SolidSnakex
Member
Lowest common denominator.
When designing for multiplatform you have to make sure the game can run on all platforms. Which means it will be designed and built for the least powerful system first and foremost. Then ported up.
A great example for this gen is Skyrim. Built for the 360 first then ported up to the PS3, which ran like hot garbage.
That's actually not what's happening now. They're starting from high end PC's and then being ported down. Square is even doing that with FFXV, which doesn't even have a PC version officially announced. So, having hardware closer to that high end PC is going to be very beneficial to that version of the game.