Also you didnt even list the best FF Spinoff this year Bravely second
are you aware they released it on the vita
You're blatantly ignoring the stacking system. And WoFF is everything but slow
Nope. 15 is better in every way.
No, the game is slow and boring. It's almost a parody of old FF games that's meant to be taken seriously. Take any battle in WoF and compare it to any battle in an FF that appears on one of the playstation games. The difference is night and day. The game just looks and feels lazy.
I don't see the point in even comparing this to a game like FFXV. Hell, i don't see the point in comparing it to any of the previous FF games on Playstation 1.
I'm replaying FFXIII on PC, getting back into FFXIV, still getting through FFXV, and have WoFF on the back burner.
I really miss FFXIII's paradigm system. People loved to shit on it but it was so much fun for me.
Sorry OP but it isn't at all. I mean it's okay but its repetitive as fuck and the battle system is broken.
The story isn't worth mentioning and while Lann and Reyn are okay, no other characters receive any sort of development. The FF characters are in it for about five seconds each.
The battle system is broken by the ridiculously easy didficulty setting. There is no reason to ever use any other ability other than attack. The monster catching Is okay but you won't need any of the abilities so it doesn't really matter. Oh and you have to wait for meter to fill up for the next turn. Pointless and adds nothing. Same could be achieved with the way FFX does it.
The dungeons that make up 90% of the out of battle gameplay are boring beyond belief and never change it up throughout the entire game. Once you have played the first one you have essentially played them all. The other 10% is the tiny towns you will explore that contain nothing in them, not even shops.
Oh and the game does that Bloodborne bullshit of needing to warp back to a hub just to warp somewhere else.
It's one of those games I had a good time with at first but the more I played the more it's flaws became apparent.
This is more or less how I feel. Adding the battle theme complaints, and it's that.
Mobile/PC for now. I'd be shocked if IX HD on console isn't a thing this year though with the 30 year anniversary of Final Fantasy and everything, especially if those leaks are true.
Again there's like ten different battle themes, you select which one you want in the options.
They really are like MMO quests but even worse somehow.FFXV really has too many world's shittiest side quests. It's like a proto-MMO level of bad.
They really are like MMO quests but even worse somehow.
The Game never made it clear to me. And since the battle theme changes automatically to another one after a certain plot advancement, this way seemed to be the one the developers wanted it to be.
Battle system is faster than old FFs.No, the game is slow and boring. It's almost a parody of old FF games that's meant to be taken seriously. Take any battle in WoF and compare it to any battle in an FF that appears on one of the playstation games. The difference is night and day. The game just looks and feels lazy.
I don't see the point in even comparing this to a game like FFXV. Hell, i don't see the point in comparing it to any of the previous FF games on Playstation 1.
Especially in regards of the story telling.
That's been the mo of every woff thread since it's announcementEvery time a Final Fantasy game comes out there always have to be this sentiment like "no! THIS is the real Final Fantasy of 20xx!". It's a really corny way to praise a game you may have liked. At least it isn't Chaos Rings this time.
I haven't played World of Final Fantasy (or Digimon), but feel like there is a dire lack of Tokyo Mirage Sessions #FE, and, if it counts, Stranger of Sword City, mentions for JRPG of the year (I don't really see FFXV as a JRPG to begin with, to be honest).
Battle system is faster than old FFs.
More complex and strategic too.
No the game doesn't make it clear, but that doesn't change the fact that there is a good selection of battle themes to choose from. And I never had it override my manual selection for random encounters or change my choice.
I disagree with a lot of things but I will focus on story only.Sorry OP but it isn't at all. I mean it's okay but its repetitive as fuck and the battle system is broken.
The story isn't worth mentioning and while Lann and Reyn are okay, no other characters receive any sort of development. The FF characters are in it for about five seconds each.
The battle system is broken by the ridiculously easy didficulty setting. There is no reason to ever use any other ability other than attack. The monster catching Is okay but you won't need any of the abilities so it doesn't really matter. Oh and you have to wait for meter to fill up for the next turn. Pointless and adds nothing. Same could be achieved with the way FFX does it.
The dungeons that make up 90% of the out of battle gameplay are boring beyond belief and never change it up throughout the entire game. Once you have played the first one you have essentially played them all. The other 10% is the tiny towns you will explore that contain nothing in them, not even shops.
Oh and the game does that Bloodborne bullshit of needing to warp back to a hub just to warp somewhere else.
It's one of those games I had a good time with at first but the more I played the more it's flaws became apparent.
I really miss FFXIII's paradigm system. People loved to shit on it but it was so much fun for me.
Sell it to me:
(I refuse to believe the OST is better. I was meh on FFXV in general but the soundtrack was killer. Each track reminded me of a different main song from other FFs)
The combat isn't slow if you actually utilize the options the game is giving you. I really don't see how this arguable.
And as the game didn't make it clear, I didn't even know about this until you told me. Which frankly (after playing the game for around 40 hours), is on the game more tbh.
Final Fantasy can't survive off of exploiting nostalgia with cheap spin-offs forever. Right now they need to focus on ramping up output and taking risks. If a risk doesn't pay off (see VIII and XIII) they can do something different next time.
The role of Final Fantasy fans is to stop assuming the past should dictate the future, and allow Square Enix to innovate. Otherwise Final Fantasy will end up like Assassin's Creed, tired and repetitive. "You can skip this year's entry because you've already played it before"
I agree here except Viii paid off with the risk as wellFinal Fantasy can't survive off of exploiting nostalgia with cheap spin-offs forever. Right now they need to focus on ramping up output and taking risks. If a risk doesn't pay off (see VIII and XIII) they can do something different next time.
The role of Final Fantasy fans is to stop assuming the past should dictate the future, and allow Square Enix to innovate. Otherwise Final Fantasy will end up like Assassin's Creed, tired and repetitive. "You can skip this year's entry because you've already played it before"
Final Fantasy can't survive off of exploiting nostalgia with cheap spin-offs forever. Right now they need to focus on ramping up output and taking risks. If a risk doesn't pay off (see VIII and XIII) they can do something different next time.
The role of Final Fantasy fans is to stop assuming the past should dictate the future, and allow Square Enix to innovate. Otherwise Final Fantasy will end up like Assassin's Creed, tired and repetitive. "You can skip this year's entry because you've already played it before"
VIII paid off. How did it not? If you personally didn't like it that's fine, but it was a financial and critical success by all measures. XIII was shakier in critical reception and couldn't carry an audience into the sequels, but even that was sold copies.
FFXV really has too many world's shittiest side quests. It's like a proto-MMO level of bad.