Entirety of Sonic 06, but particularly these. These frustrated the hell out of me as a kid. But now they don't look so bad.
Also, game was horrible but I miss the art style.
I haven't played much of RE6, but I remember this part. Everyone in our group was trying to figure out how to do this QTE exactly and Leon just couldn't get further. The one who got it was my little sister
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Final Fantasy XIII-2 - Academia 500 AF
Most of the previous areas in that game were absolutely enjoyable to walk through or to explore, and then, towards the end of the game, you get this one.
It's basically a huge puzzle where you had to align rotating blocks to form pathways via switches and it takes ages getting somewhere. What an awful area, coming from Academia 4XX, which is one of the best of the whole game.
Come to think about it, I haven't played many games that really have awful sections otherwise. I remember more of them in past gens (like the last level in Mark of Kri or Mz.Ruby in Sly Cooper 1). Or I was very lucky with my games this gen.
I love Dark Souls but definitely Lost Izalith.
I still have AC3 in the plastic wrap (came with my PS3 slim bundle). Just haven't talked myself into opening it yet. The handholding and trial-and-error gameplay elements just.... gah.Oh dear. I had no idea to what depths Assassin's Creed had really sunk....
If I wasn't already out after Brotherhood (tried 15 mins of Revelations and 2h of AC3) that would have killed it for me.
God of War 1 - Underworld
Climbing these stupid fucking spinning blades
edit- Ah it's not from this gen, reading skills are bad
Bungie felt that after giving players one of the best Halo levels ever, they had to deliver the worst ever to make up for it. Only explanation I can think of.Cortana - Halo 3
Everything looks the same. Turret Forms. Game play interruptions. Turret forms. Narrow corridors. Turret forms.Really? Library always felt so bland. Cortana art wise is a masterpiece and the best level in Halo 3.
Master Chiefs trek through High Charity to save Cortana really stood out to me as a highlight of gaming. Very 'Sleeping Beauty' inspired if you think about it.
Sure shooting the flood can be a tad annoying at times (And overwhelming) but I think the story, art, music and emotion of that level REALLY made it stand out as one of my all time favorite levels in gaming.
But then again I'm also a die hard Halo fan, take that as you will.
This reminds me: Academia 400 AF is the worst. HAVE FUN GETTING ATTACKED ALL THE STEPS.
What, you don't like following someone for 20 minutes and then going through a chase scene where you barely do anything?
Going Hunting - Battlefield 3
Any overlong turret section.
God of War 1 - Underworld
Climbing these stupid fucking spinning blades
edit- Ah it's not from this gen, reading skills are bad
Are there anything worthwhile to the battlefield 3 campaign though? All I remember is screen flashing "RETURN TO COMBAT AREA" if I went ten inches in the wrong direction.Going Hunting - Battlefield 3
Desert Walk in Uncharted 3
I can't even comprehend what they were thinking when Naughty Dog put what must be 10 to 15 minutes of a linear slow walk section. It's the small linear walk segments that grate in games like Gears of War to the infinite power, on top of being ridiculously unbelievable even for the campy Uncharted-type story.
Are there anything worthwhile to the battlefield 3 campaign though? All I remember is screen flashing "RETURN TO COMBAT AREA" if I went ten inches in the wrong direction.
Da Fuck!?!?
I loved that chase scene OP.
What doesn't make sense? The shooting sections are bad, bad, bad, and I don't know anyone personally that disagrees. They are easily the weakest sections of all 4 of these games.wat...
If there is a videogame designer hell, the people who designed that should be made to physically do it.
The two shit parts in Academia in FFXIII, Bed of Chaos in Dark Souls, microwave hall in MGS4
You would have preferred a cutscene?Not really, the only level I really enjoyed was the Paris one. But the jet mission is an extra mile of worthless.
It has barely any gameplay and it drags for too long. Is a perfect example of visuals over substance.
On that note, that mach speed section in the fire city was the worst. So much bullshit and then that. Uuuugh.
This reminds me: Academia 400 AF is the worst. HAVE FUN GETTING ATTACKED ALL THE STEPS.
You would have preferred a cutscene?
*Complains about something not being interactive enough and instead wants something that is completely passive*Yes.
Or something better designed.
Satisfying when won though.The final battle in Killzone 2. Rage inducing.
The 'Microwave Corridor' in MGS4 ...
As much as I love the Shadow Moses act in MGS4 for nostalgia reasons, the actual gameplay is so goddamn annoying because of the dwarf gekkos