The discussions about how Wii U games look in regards to PS360 is very very subjective and people claiming it is not more than PS360 will not be convinced, so this basically stays in circles... just my 2 cents
What amazes me is portraying SM3DW as this kind of simple game. Everything looks extremely round suggesting good geometry, and there are cases when there could be 4 characters from each player and lots of special effects going at the same time.
Yep nothing taxing going onscreen. Cannot wait to see this on my own TV.
And yet I have asked multiple times without answers. How does Wii U come up with taxing effects even on the PC like DOF and AO with only 160ALUs. I know that has been somewhat confirmed but I don´t understand. The AO in Zelda WW is beyond amazing, looking at that in motion, specially the boat is something to behold.
The PS4 games look amazing, specially KZ SF, but if there is one console out of the 3 that could be maxed out faster is PS4. Every dev has only praise for that system as it is very easy to develop for and has PC similarities. On the other hand Wii U and XB1 use a different architecture, a small but very fast bandwidth memory pool next to a larger but slower pool. I am pretty sure XB1 and Wii U will have further improvements over time than PS4. Now don´t get me wrong, PS4 is one hell of a device, and actually getting the most out of the hardware from the start is a good thing.
Please note I am talking about gains in relative terms, it is pretty obvious by now for all members that Wii U is well below PS4 and XB1.