He still posts on the Steam forums, I should see what he had to say about Pillars of Eternity.Derrick's evolution as a pessimistic gamer would have had him grouping Obsidian in his shit pile (ie the large majority of the gaming industry) by now.
He still posts on the Steam forums, I should see what he had to say about Pillars of Eternity.Derrick's evolution as a pessimistic gamer would have had him grouping Obsidian in his shit pile (ie the large majority of the gaming industry) by now.
I don't really know what else Bethesda did for Fallout 3 except write a story and make a bunch of 3D Fallout assets, Fallout lore was already well developed at that point and F3 isn't that far removed from Oblivion in terms of engine and gameplay mechanics.
Wild Wasteland And while it made for some funny moments (e.g. the Horatio Caine parody), they at least had the good sense to not overdo it.Well they did have wacky wasteland but you had to opt into that.
It is upsetting but I think it's useful to point out to Bethesda zealots one of the big reasons why so many people are disappointed in their entries in the series.Because it reminds me of what FO4 is not or FO will ever be again. Because even with the structurally simple quest structure in FO4 we get Kid in a Fridge type quests.
I see it more as Zenimax pretty much only puts out in house developed triple A games now and that's why it won't happen.
It is upsetting but I think it's useful to point out to Bethesda zealots one of the big reasons why so many people are disappointed in their entries in the series.
And I missed that quest in FO4, lol.
True. I was just being melodramatic, and because it always shows up, without fail.
Be happy you missed that quest, it is a bucket of stupid.
I've responded to your absurd "standing on the shoulder of giants" argument in other threads, but I've yet to see anything but fallacies and statements lacking any form of constructive argument from you. In this thread alone you've stated how Fallout 3 is a success in world-building, in building a cohesive world, yet provide no evidence to support it when this is one of the largest criticisms of Fallout 3, and one of Fallout: New Vegas' greatest accomplishments.
We are talking about the same logical and cohesive world that includes a city built around a nuclear bomb, a town run by children, a society of vampires, invincible NPCs, lack of agriculture or means of survival for its inhabitants, that inescapable moment you realize 200 years after the bombs fell isn't a misprint, and "I don't want to rob you of your destiny"? The numerous alterations to the established lore including Super Mutants, the Brotherhood of Steel turned into an order of holy-knights, protectors of civilization, and Jet. The world is filled like a theme park would be, nothing but "Wouldn't it be cool if..." motivation for design decisions, and as a result every settlement and area is entirely disconnected from the rest of the world, existing in their own bubble of reality. These qualities do not support world-building, and frankly I think you're mistakenly using the wrong term.
I could go on about how the themes of the game appear to be ripped from Fallout and Fallout 2 without any consideration, almost as if superficial recognition was all they were aiming for in bringing Fallout to a new audience. How the overstated Karma system, with no other systems to back it up (Reputation) focused everything through a lens of either black or white. The simplification to skill checks and character interaction with the world, this being the hallmark feature of Fallout and Fallout 2.
For everything I failed to cover, Vault Dweller's excellent Fallout 3 review and MrBongue's video are good places to start.
More emphasis on dark/subtle humour through its dialogue, didn't rely almost exclusively on zaniness.
Good post!
I think I'm gonna go back and play a bit of Fallout 2. The whole game is great, but I particularly love the opening hours.
Suggesting Fallout 3 did which is absolute nonsense.
Eh? See the post above yours.
What does "almost exclusively" mean to you? To me it suggests that the majority of the game trades on Quality X as to be nearly defined by it. What was zany about Paradise Falls, Nipton or Harkness exactly?
They don't necessarily have to do a Fallout game to make a post apocalyptic RPG guys. The original Fallout after all was a spiritual successor to Wasteland because Interplay couldn't get the license from EA.
Hell, why not that? Obsidian could help out with the next Wasteland. It would probably be a pretty well done, narrative driven traditional cRPG like Pillars of Eternity.
But if I could be real with y'all, my dream would be for Obsidian to do a Mass Effect spinoff or some sort of space opera RPG in the same vein that the original Mass Effect concept. To explore strange new worlds, to boldly go where no man has gone before *cues up Star Trek TNG theme*.
Eh?
I feel people are intentionally forgetting this gem when talking about FO4's dialog system - It's not the system FO4 got wrong, it was execution.
My understanding is that Obsidian was pretty burned by the whole metacritic bonus thing.
I doubt it. They haven't released any big games in a long time and all the projects they had with big publishers like MS got canned. It seems to hint they can't handle very big projects right now.
Yeah, this is a Fallout 4 voice system that seems like an actual RPG, Obsidian did it second (Mass Effect) and better than Bethesda.
Obsidian just needs to make a new series where the apocalypse is based on the 80's instead of the 50's idea of sci-fi, then set it in post-nuclear South Florida. We'll call it Atomic Nights: Miami. Radioactive swamps in the everglades, neon city streets, maybe even some boating through the raider tribes in the keys.
Michael Thornton is a pretty different protagonist from Fallout ones though. He is closer to Geralt.
Yeah, this is a Fallout 4 voice system that seems like an actual RPG, Obsidian did it second (Mass Effect) and better than Bethesda.
I fail to understand how Fallout 3 being flawed all of a sudden means New Vegas isn't. I also laughed at New Vegas having such a "free form" story that it's impossible to tell where the story begins and ends. . .which is utter fucking nonsense.
Nah, they make Bethesda look bad.
Was the new Wasteland game not well received? I thought it was?
Waiting until I buy my Surface Book to play it, but I was under the impression it was created to fill the void left by Wasteland and Fallout 1-2. Did it not succeed?
Was the new Wasteland game not well received? I thought it was?
Waiting until I buy my Surface Book to play it, but I was under the impression it was created to fill the void left by Wasteland and Fallout 1-2. Did it not succeed?
Bethesda Fallout is where it is at.
Also, the whole yearly/biyearly release with alternating team things sucks. See CoD and AC.
New Vegas felt like a mod compilation with a new questline.