Which begs the question, what the fuck happened?
...or was it just porky pies?
Just the usual Bethesda hype. See: radiant AI, the 200 endings in Fallout 3, etc.
Which begs the question, what the fuck happened?
...or was it just porky pies?
Beats me. It's only on this site that I've seen the "fetishism". I've platted both New Vegas and 3 and never once thought of NV as the overall better game. I'll grant that the writing is a bit better, but it's still nothing remarkable.
I completely agree with the other poster that the Capital Wasteland had a more cohesive feel. From the constant green haze to the garbage-strewn rubble of familiar monuments to the copious irradiation to the fact that nearly every creature you encountered was psychotic, that game projected this isolated, choking, hopeless vision of a post-apocalyptic wasteland. There is a real terroir to Fallout 3.
In New Vegas, the Mojave feels more like a blank tableau. In a sense, that may serve the game's purpose well in that it can demonstrate the differences between the factions, from the modern and orderly NCR territory to the gaudy capitalism of New Vegas itself to the gladiatorial Legion encampments. However what is lost is that there is really no sense of place or character to the setting.
Fallout 3 felt like a game that really could only make sense in its nuclear post-apocalyptic setting. The setting was the soul of the game. With New Vegas, I feel like you could take the essential pieces of that game and rewrite them for a fantasy or space setting without losing much.
A casual gander into any Bethesda and Fallout thread will have a dozen people tell you exactly why NV is much better. Here is flowchart of a quest in NV and there is no equivalence in any quest in FO4.
It's already been posted but clearly it needs to be posted again, specifically this part:
http://www.youtube.com/watch?v=wvwlt4FqmS0&t=10m13s
Yeah REAL cohesive world in 3....
watching the No Kill run simultaneously... goddamn, is the difference night and day.
When I think of FO3, I can remember all the incredible set-pieces, but all the quests and characters blur together outside of Tenpenny Tower. New Vegas has considerably less memorable set-pieces (outside of its incredible DLC), but the quests/characters/dialogue made such an impression that it quickly became one of my favourite games.
I don't think there is any conspiration . Bethesda is mocked all the time here for making buggy games. Troika was crucified here too. Vampire the Masquerade cannot run without a fan made patch that fixes everything. My point was that I was agreeing with the guy that even with a firm release date it would still be a broken game at launch because of their history. If you agree that Bethesda and their engine are pretty crappy and that the studio behind NV has a history of always running out of time and making buggy games I don't see how you can come to a different conclusion. Their biggest games had the biggest issues. That's pretty much the gist of it I'll leave the mud slinging between the 3 and NV fans to other people.
Hah, I just finished the game and this keeps being the case. (second-to-last mission spoilers)The lack of role-playing options and branching quests have put me on a real downer about the game however. I'm 40 odd hours in, and it feels like the solution to everything is to shoot it in the face, that's not why I buy these kinds of games.
A casual gander into any Bethesda and Fallout thread will have a dozen people tell you exactly why NV is much better. Here is flowchart of a quest in NV and there is no equivalence in any quest in FO4.
Did these games have framerate drops to 0fps?
You're saying this when Bethesda took the opportunity in Fallout 3 to turn the Super Mutants into Orcs and the Brotherhood into the Holy Crusading Defender Knights. Come on dude...
That would be awesome. Just like NV, an almost spinoff with extremely similar mechanics would be ideal. Maybe in China?
I'm really quite puzzled when people say that FO3 was "revolutionary." Did they not play Oblivion and realise that FO3 is the exact same type game, just with guns and a post-apocalyptic setting?
Fallout 3 was nothing like Oblivion with guns. Even thought thats what many of us described it as before we played it, and even though it shares the same engine.
The games feel nothing alike aside from them both being Bethesda games.
Fallout 3 felt like a blast of fresh air.
I've seen that video before. If that is your argument, it sounds like your complaint is about realism rather than cohesiveness.
Personally I think that focusing on mundane details like what the NPCs are eating in a universe that is already filled with such absurdity as personal nuclear bomb launchers, a mysterious man in a trenchcoat randomly materializing out of nowhere to help you in fights, or the ability to increase your strength by finding a bobblehead is a self-defeating attitude to take, but to each their own. I'd take the advice of the MST3K theme song and really just relax. I will say that I liked the hardcore mode in New Vegas a lot, as I thought that the need to care about getting dehydrated was probably the best thematic element for a game set in the desert.
If I were to criticize the cohesiveness of the Capitol Wasteland's atmosphere, I would go with the Antagonist mission, which sticks out in a game that is otherwise fairly devoid of the comedic relief of other entries. But there aren't enough things like that to spoil the overall aesthetic for a game of this size.
