People moved on to Dota/LoL for their PC time sink
This is at the essence of it. Not only those two games but the fantastic PC landscape in general.
People moved on to Dota/LoL for their PC time sink
Rösti;174156420 said:
Mike Morhaime said in the conference call that the next expansion will be tied to player feedback on Warlords of Draenor, and that we should be excited, in this aspect, for what they will show at gamescom.
WotLK was a great expansion and released after the Activision merge
Blizzard made WoD to be anti mmo, anti social, and having nothing to do. They did this shit. Content delivery system sucks, it's slow, and barely worth waiting for. Either the next expansion blows our balls off, or its done.
I'm really shocked d3 sold that many copies. What a soulless husk of a game.
Rösti;174156420 said:Mike Morhaime said in the conference call that the next expansion will be tied to player feedback on Warlords of Draenor, and that we should be excited, in this aspect, for what they will show at gamescom.
When did they actually say this?
Source: http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc"I wouldn't say no to ever doing an MMO again," Morhaime said. "But I can say that right now, that's not where we want to be spending our time."
don't tell me you are one of those that think D2 is better than D3 (specially after RoS) because it has more 'soul' and 'charm'. D3 blows D2 out of the water and it's not even funny, RoS has completely remade the game and it's by far the best loot-based action rpg in the market and probably of all time.
1: It's an old game, and there's only so much you can do by putting a new coat of paint on it.
2: The gaps between content patches in WoW are too long, and are often deliberately held back and released on dates when competing MMO's and their expansions launch. Content droughts are never a good thing, and costs subscribers.
3: The Gold/Token system may have changed the way people played the game. If so a dramatic change in subscriber numbers one way or the other may be the result. Hard to say without knowing exactly how many players use the Gold/Token system.
4: Being too reliant on expansions for content updates may be a bad business model, even if they do shorten the gap between expansions.
Rösti;174156420 said:
Mike Morhaime said in the conference call that the next expansion will be tied to player feedback on Warlords of Draenor, and that we should be excited, in this aspect, for what they will show at gamescom.
I think that if they get rid of garrisons, they would probably get at least 1 million subs back.
IMHO:
That thing is atrociously boring. Its time consuming and makes people stop exploring the world. They just stay at their garrisons, so you never see other players unless you're somewhere with an important quest or something similar.
Short version, its a chore. Thats a problem.
And thats for people that play with just one character, now imagine if you have to deal with multiple garrisons. Sheesh...
If they really don't wanna let that mechanic go, they should make them work like mounts and title, where one garrison is shared with all characters. Changing buildings shouldn't cost time nor gold, only upgrading them should.
I think that if they get rid of garrisons, they would probably get at least 1 million subs back.
IMHO:
That thing is atrociously boring. Its time consuming and makes people stop exploring the world. They just stay at their garrisons, so you never see other players unless you're somewhere with an important quest or something similar.
Short version, its a chore. Thats a problem.
And thats for people that play with just one character, now imagine if you have to deal with multiple garrisons. Sheesh...
If they really don't wanna let that mechanic go, they should make them work like mounts and title, where one garrison is shared with all characters. Changing buildings shouldn't cost time nor gold, only upgrading them should.
Patch 6.2 is the last patch until the next expansion. Basically, the game has received only one content patch for Warlords of Draenor. This looks utterly pathetic compared to Final Fantasy XIV.
The dropping subs are why WoW does expansions instead of new content. You make a ton of money in one go by selling it at full-game price.
They had 7m subscribers at launch and sold 3.3m copies of the game (@$50) in the first week and probably got to what, 5m? That's a shitload of fucking money for a game that is almost entirely just recycled assets or existing assets with new skins on them.
Rösti;174156420 said:
Mike Morhaime said in the conference call that the next expansion will be tied to player feedback on Warlords of Draenor, and that we should be excited, in this aspect, for what they will show at gamescom.
I expect a fifth raid difficulty.
D2 dickwhips RoS for atmosphere.
I miss legit 5 mans that had legs. I remember having so much fun jumping in with friends and running some 5 man, back in the day when they were challenging (ie early heroics). Now they seem disposable and Bliz doesn't want to invest the time in their production. I go way back far enough to remember how cool it was when Dire Maul was patched in. Good times..
I was initially interested in challenge modes, but the beat a timer bit isn't fun to me. I prefer strategic play that requires careful cc and such.
30 million copies of Diablo holy crap.... how is that possible?
atmosphere is cool for about 30 minutes when you are playing after that it's all gameplay! Gameplay wise D3 is much better than D2 I don't think anyone can even debate that.
Great news for current players.
