That just looks like the Wii Procontroller (not WiiU). And if Wsippel is posting it, i doubt it's fake.
Oh yeah, may be that. So the developer brings their own controller I assume, and the dev kits don't get what the PS4 will have?
That just looks like the Wii Procontroller (not WiiU). And if Wsippel is posting it, i doubt it's fake.
Source? Anyone know if this is legit? Controller looks DS3-ish but elongated and not so thin in the middle part, but doesn't look like it has enough room for a screen or touchpad. Is that the dev kit controller or something the developer just uses for testing?
That just looks like the Wii Procontroller (not WiiU). And if Wsippel is posting it, i doubt it's fake.
No offense... but i'm a bit baffled by your input.
First, you come in this thread and others (the "Xenoblade 2" thread) and ask what WiiU is capable of. Then, just the same day, you seem like you are an expert on all things WiiU related and seem to know better than others what other people should expect, and you even have some ingenious upgrade (excuse the sarcasm) for the RAM in mind over USB.
Please, i don't mean to offend, but people in this thread are trying to maintain a higher level of quality in discussion. There are actual game developers in this topic, people who are ingeneers etc.
I think GPU for Consoles show polygon:
PS2: 15-20 Million.
GCN: 20+ million with good Cpu.
Xbox: 115 million.
Wii: double GCN 40+ million ....!
Here if we get the information for 720,Ps4,Wii U for GPU & CPU we can comparison.
Sorry to make you baffled.
But i give my expectation from the spread spec. .
Until know there is no clear info for Wii GPGPU except RAM & CPU.
And about the other VGleak durango spec. and It's clear .
Because when i start searching about nintendo history there is only one way to match-up with Ps4 & 720p after the second year with low price.
This is what i am thinking about only usb for Wii U with 4 gb RAM after 2 years will be cheap.
Nintendo thinking how to make there consoles cheap too much.
Anybody believe my idea
Are we buying the picture or not? If we can get 10 people for $20 that's all we need right?
Could this work?
A 4/8GB RAM box that you attach to your Wii U for increased performance?
I guess the issue is that the Wii U only have USB2 ports, so the max theoretical transfer speeds would be 35 MB/s.
Would that be useful?
Could this work?
A 4/8GB RAM box that you attach to your Wii U for increased performance?
I guess the issue is that the Wii U only have USB2 ports, so the max theoretical transfer speeds would be 35 MB/s.
Would that be useful?
Would that be useful?
Okay Batman wii U have many drop frame issue & not 60 fps is because developer lazy or wii U can't handle it?
Could you please explain it to me technically?
Could this work?
A 4/8GB RAM box that you attach to your Wii U for increased performance?
I guess the issue is that the Wii U only have USB2 ports, so the max theoretical transfer speeds would be 35 MB/s.
Would that be useful?
Could this work?
A 4/8GB RAM box that you attach to your Wii U for increased performance?
I guess the issue is that the Wii U only have USB2 ports, so the max theoretical transfer speeds would be 35 MB/s.
Would that be useful?
I think we are waiting for a confirmation from Chipworks regarding which chip is the GPU before we buy.
Okay Batman wii U have many drop frame issue & not 60 fps is because developer lazy or wii U can't handle it?
Could you please explain it to me technically?
Is we being serious?
Could this work?
A 4/8GB RAM box that you attach to your Wii U for increased performance?
I guess the issue is that the Wii U only have USB2 ports, so the max theoretical transfer speeds would be 35 MB/s.
Would that be useful?
no
WiiU could not handle the port the way the developer wanted to port it.
Had the developer made the game from the ground up, or ported it according to the strengths of the hardware, the game would not have frame issues.
So you decide whether it is because the hardware is weak, or the dev is lazy.
Source? Anyone know if this is legit? Controller looks DS3-ish but elongated and not so thin in the middle part, but doesn't look like it has enough room for a screen or touchpad. Is that the dev kit controller or something the developer just uses for testing?
That just looks like the Wii Procontroller (not WiiU). And if Wsippel is posting it, i doubt it's fake.
Xbox did nowwhere near that number of polygons. I even doubt there was an xbox game that pushed more polygons than Rebel Strike on gamecube (+/- 19 million i believe).
That's slower than a native standard hard drive. No, that would not be useful, except as a large cache I guess. The point of RAM is to provide the system access to the most needed data much faster than the hard drive/flash storage can. If it's slower than the main storage, it is pointless. You could just use secondary storage like an external hard drive if you were doing that and be just as fast/slow. Which then wouldn't really be RAM, it would be more like a swap file, and consoles don't do that due to inconsistent performance.
Basically, no.
Even as a cache, USB drives would be fairly useless. Something along the lines of PCM (phase-change memory) would work for that, as it's sort of half-way between RAM and flash, but it'd have to be built onto the motherboard to be of any use.
Exactly, both that an a hard drive would be just as slow under USB 2.0. So would actual RAM. There's no point in anything faster if the interface limits it. But a cache could be moderately useful as that's still faster than the Wii U optical drive and with lower seek latency probably, but it's still wasteful and not a big benefit.
