ShockingAlberto
Member
Your assertions of why the GC was slighted are off. It didn't get the best versions because third parties did not see the point. At one point, Nintendo specifically waived all extra costs and fees for manufacturing multi-disc games, but that did not change the fact that third parties put some of their least-skilled teams on GC ports.I disagree.
Every single time Nintendo has gotten the worst versions of a third party game, it was because of hardware limitations.
N64 got the worst versions of Resident Evil 2 and Megaman legends because it used cartridges over CD's.
GameCube got kind of screwed because it had smaller disk space than normal DVD's. Although many third party games did look better on cube than ps2. Cube also had no online.
Wii got worst versions because the graphics were crap and it had crappy online.
In every single instance, it was not the third parties giving Nintendo the worst version of a game just because it's Nintendo. They got the worst version of the game cause their systems always have one limitation or another.
For PS2 leads, you had a PS2 team, an XBox/PC porting team, and the five guys working on the Gamecube version. For XBox leads, you had the XBox team, the PS2/Gamecube team, and that was pretty much it. Sands of Time GC was ported by one guy and it is by far the worst version of the game on consoles.
Having remarkably smaller disc space did not cost the 360 many ports, did it?
Being on par will produce, at best, on par results. Most likely, it will work out poorly again.