Before the release I was feeling confident that Bethesda were versatile enough to make it stand out from The Elder Scrolls. But when I saw the first post-E3 videos and shortly after played it myself, sure enough it was Oblivion with guns. It had the same super floaty movement as Oblivion, which by 2008 standards were woefully archaic when compared to its FPS contemporaries it was clearly seeking to emulate. The same poorly conceived character animations and just awkwardly standing still during conversations was still there as well. But more importantly than that it had the same overly dense and compressed potato land/theme park open world design, which is what hurt the most for me coming from the earlier games' excellent large scale worldbuilding and wasteland atmosphere. It would have served them a lot better to retain the world design of the original titles, if they really wanted to set it apart from Oblivion.
You might be pleased to know that Bethesda's Pete Hines made a similar remark about not wanting to discuss "how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls", but both you and him are entirely incorrect.
A fictional world doesn't just mean you can do whatever you want. It is bound by a set of rules and internal logic. The setting for Lord of the Rings, Middle-earth, is a fantasy one, and while you can suspend your disbelief with Orcs and Elves, you can't do so if you were to suddenly see Optimus Prime come to aid Gondor. This is a fundamental of writing fiction. If you're interested in more detailed explanation, look up some of the terms Tolkien coined such as Secondary world and Secondary belief.
B-b-but Raul ;_;Complete opposite for me. I didn't like the companions in New Vegas.
You're saying this when Bethesda took the opportunity in Fallout 3 to turn the Super Mutants into Orcs and the Brotherhood into the Holy Crusading Defender Knights. Come on dude...
You might be pleased to know that Bethesda's Pete Hines made a similar remark about not wanting to discuss "how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls", but both you and him are entirely incorrect.
A fictional world doesn't just mean you can do whatever you want. It is bound by a set of rules and internal logic. The setting for Lord of the Rings, Middle-earth, is a fantasy one, and while you can suspend your disbelief with Orcs and Elves, you can't do so if you were to suddenly see Optimus Prime come to aid Gondor. This is a fundamental of writing fiction. If you're interested in more detailed explanation, look up some of the terms Tolkien coined such as Secondary world and Secondary belief.
Apples and fucking oranges. Not putting farms in Fallout 3 is leagues different than jamming alien fucking robots into Middle Earth.
That is quite a straw man you have constructed. Here I was talking about how it did not bother me that the game does not show you where food comes from and suddenly you acting as if I said that there should be no rules in fiction and are talking about giant robots in Lord of the Rings.
I've seen that video before. If that is your argument, it sounds like your complaint is about realism rather than cohesiveness.
Personally I think that focusing on mundane details like what the NPCs are eating in a universe that is already filled with such absurdity as personal nuclear bomb launchers, a mysterious man in a trenchcoat randomly materializing out of nowhere to help you in fights, or the ability to increase your strength by finding a bobblehead is a self-defeating attitude to take, but to each their own.
I understand that you may not have liked things being different from the previous games, but I'm not sure how that is related to what I was saying.
That is quite a straw man you have constructed. Here I was talking about how it did not bother me that the game does not show you where food comes from and suddenly you acting as if I said that there should be no rules in fiction and are talking about giant robots in Lord of the Rings.
My response stands. If you're only talking about the food, then you're just limiting the extent to which you want to take you argument, and perhaps I shouldn't have assumed you were speaking generally, but saying the world shouldn't focus on mundane details because the world is already absurd in its fiction is a flawed premise regardless of whether you want to apply it to food or other matters. Since you've clearly specified food only, then, well, my response is mostly the same, except the quote from Pete Hines.
You were accusing a game of having concepts interchangeable with a fantasy setting compared to Fallout 3... When Fallout 3 goes out of its way to actually make two major factions more like generic interchangeable fantasy factions.
Utter nonsense. I have no idea how Caesar's Legion even makes sense conceptually in a medieval setting, as a counter-example; the entire point is that they LARP as medieval regressive ISIS-esque shitheads in an incongruous setting. How do the various gangs in New Vegas itself even translate? Might as well say GTA is "easily interchangeable with a medieval setting."
Fallout 3 makes everything about Fallout far more "interchangeable" conceptually... Except when it is throwing things in your face haunted house or Disney ride style like "here's a society of children! Here's the vampires that exist for... Some reason, because our games always have those! Here's a crappy city built around a nuclear bomb 'cause that's cool!"
You stated that you weren't bothered by the lack of realism, specifically food sources, in Bethesda Fallout titles, stating that the world was already absurd. Thus, you made it sound as if you are not bothered by realism or internal consistency in a fictional world.
