10%??
that's fucking insulting.
50% and we will talk.
It's not like I can scratch the disk is it.
Say you buy the game for $34.50 digital.....10% = $3.45.
Lmao... better than $0 that's true.
10%??
that's fucking insulting.
50% and we will talk.
It's not like I can scratch the disk is it.
Is that so...please proceed to enlighten anyone here how an auction system or simple buy-it now marketplace (or both) is worse than a proposed fixed bread crumb of 10% (of initial purchase price - with no competition) a better alternative? Not to mention, "the end of gaming"...
If you scare me more I'll believe you....
Say you buy the game for $34.50 digital.....10% = $3.45.
Lmao... better than $0 that's true.
I haven't had to say this in a while but Fuck Off, Microsoft.
The new slant MS is taking is a shit show frankly.
10%??
that's fucking insulting.
50% and we will talk.
It's not like I can scratch the disk is it.
50% is absurd. That's basically making your games half price since almost everyone would just trade it back in once they're done.
As opposed to the infinitely pro-consumer stance of no digital trade-ins at all by everyone else? C'mon.
So being offered pittance is ok with you? Enjoy.
An option for $1+ is more useful to me than $0, yes.
So being offered pittance is ok with you? Enjoy.
Get used to taking shit deals then. You're enabling them.
They already do thatOP how about a program where instead of asking you to surrender access to your digital games in exchange for credit, they recognize that you bought digital instead of retail and provide a reward credit?
ok imagine this scenario. Battlefield comes out only 1000 copies sell. Everyone now waits for for the user to put their digital copy for sale on the market place. According to you devs and microsoft should get 10% of whats sold on our end. How many copies would they have to sell to make money to survive. You don't know what the market will buy it at. Imagine people only paid about 5-10$ a game. Companies would go bankrupt.
Your comparing ebay to a gaming marketplace, not realizing ebay doesn't make anything (physical or digital) whatever they earn is profit to reinvest into the platform. They don't pay anyone to manufacture or produce anything.
Ebay is a platform, you want to dictate what devs and microsoft will make with your idea.
Steam refund has set a standard of 100% return within 2 weeks and 2 hours of gameplay. Microsoft should be looking to match that and then offer less as time goes on with it stopping at 10%.
I wouldn't trade in any of my games at any percentage but this is the system I'd like to see.
Allowing us to sell licenses to other users would be a good deal though. I would jump all over that.
Umm... you misunderstood and that's really not my fault. We're talking about the re-sale market of digital licenses, NOT the new game sales market (digitial in this case).
So that throws your rant out the window. Now since you've used eBay as your loud claim suggest, I am really not sure how you avoided picking up the difference in such but no matter. You should know that:
#1
As you stated, instead of eBay, it would be Microsoft proving a platform for owners of digital licenses to resell the right of those licenses into others.
#2
The cost of using that platform will be a fee on final purchase price, usually a percentage, which, could be anywhere between a reasonable amount: 10% ish or more and it could and could not include a smaller pie cut for publishers.
#3
It would operate mostly under the rules of any auction. Set a minimum price for the resale of a digital license on the marketplace...buyers bid. At the end of the bidding period, the buyer that bid the most wins the auction and that license is transferred over (the right to use the license) to another consumer.
A simple Buy-it Now is just a fixed price, even simpler. A seller sets a fixed price. If a buyer is willing to buy a game for that price, the transaction occurs.
There is no such thing as the end of the world.
As for the fear mongering. Pretty sure if you sell only 1k copies of games these days you're in trouble unless the budget is pretty low. That didn't stop the industry from growing when digital carts were made (and allowed to be sold anyway possible), nor will it stop the industry today.
Why not let people sell their digital games to other people for whatever someone was willing to pay?
10% is a lot of money for something they can't exactly resell, and cuts into their margins quite a bit. I find it rather generous, considering the thought of selling back digital goods is outright silly.
I know the thought is that it might spur you to spend more money in their store than you would have done anyway, and 10% lines up with with the best guess of what would maximize the extra net value -- or at least, that's what I would hope. At any rate, I wouldn't hold out out hope for more. It's basically a discount system that you control the timing of (so you're not tied to when a digital sale might happen), but with rather prickly strings attached (removes access to games you already own).
50% makes no fucking sense. On a $60 game, MS would be making zero dollars after the sellback and actually be paying you to delete your own game at that point.
I don't think people are thinking about this rationally.
Hell no. 50% minimum. 90% if it's within the first two days.
this, for say 5$ or 6$, is it even worth the trouble of going through your library.I think at least 20%. What's the point at 10%?
10% is a lot of money for something they can't exactly resell, and cuts into their margins quite a bit. I find it rather generous, considering the thought of selling back digital goods is outright silly.
I know the thought is that it might spur you to spend more money in their store than you would have done anyway, and 10% lines up with with the best guess of what would maximize the extra net value -- or at least, that's what I would hope. At any rate, I wouldn't hold out out hope for more. It's basically a discount system that you control the timing of (so you're not tied to when a digital sale might happen), but with rather prickly strings attached (removes access to games you already own).
I know the 90% is an impossibilityGood luck with that.
Give them a cut as well, why not? After that, what do I care? As a consumer, this would be a great deal for me. And it's nothing more than just matching what I can already do with physical games, except they can actually cut publishers in on this so it works out better for them and actually makes an all digital console appealing instead of a nightmare.And if they did something like that, almost every developer that has ever released a game on XB1 would be furious.