Are you using AP ammonition? Using HE on a battleship should be banned AP at close range, and 2-3 citadel shots and you can take a BS from half health to death in one salvo. I've done it a few times, always funny when they fire HE back at youIf I remember correctly Nagato got much better after the hull upgrade. Well, because of RNG I more or less stopped grinding with the Amagi. I hate it so much when a Cruiser shows me it's full broadside at ~10km, I place a perfect salvo and all I get is 2000 damage out of it.
Are you using AP ammonition? Using HE on a battleship should be banned AP at close range, and 2-3 citadel shots and you can take a BS from half health to death in one salvo. I've done it a few times, always funny when they fire HE back at you
I recently started with the American line en it was a revelation. Even the south carolina felt like packing a punch compared to the nagato. That, of course is mainly because of the shorter distances and those lovely smokestacks. In the end it feels much more satisfying to play.AP of course.
I had my good moments, too. I mean, Amagi is T8, I played BBs for some time now. But unlike with other ships it's 50% skill, and 50% praying that 1) RNG gives you more than 2k damage / salvo and 2) not every friggin shot of enemy cruisers adds a fire to your ship.
I just started playing WoWS and I love it. The problem is all the assholes online. For instance, just today some idiot just after start decided to broadside me and take below half health, then run into me so the enemy had a stationary target to fire at and kill me.
Is this common? Also the idiots in the chat that just cuss and call people names etc.
Anyone still playing this since it's released?
Stick with the Kiev, or suffer the pain of grinding past the Tashkent (trashkent) to get to the Udaloi and Khabarovsk which are both awesome. The Russian DD line is a bit two faced, though. Some are stealthy, others are not. Generally, they're gun boats at higher tiers and you use speed, range and wasd hacks to avoid incoming fire. Expect to the spotted at all times.I've been moving up in the Russian Destroyer line. They play more like gunships, as their torpedoes are ridiculously short ranged at 4KM. I'm currently up to the tier 7 kiev. It's huge, and basically a small cruiser.
Just recently I splurged and bought the premium French Battleship Dunkerque as well. Because all the main guns are mounted on 2 front turrets, it's a huge departure from regular BB play where you have to expose your broadside in order to bring all your guns to bear. Just yesterday I used it to go toe to toe with 3 enemy battleships. A Scharnhorst, a Colorado and a Kongo. Sank the Scharnhorst, got the Colorado down to about 2K HP before a destroyer ambushed and sank me. I probably would have sank the Kongo too if I'd survived, as most of his shots were bouncing.
I can't stop playing this game, yet.
The Khabarovsk is considered to be OP. I personally think thats only because all T10 BBs love to camp and snipe. Nevertheless, the Khabarovsk will be nerfed next patch, they'll reduce the firing range by 2km I think and the rof by a second or something.
The kebab is op because it can speed boost at 47 knots at 14 km range and set fire after fire without having to use AFT to extend the range of the guns. It's very hard to hit it at that range and speed, hence they are nerfing range so people are force to pick AFT of the fire chance, making its fire chance lower.
Gearing is up next I'm afraid.
Overpens aren't much, but if that yama overpens you from the front so the shell the length of the ships, the dmg is significantly higher. That's actually where AP is so nice against DDs. Otherwise, HE is the thing to use, but who cares to switch.What I don't get personally is the insane damage you do with your AP into BB broadsides. I will never understand the logic of a Yamato shell hitting my little dd for 2k damage (or whatever the overpen does) while I put 6-7k salvos into the BB in return. Every 4-5 seconds.
Anyway, I play mainly cruisers these days as I hate to be one of 5-6 dds per side. Thats just stupid. I still think they have to add a hard cap of maybe 4, better 3 dds per side.
The 2km Khaba nerf is quite brutal imo, it makes hitting the Khaba much easier now, at least that's my experience in test server heh.
They might nerf the Gearing torps, but otherwise I don't see what else it can and should be done with it considering how situational it is. Sure, it has 2.3s ROF with modules and skills, but it can't hit much past 8-9km. It's very slow for a DD already.
Overpens aren't much, but if that yama overpens you from the front so the shell the length of the ships, the dmg is significantly higher. That's actually where AP is so nice against DDs. Otherwise, HE is the thing to use, but who cares to switch.
I agree, but being in a radar+hydro cruiser when there's a lot of DDs can be quite fun.
Many Khaba drivers don't know how to use it, and that's double true on the test server when it's so easy to level up into one.
Stick with the Kiev, or suffer the pain of grinding past the Tashkent (trashkent) to get to the Udaloi and Khabarovsk which are both awesome. The Russian DD line is a bit two faced, though. Some are stealthy, others are not. Generally, they're gun boats at higher tiers and you use speed, range and wasd hacks to avoid incoming fire. Expect to the spotted at all times.
