just as reliable as Johnny Nighttrain during 2005-era "We are so starved for Revolution news we'll believe and worship everything" GAF. Some dude making extremely vague posts on the internet which may or may not be true.
(Don't post pictures of your dick, though)
You see. I don't get anything new out of these things. Why should we believe anything this guy says when he's being so extremely general in his points.
To me, this is just as reliable as Johnny Nighttrain during 2005-era "We are so starved for Revolution news we'll believe and worship everything" GAF. Some dude making extremely vague posts on the internet which may or may not be true.
(Don't post pictures of your dick, though)
Wait, you're contradicting yourself there. Samaritan is UE3.
That said, could they get on there but keep it from looking like complete garbage? Absolutely I think so.
Why do people find it impressive that it's running 360 games on both the controller and on a 720p screen? It really doesn't take that much power to do that in 2012. If that's all there is to the Wii U hardware then Nintendo is screwing up.
It all sounds like standard early development kit porting stuff though, so let's not judge what the final console for what it can do by seeing what a development kit is doing. These numbers are seriously unimpressive however.
This in particular is key.. earlier kit, not indicative.
The dev kit involved are the V4 ones. The “V5” is a little more powerful, but apparently not to a point to push these games from 720p to 1080p.
Seeing as how downright gorgeous games can be made on current gen hardware (and last-gen hardware), I couldn't give a rat's ass about whether games are displayed in 720p or 1080p. I would rather have the unique ideas that may spawn from this new controller -- i.e. playbooks for sport games, menus off-screen, multiplayer games having 2 different tasks for different players (one drives an ambulance while the other performs surgery), FPS's having a tactician who sees the entire map, etc.).
So yeah... people need to calm down and think about why they play videogames. Is it really for that next 1080p step? Or is it for the fun of playing and experiencing different types of play?
Key word(s): "these games".According to Ideaman
So the next dev kit won't make much of a difference.
You are aware that those are handhelds right? Of course they're not in the same ecosystem. The Vita is clearly superior in tech. The Wii U is shaping to be at or even well above what is currently available. To expect Sony and Microsoft to excel fat beyond the Wii U to the point that Nintendo is once again left out of the "ecosystem" is whats backwards to me.
According to Ideaman
So the next dev kit won't make much of a difference.
and this goes back to what we said before. the majority doesn't care/can't tell the difference between significant leaps in graphics technology. to them the 360 and nextbox may look the same.
you miss ideaman's post?
By 2014 (when PS3/360 are expected to arrive), 360's tech will be 9 years old. If Wii U is going to be slightly improved 9 year old tech, that's not future proofing for game engines at all.
lol this guyyy
I really hate this cycle. (Nothing to do Ideaman and thank him for sharing info)
But what can we get? Everyone just reads into it in different ways. I am tired of all these "dreamcast itself", "low resolution", "underpowered", "lost its magic" things. And someone is just going to seize every opportunity to bash Nintendo.
Can we just live peacefully until E3 and let Nintendo give us a final answer?
I have to disagree here. I think the sacrifices you'd have to make to get something that currently requires 3 x GTX580 GPUs on a high end PC on a PS360. Well, It wouldn't look anything like it.
So what if they are handhelds? The point is, Nintendo hasn't been following the development ecosystems of their competitors since GameCube.
The only thing backwards to me is to underestimate your competition (Sony/MS) and to assume that people won't notice when graphics look better than 360/PS3 graphics.
Graphic cards have changed since 2005 when 360 launched. Most PC games don't show it because they are still using current gen engines. But we've had a good 6-7 year leap in improvements in graphics cards.
By 2014 (when PS3/360 are expected to arrive), 360's tech will be 9 years old. If Wii U is going to be slightly improved 9 year old tech, that's not future proofing for game engines at all.
But the 360 tech was "new" when it launched back in 2005; so of course it will be 9 years old by 2014!!You should take a break for a moment..
Also, I can't stop laughing at your avatar. It's awesome.