I completely agree with the other poster that the Capital Wasteland had a more cohesive feel. From the constant green haze to the garbage-strewn rubble of familiar monuments to the copious irradiation to the fact that nearly every creature you encountered was psychotic, that game projected this isolated, choking, hopeless vision of a post-apocalyptic wasteland. There is a real terroir to Fallout 3.
Tim Cain wants to do a TB game badly and he created the dang franchise. It would be a cruel cosmic joke if that's how a new Obsidian Fallout turned out, haha!
Hah, I just finished the game and this keeps being the case. (second-to-last mission spoilers)
Father: "Hey Player, what do you think of The Railroad?"
Me: "They're allies. They mean no harm."
Father: "Well, that's too bad because you still need to kill them all."
Realism and internal consistency are not the same thing. Let me also take a moment to mention that it is not just a matter of realism, but also of literalism. Just because the game does not show you farms does not mean it is imagining a world without farms. There are a lot of things that are not presented literally in a game world: passage of time, the distance between locations, the size and population of cities, and so forth. I don't think it's unreasonable to ask players to use their imagination and allow for some artistic license when it comes to things like where food is coming from or where people are going to the bathroom.
Bethesda's vision is that of a fourties pre-war America and extrapolating that culture to the moment right after the bombs hit. Sadly for Bethesda such a scenario is too unrealistic (even for their standards) and so they have to settle for 200 years. In which absolutely nothing has happened. In Fallout 4 they literally freeze your character for 200 years to let him loose in the wasteland.
I'd like to smack those in the face..After the metacritic fiasco there's no way in hell.
Its bizarre how people try to push this idea that nothing has happened since the bombs hit. In the Commonwealth and the Capital Wasteland there are cities, small settlements and farms (many more in Fallout 4 than NV). In the larger settlements there are options for leisure and luxury. Mercenary groups have been established, there are different raider groups, and several established factions vying for power. Something like Diamond City isn't feasible for a 50 year period either.
reminded me of this picture someone posted in the OT some time ago, which is quite accurate.Hah, I just finished the game and this keeps being the case. (second-to-last mission spoilers)
Father: "Hey Player, what do you think of The Railroad?"
Me: "They're allies. They mean no harm."
Father: "Well, that's too bad because you still need to kill them all."
After 200 years are we really expecting people to live in ruins? or Shanty towns?
Diamond city for all intents and purposes is a slum.
After 200 years are we really expecting people to live in ruins? Or Shanty towns? Or live in ruined houses with garbage strewn all over the place?
Diamond city, for all intents and purposes, is a slum.
Hardly different to Vegas. Plenty of people living in dilapidated buildings and corrugated iron shacks for a city that wasn't even nuked.
I'm still trying to figure out why no one lives in Concord. Even the reason why people haven't managed to make an actual community out of the surrounding buildings of the stadium feels like a very flimsy "We couldn't make an actual city".
Goodneighbor in general is just a lot better than Diamond City to be honest.
Look at the Steam user score between F3:GOTY and NV:GOTY. This site isn't some crazy outlier in opinion.Beats me. It's only on this site that I've seen the "fetishism". I've platted both New Vegas and 3 and never once thought of NV as the overall better game. I'll grant that the writing is a bit better, but it's still nothing remarkable.
For sure, and you'll not find disagreement from anybody who cares about this kind of stuff. It too leans into this, but absolutely not to the degree of 3&4. I mean people in those games built absolutely ridiculous settlements and go out of their way to live in those ridiculous places.
Fallout should never be set in a non-American country.
Living around a nuke is definitely questionable but they had a community building around the church of Atom. Rivet City and Diamond City are easily defensible locations. Concord is pretty open, and the boarded up doors might mean people did attempt to live there before.
Yes, it really should be. All four of the core games have done the "50s-inspired America" thing, it's getting old. Not to mention we've been seeing roughly the same enemies, factions, weapons, and bombed-out locales from Fallout 1 to Fallout 4.
I'm sick to death of shanty towns, raiders, the Brotherhood of Steel, Deathclaws and Radscorpions. I want to see totally new settings with vastly different flora and fauna. I want a Fallout game that's totally unpredictable, not just the fifth rehash of the same tired 20-year-old ideas.
That would be awesome. Just like NV, an almost spinoff with extremely similar mechanics would be ideal. Maybe in China?
I mean... was Rivet City really defensible? It was a rusty bucket that was split open to be exposed to a radioactive river, and the main threat were mutants heavily armed with explosives and guns practically 30 seconds away who aren't harmed by radiation.