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Worst expansion pack or DLC campaign for a good game?

Maledict

Member
May I ask: How much of of the difficutly ease was due to being able to select Persona abilities? I haven't played Golden, only the original, and I can imagine being able to select abilities breaks the game hard if you know what to select.

That shouldn't change the difficulty at all. You couldn't select anything you couldn't roll in the original anyways, so all that selecting did was remove the inconvenience of having to exit the fusion menu and then re-enter it to reset the random abilities.
 
Call of duty united offensive. It was weird and it sucked. It strangely added vehicles to multiplayer and sprinting which felt out of place at the time since they weren't a part of the first multiplayer. It gave me a new hatred for I believe what is known nowadays as treyarch

Yep. Played it for about an hour tops then dumped it. Got sick of the "You have been shot for desertion" bullshit for daring to check for loot behind a building or off the side of a road. Talk about signs of things to come.

The only good thing about it was the Tiger Town multiplayer map
 
May I ask: How much of of the difficutly ease was due to being able to select Persona abilities? I haven't played Golden, only the original, and I can imagine being able to select abilities breaks the game hard if you know what to select.
Haven't played the original, but seeing as people in that one essentially reset the game until their fusion had the skills they wanted, I can't imagine that in particular making it that much easier. Other things though, sure.
 
Not a great game imo but the arkham knight pass was terrible, the only good things were the final dlc missions otherwise you had way too many skins and race tracks for the batmobile no one asked for
 

KJRS_1993

Member
My vote that comes to mind recently would definitely be Destiny: The Dark Below.

The campaign was three, ten minute story missions long. The raid on hard mode was buggy, filled with overpowered enemies that took ages to kill, and the last boss was painfully, painfully unfun.

Undoubtedly the low point of Destiny. Fortunately, House of Wolves which came after picked things back up quite nicely.
 

Atolm

Member
May I ask: How much of of the difficutly ease was due to being able to select Persona abilities? I haven't played Golden, only the original, and I can imagine being able to select abilities breaks the game hard if you know what to select.

Yeah. The gane wasn't designed around selecting the skills to inherit, and it shows.
 
Totally unpopular opinion because I know GAF is in love with FFXIV, but Heavensward.

Story was the only good thing about it. New jobs like Machinist or AST were useless for a long time, others like BRD were destroyed, the raiding scene was pretty much killed for the whole expansion with A3S...

Crafting and gathering also became an even bigger grind with the Scrips system. Yoshida said he wanted us to specialise in just 3 crafters. Lies. In the end you needed them all again, but gearing them was a huge sink of money at the time to the point that very few of those that did so managed to turn a profit.

They replaced the lovingly crafted, small areas with ginormous flying zones devoid of any charm or personality that made the maps feel empty. People stopped going to Fates just because how long it took to go from one to another.

Personally I know quite a few people that stopped raiding, crafting or playing altogether because of those changes.



...I actually came to say, "Heavensward" here

The main scenario was great but that's about the only thing. I did like some of the Savage raids, but the way Alexander started was very banal, with stupid fights designed like mega-bosses fit for a single player RPG instead of 8-man efforts.

I hope that Stormblood brings the flair that made FF14 great back again, because HW almost killed it for me.
 

aristotle

Member
Didn't Saboteur introduce a £5 DLC to add nipples to some dancers? I never played the game but surely i do remember the noise coming from such horseshit

Not true. All new games came with a code. That $5 unlock code was for used games. It's how they decided to make a slight profit off of the used games market. Clever if you ask me and more companies should do things like that, instead of complaining about the used games market.
 
Explain. I haven't played them but I'd love to hear an opinion about them.

I'm probably going to be in the minority, at least with Ringed City. Ashes was way too short and the enemies and loot were lackluster. It wasn't bad but it wasn't good. It had 1 good boss tho. I... didn't like Ringed City at all. I think it's legitimately bad. It has some of the worst tropes of the series repeated. Lots of swamp areas, other areas are extremely tight and constrained but plagued with very large enemies. There's an enemy (no spoilers) that's been patched to be less horse shit but when I played it it was horse shit so I'm still gonna bitch about it lol. I will give RC that it has one of the best bosses in the series but it also has one of the worst... and I mean that boss encapsulates a lot of the worst aspects of the series. It's almost like they wanted to remind us of the bad parts of the series as well before sending it off.
 

Ashilyn

Member
I'll always stick by Burial At Sea for BioShock Infinite as my least favourite expansion for a game I loved. The first part was actually a blast, and to be honest the gameplay of the second part was more fun than anything else in the game. But the story of the whole thing, particularly that ending, left the sourest taste in my mouth. Booker and Elisabeth deserved a better send off than that, and so did BioShock as a whole, not some needless twist ending that seemed like it existed just because. It added literally nothing to either Infinite or the original BioShock.
 

khaaan

Member
Probably an unpopular opinion, but...
The Last of Us: Left Behind DLC

lol, I didn't like it either but it was still a quality product. Comparing that to horse armor or paid endings is selling it a little short. To me the bigger offender from The Last of Us is that they were advertising the making of documentary for the season pass only to drop it onto YouTube for free shortly after. I'm glad people got to see it and I'm sure if it wasn't available there those who really wanted it would have found a pirate link, but it really devalued the package for me.
 
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