Even a bad ship can have a good match every now and then, but the Dunkerque is a really bad battleships, very lightly armored and any BB can pen it from the front. It has very few redeeming features. Generally to be avoided, spend the money on the Scharnhorst or Tipritz instead, both great premium battleships.
So far I've had 21 matches with the Kiev, and 5 wins. I fucking hate it, honestly.
I liked the Ognevoi, and did well in it. I don't know why I'm so bad in the Kiev or what's so different about it.
Warspite has been fixed, you say? Time to pull the old girl out of retirement!
Also; I just had a match with a Perth class British cruiser on the enemy team. Apparently the dude was testing it. Difficult to get cit pens with my Dunkerque. A lot of my shots were either overpens or bounces.
I ditched my Cleveland in preparation for the British cruiser line a while ago. So seeing the Perth in action makes me happy.
New maps.Guys, I've been gone for at least 6 months, but probably much longer. What's the biggest changes since the official release? Is it worth getting back into right now?
New maps.
Lots of rebalancing. Many ships (mostly destroyers) have been hit with nerfs
German cruisers and Battleships have arrived
British Cruisers are about to be released
First French ship (premium) has been released
Season 2 of ranked battles is about to begin.
How have DDs been nerfed?
So if they're not able to effectively launch torps from outside detection range, what role are the DDs meant to play now?
Just scouting and capping?
I have to say, after a few days with the Dunkerque, this ship is awesome. It requires a completely different play style than a regular battleship but I love it.
Right!? It's crap on paper, but somehow it's amazing to play!
I've been taking it into ranked battles. Starting from the bottom, and I can tell. Stuck in matches with BB captains spending their damage control at the first whiff of fire. Great for me when I'm spamming HE in my Dunk. Not so great when I see the same from my own team mates. Speccing against fire in my Dunk has been invaluable.
Also; very few people in the low tiers of ranked seem to understand the concept of armour angling. I found myself facing off against another Dunkerque, both bow on and within 7KM. Needless to say every AP round was just bouncing off of both of us. So I switched to HE to start fires, and subsequently got yelled at by my team.
Everybody told me the Sims is a bad DD, shit torps and whatnot.
It may be my favourite ship in the game, so much fun. Knife fighter, DD killer, I love it. No other of my ships beats it average xp wise I think, even with the recent patch nerfing xp into the ground.
In the previous "Torps or GTFO" DD meta it was indeed a shit vessel. Now that WG has properly established the different DD styles and balanced them it shines at what it does, which is what you said, close range brawler, eating other DDs for breakfast and deleting bbs with torp ambushes. It's also a good little credits making machine and a favourite for XXX thousand hits mission, along with the Atlanta.
Starting from Tier II, each ship in this branch will brandish 152 mm main guns. On one hand, this means that these guns have a high firing rate. On the other hand, their ballistic properties and penetration will not be top notch and the maximum AP/HE shell damage will be low.
- All ships in this branch will only have AP shells. However, these shells will boast excellent ricochet angles and low fuse arming delay times, which will significantly decrease the number of ricochets and overpenetrating hits.
- Their engines have great dynamic properties. They provide good acceleration and they lose less speed when turning.
- Starting from Tier III, all ships in this branch feature torpedo tubes with decent characteristics: torpedo ranges, speeds and damage make these torpedo tubes not just an auxiliary armament but a weapon that performs just as well as the ships' main batteries.
- Moreover, torpedoes can be launched from these torpedo tubes one by one, which provides new tactical opportunities because players will be able to set the trajectory of each individual torpedo when launching.
- The cruisers have average or relatively low speed, but boast excellent manoeuvrability.
- Their hulls lack heavy armour protection and have a relatively high beam. In contrast to their peers, this results in fewer overpenetrating hits (which deal minimal damage) received from large-calibre shells at close ranges.
- The ships have relatively compact dimensions and low detectability.
- The Defensive AA Fire consumable is not available on the ships in this branch. The basic effectiveness of these ships' AA defenses is low (with the exception of Tier IX - X ships equipped with powerful dual-purpose guns that have a long firing range).
- The Smoke Generator consumable is available for the ships in this branch from from Tier V onwards.
- The Surveillance Radar consumable is available from Tier VIII onwards, and it can be used in place of the Smoke Generator consumable.
- The Repair Party consumable is available from Tier III onwards. Its effectiveness exceeds that of ordinary consumables from Tier VIII it becomes much more efficient comparing to ordinary cruiser consumable.
One of these things is not like the others...