Blizz gonna pull out all the stops and make the next expansion amazing
lol
atmosphere is cool for about 30 minutes when you are playing after that it's all gameplay! Gameplay wise D3 is much better than D2 I don't think anyone can even debate that.
You know what must be done, Blizzard.
Vanilla WoW remake. Graphics being the only thing touched.
When D3 has relevant PvP I'll say it's finally beyond debate. D2 was more impressive for the time than D3 is now, though.
As a huge fan of Diablo 3, yes, I can debate that. D2 is still king.
Whats interesting about various WoW communities is how they use sub losses as justifications on their opinions on the game and how it "should be".
For example the MMO Champion boards are largely PvEers, they think that the 6.2 patch and new raid arent good enough. That LFR is destroying raiding, that the nearly 5 million people who left since WoD came out are these raiders who found the game too easy and raids bland. Ive seen opinions like "WoW tokens will help bump the sub numbers!"
Then you head to Arena Junkies and they think the reason people are unsubbing in droves is because of how bad PVP is and how X is unbalanced because Y has Z etc.
Meanwhile the casual player cares of neither of these things, and does not have 2-3 million gold to buy tons of tokens to play WoW for free, they might have 30k gold at best. Taanan Jungle which was introduced in the latest patch means nothing to them, since they have no aspirations to join "real raiding" guilds, they do LFR 2-3 times and never bother again. And if Blizzard removed LFR to get people to join "real raiding guilds", these people would just quit and go play League or Witcher 3 or whatever.
The problem with WoW has always been the same, Blizzard develops largely PvE content for the raiding guilds in their patches, and tries each expansion to get more people into raiding, like going 40 to 25, to 10, to LFR, to Flex. They cannot accept that a big chunk of their playerbase simply does not want to raid.
And that was fine in Burning Crusade and Wrath of the Lich King when "World of Warcraft" was still a fresh game that brought in new players. But its 2015, how many people are confused as to what WoW is? How many players are like "WoW? Ive never heard of it, i should try it?"
Their customer base is largely current and former players. Who has been trained by now to know what their major patches include: largely raiding content, a few new quests and maybe a new PvP season. Its hard to get excited about that for the 53rd time. I personally have 2.3 million gold, but my friends do not. They have no use of tokens, they have no use of Taanan Jungle, they have no interest in joining a guild and having to show up to raid 3-5 times a week.
I dont know what the solution is, but its obvious that raiding cannot be your sole focus of every content patch. Hell, that was obvious in Classic.
atmosphere is cool for about 30 minutes when you are playing after that it's all gameplay! Gameplay wise D3 is much better than D2 I don't think anyone can even debate that.
I guess they really dropped the ball with WoD. This game legitimately needs daily quests and valor points to maintain player engagement. The WoD model really feels like the best one to me now, except for the completely unexciting -initial- 5 man loot.
Players need:
Reputations with at least a couple of power items.
Reasons to run 5 man content beyond their loot tables.
End game quest lines/zones.
Patch content that expands upon all of that.
There was only 1 major content patch in Wrath that didn't add a 5 man dungeon, the same patch that didn't launch with ANY of that, but 10 man ulduar was such a magical little dungeon that i guess people were satisfied regardless.
We need quest hubs in every .x patch, with a dungeon, and a reputation. Period.
Except for maybe a dozen masochistic lunatics, most people would probably make it one or two weeks tops before they realize how shit vanilla WoW was and they want to jump ship to something decidedly less dated. Then maybe they'll realize that it's not the game of vanilla WoW that they miss, it's the community that was around it.
Yeah.... I'm actually shocked that WoW is down to 5.6 million now. What a huge/fast drop.
"we have more delevopers working on WoW than ever before"
Again with this line.
How is it possible that with that many people working on WoW, only 2 patches with content got released in WoD. Tanaan jungle was supposed to be there at launch on got delayed for the last patch and then they had another raid and 2 new zones planned which also got scrapped. And that's stuff that we know didn't make it in, who knows how much stuff got cut behind the scenes.
If this is what happens when you have tons of people working on WoW then maybe they should put those people on another game.
Except for maybe a dozen masochistic lunatics, most people would probably make it one or two weeks tops before they realize how shit vanilla WoW was and they want to jump ship to something decidedly less dated. Then maybe they'll realize that it's not the game of vanilla WoW that they miss, it's the community that was around it.
Pandaria already started the chore. The farming was so tedious.
It was taking dailies to the next level.
I think the chore aspect is an issue that goes further than just garrisons. I played WoW when it first came out and loved it, but quests were a fucking chore. Everytime I got back in for a month or so, it started great, but the game just became a chore.
People I know that have been playing the game, typically come back for expansions, explore and complete the new content, raid a bit and then quit until the next big thing. They are bored with the game otherwise.