Back in the day, there was an Alias (software company) email list serve for Maya (a 3D art and animation program) that I was on. A dude from Factor 5 posted on it now and then also, and I remember asking him about the two Rogue Squadron games. If I remember right the first game was doing 14 - 16 million and he said with the second one they were getting close to doubling that in some areas. So I would imagine Rebel Strike was in the mid to high 20s.
Thanks. I've been looking at die shots like those for the past year or two, so I'd be fairly confident in working out a standard R700-era die. The problem is that this isn't a run-of-the-mill GPU, as there's eDRAM on there, along with a DSP, a couple of ARM cores, etc, and for all we know AMD have made significant changes to the graphics core itself. Also, as far as the "ROPs next to memory controller" rule, there are two banks of memory in play here, the eDRAM and DDR3, and one challenge will be figuring out how the GPU interfaces with each. Now, of course this is all the stuff that makes the analysis interesting, but it's also the stuff that makes the analysis tricky, at least from my perspective.
You've no interest in doing the honors for us, do you?
From the information above can't believe how X project impressed me with weak CPU & RAM.
I don't believe so, possibly the 32MB EDRAM
As for the old CPU, it's somewhat comparable to bobcats age, both of these chips are modern and modified, but bobcat iirc was designed from AMDs decade old K8, and while IBM's ppc 750 series is older, it was designed with minimal power and size while K8 was a desktop CPU that wasn't designed with these restrictions. Jaguar is an evolved bobcat core if I've been following the leaks correctly, and only sees a 10-15% increase of performance over bobcat, Wii U's CPU is likely to out perform it per clock, but with double the cores Durango will easily win out in performance. (6 cores for games)
Does Arkham City have v-sync enabled on any of its versions (do any have screen tearing?).
Dunno, maybe it's in the digital foundry analysis.
pseudo-edit: from what i can gather, V-sync on WiiU is always active, on PS360 only in cut-scenes: http://www.eurogamer.net/articles/digitalfoundry-batman-arkham-city-wii-u-face-off
Can anyone explain what information you get from the pictures you want to buy?
Also: VGleaks: Orbis Unveiled!
So that would explain some of the lower framerate on the WiiU version.
Primarily 3 numbers: the amount of SIMD clusters, RBEs and TMUs. Those should be almost certainly possible to decipher, anything else would just be a bonus.Can anyone explain what information you get from the pictures you want to buy?
Just speculation, but outside of performance, perhaps another take on why Nintendo is continuing with a "weak CPU".
You know they probably just wanted to keep the work environment and backward compatibility locked down; hence the cpu being code-compatible with gekko and not a new architecture in any way, no SMT, no new SIMD, no real bells and whistles other than good performance per clock on a hard to scale up architecture (hence, being kept on the 1.2 GHz mark).Seems reasonable. Additionally, when you've been using an modifying the same core CPU for 3 generations in a row, I would imagine that there's an incredible reward that comes with that in terms of getter closer and closer to the "perfect" gaming CPU. This recent modification seems to be the most extreme by far, and I'm sure that Nintendo devs/engineers finally got their CPU "wish-list" granted (though, only as much as budget allows).
AMD, with Sony seem to be doing quite the colaboration, but they probably are more similar to Intel, as they'd want you to fab with them, at the prices they dictate, probably ok short term, but more expensive long term.
Well we don't know if Xbox 720 has a dedicated sound CPU (or at least I haven't heard of it) so there's that.Curious, from what we get from those rumored Xbox 720 specs, does the 720 beat everything the Wii U can do or does the Wii U have something over the 720?
Sorry for the lame question.
It's legit. A developer released promotional material and forgot to move the devkit out of view. No idea which revision it is. Probably v4. The earliest kits (V10001) were black and I think a little smaller. As already stated, the controller is a Wii Classic Controller Pro.Source? Anyone know if this is legit? Controller looks DS3-ish but elongated and not so thin in the middle part, but doesn't look like it has enough room for a screen or touchpad. Is that the dev kit controller or something the developer just uses for testing?
Well we don't know if Xbox 720 has a dedicated sound CPU (or at least I haven't heard of it) so there's that.
Other than that, and saying the obvious "you don't have a controller with a screen on the Xbox 720" then no, not really. GPU is supposed to be very custom though, and that might mean there's some shit hardwired in there that can be done for almost for "free", like on the 3DS's Pica200 Maestro-2G; if some effects in there were done on shader units it simply wouldn't be powerful enough for that, hence they're fixed function effects being executed on a fast track; that won't really put them on an advantageous position against said consoles but it might help level it out seeing the others are wasting more muscle to recreate it via the programable way.
It has been said that GC also benefitted from the same thing, as "cutting edge" stuff like volumetric fog was somehow hardwired in there (and the never enabled "free" stereoscopic 3D support)
Interesting, so if we take the rumors as true, etc does it seem more like WiiU/PS4/X720 are more like 6th gen than 7th gen?
What do you mean?
I mean the difference like Dreamcast to PS2 to GameCube to Xbox and not the difference between Wii to PS3/360.
I mean the difference like Dreamcast to PS2 to GameCube to Xbox and not the difference between Wii to PS3/360.
So has there been any progress on this in private? We MUST have someone right? I think Fourth Storm offered to do it. FS, do you thnk you can read the pics or will you need to team up with someone?
I mean the difference like Dreamcast to PS2 to GameCube to Xbox and not the difference between Wii to PS3/360.