Reveal interview + Gameplay: https://www.youtube.com/watch?v=T0uq8hbrlbs
Screens:
http://www.gamereactor.eu/previews/332763/Worms+WMD/
tl;dr info:The new game from Team 17 is called Worms WMD (acronym for Weapons of Mass Destruction ), plain and simple. With their latest offering the studio is trying to channel the spirit of Worms: Armageddon, with that entry in the long-running series (it's twenty years old now!) identified as a genuine highlight and fan favourite worth drawing from.
- full on 2D
- new hand-drawn assets (drawing inspiration from anarchic cartoon characters like Ren & Stimpy)
- heavily influenced by W:A
- classic ninja-rope (8:52 in the video)
- driveable vehicles and turrets added on the map - "We didn't want the vehicles to necessarily be a fore[gone] conclusion, as in, you get into the tank, you've won the game," Carthew explained. "It fires a barrage of shells, it's quite hard to concentrate the tank's fire. There's an element of skill involved. Sometimes it makes more sense to use one of the game's existing weapons, so we're keeping that balance of strategy in the game."
- enterable buildings - "They act like mini-fortresses," the man from Team 17 explained. "So again it's an area of the landscape that I'd say plays to the strategic strengths of the game. If you get inside a building, your worms that are inside the building are hidden from view to everybody outside the building."
- rewritted produral map generatios to work with new artyle
Screens:
http://www.gamereactor.eu/previews/332763/Worms+WMD/