V5 won't be twice as powerful as the last obviously, but it could be 10%, every bit counts
That's about as much as I'd expect at this point. Not that another 10% performance weren't welcome - depending on how powerful the overall system is, those 10% could be half a 360 packed on top! lolV5 won't be twice as powerful as the last obviously, but it could be 10%, every bit counts
So what if they are handhelds? The point is, Nintendo hasn't been following the development ecosystems of their competitors since GameCube.
The only thing backwards to me is to underestimate your competition (Sony/MS) and to assume that people won't notice when graphics look better than 360/PS3 graphics.
Why not? You expect all 3 consoles to be part of the same ecosystem in power and tech and development? Again it depends on what engines each console can run. If Wii U can't run the engines that Xbox 720/PS4 can run, then yes, third parties will need to give Wii U versions their own seperate team. Just like Call of Duty on Wii was always made by a seperate team from the 360/PS3 call of Duty's.
You assuming that Sony/MS's consoles are not going to be a huge leap over Wii U is no different than me assuming it will be a huge leap. We're both assuming.
Not according to Nintendo fanboys. They don't care about specs or graphics.
It's actually running on 1 card now. People said the same thing though about games like crysis 1 and witcher 2. It's all relative to subjective opinions. Some would say those games don't look anything like their high end PC counterparts. But the overall point is can those games be ported or can't they? Can UE4 games be ported to Wii U or is that impossible? If it is possible, I seriously doubt those games will look worse than the current gen. If your baseline for what is acceptable is higher than what those ports will look like, well that can't be helped, but I don't believe the market at large shares the same opinion. There is of course the chance that I'm completely wrong about that, but we wont know until we watch the future unfold.
Why do people find it impressive that it's running 360 games on both the controller and on a 720p screen? It really doesn't take that much power to do that in 2012. If that's all there is to the Wii U hardware then Nintendo is screwing up.
First, the Wii U will not be "slightly improved 9 year old tech." Second, the Wii U will not be in the same situation as the Wii was (as in not getting 3rd party ports), for exactly the reason why the Wii U is not "slightly improved 9 year old tech." Third, calm down.So what if they are handhelds? The point is, Nintendo hasn't been following the development ecosystems of their competitors since GameCube.
The only thing backwards to me is to underestimate your competition (Sony/MS) and to assume that people won't notice when graphics look better than 360/PS3 graphics.
Graphic cards have changed since 2005 when 360 launched. Most PC games don't show it because they are still using current gen engines. But we've had a good 6-7 year leap in improvements in graphics cards.
By 2014 (when PS3/360 are expected to arrive), 360's tech will be around 9 years old. If Wii U is going to be slightly improved 9 year old tech, that's not future proofing for game engines at all.
It's actually running on 1 card now.
People said the same thing though about games like crysis 1 and witcher 2. It's all relative to subjective opinions. Some would say those games don't look anything like their high end PC counterparts. But the overall point is can those games be ported or can't they? Can UE4 games be ported to Wii U or is that impossible? If it is possible, I seriously doubt those games will look worse than the current gen. If your baseline for what is acceptable is higher than what those ports will look like, well that can't be helped, but I don't believe the market at large shares the same opinion. There is of course the chance that I'm completely wrong about that, but we wont know until we watch the future unfold.
*chargers camera batteries*(Don't post pictures of your dick, though)
Yes. It's running on a unreleased video card. One that when launched will be the most powerful GPU on the planet. LOL.
Has a reliable source said anything about Wii U lately?
This is a sneak preview. Lots of folks posting from all directions. Gonna be fun.
(and a side note: I'd bet that the number of Nintendo fans who show-up in MS or Sony next-gen threads to stir-up shit about their controller schemes pales in comparison to the characters who show-up in Nintendo threads to stir-up shit about power. Very interesting, no?)
Not according to Nintendo fanboys. They don't care about specs or graphics.
I just want the subscreen be used for invintory like the 3DS/DS, I just want to play zelda without a hud.