Would you be able to post a change or upgrade list?
I'll have more details in my eventual press release, but the just of it...
The XBLIG gets the new graphics the iOS and WP7 versions got.
1 brand new wave (it's like the Bees iOS wave).
9 modified waves... they vary in how different they are. In playing through the game, I felt the early waves in the first Hypership weren't as strong as the later ones. Thus Wave 1 is pretty much all new, wave two has several significant changes, wave 9 is pretty close to the original. Ultimately I wanted to make the BEST version of these levels so I didn't change what wasn't broken. Some rarely occurring elements now occur more often.. space bees are more frequent as are the direction change circle enemies (henceforth known as Bastards).
I tweaked the ship speed some (initial level speed and also how fast you can move around the level). I believe it will make the game more accessible.
One new in game song (it's the one you hear in the video) that cycles in while playing. The more I hear it, the more I really dig the new song.
While maybe a downgrade, I killed online high scores (not so much killed as didn't upgrade... Hypership was XNA 3.5, we can only submit XNA 4 games now and updating it would have been significant). Online scores don't work on XBLIG. I'm not putting the effort in developing and testing them when they will likely be unusable in a month. I actually note this in game too... it's my private little soap box. I'll never do online scores again until I have either official leader boards or access to do my own client / server system (which is what I did for the WP7 version).
I think the game plays a little more smoothly than the original Hypership, especially with multiple players.
The in-game UI looks a TON better. It looks almost professional.
Added a bunch of new load screen text. Loading should be faster too (though I haven't compared it).
Particle effects are bigger and more obvious than before.
Ok... so maybe my presser won't be that detailed
I still have time for some quick changes so send your ideas my way. I play to put this into peer review by Sunday night at the latest. It's mostly done now, I just want to test some more with 4 players and do a couple more level tweaks (mainly powerup placement).