How do the analog triggers work in GX? I've beaten everything on Master and honestly just press the triggers down all the way when I lean, drift or quick turn. Didn't know that pressing them to different degrees had an effect.
quoting myself from earlier in the thread:
F-Zero GX also used the full analog range (same as melee), but not just for a particular mechanic (like melee's shield), the whole game was build around it.
Each time you pressed one of the triggers in GX (and you were constantly doing so), it had an effect on the ship, how much, depended on how further down you were pressing the trigger/s.
Without analog triggers, we would have the triggers as a digital input only (as if, each time you pressed one trigger in the original GX, you could only press it all the way down). All the sensibility of the analog triggers would be lost.
Testing that pressing the triggers to different degrees has a different effect on your ship, is very easy to test.
You can obviously test it with any ship on any track, i'd recommed just picking the blue falcon and going to Mute City: Sonic Oval.
With the following tests, we won't use the analog stick, as we just want to test the analog triggers and see the effect that they have on the ship.
Center your ship on the track, make sure you're going perfectly straight, and, once you are, don't touch the analog stick at all. Hold just one of the triggers as slightly as possible, your ship should start moving very slightly into that direction. Now, if you put your ship back on the center of the track, but this time hold the trigger all the way down, you should see a noticeable difference (as, the second time, your ship should reach the rail of the track quicker).
Now try this. Put your ship back on the center of the track, and hold both triggers to the same degree. One trigger shoud cancel the other, so your ship will remain in place. However, if you press one of the triggers even a bit further down that the other, your ship will move into that direction instead.
You said in your post that you quick turn (so you're aware of it, and you know how to do it). There's two quick turning methods but, if every time you're pressing a trigger, you're doing so all the way down, one of the methods is significantly better than the other. So there's one method that you shouldn't use.