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XSEED update on Legend of Heroes: Trails in the Sky Second Chapter

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They need to find a good way to nitro up the sales for the first game.

Throw it on psn is step 1 if it's not up there already. Maybe a sale for $15 or so?


I remember writing a bit about this on GB in august

Been hearing a lot about Xenoblade being the jrpg of this generation (started it, pretty rad), but man I do wish more jrpg fans would check out Legend of Heroes: Trials in the sky on psp.

Easily the best 'classic jrpg' of this generation with modern systems that pretty much reduces frustration to pretty much nothing. It might be the only jrpg that I haven't found anything worth complaining about.

- plot is simple, almost episodic with a main story going on in the background. nothing Xenogears deep. More focused on the character growth. Superb localization makes the pretty high word count game, pretty enjoyable. Characters fit molds, but they do them well and nothing facepalm silly. It also does it at a pretty reasonable pace that helps you learn about the world rather than most games that go full speed at the beginning in which players are overwelmed with lore and what not.

- simple combat system. It utilizes orbs that place on a grid (kinda like ff7). simple yet effective. Nothing is permanent so those can be rearranged whenever, and however. Monsters on the field and are easily avoidable. You get orbs early on that show them on the minimap and eventually allow you to 'phase' through them like nightwalker and avoid them all together.

- Best feature ever. An all purpose journal that you can popup with a short cut (triangle left I think). Got info on all the systems (different combinations of orbs leads to different spells, this book tells you pretty much all the spells in the game, no bullshit). All the abbreviations for stats and what they mean, detailed journal entries on all quests and objectives and what not and the usual monster book. Don't need to go to gamefaqs for a guide about the systems and what not. All rpgs need this.

- exp curves all around. Game doesn't like grinding, so if level too high, exp is shit. If level is too low, exp is insane.

- If you 'game over', you can restart the battle right there. No restart from save bs.

- an toggle able option that allows you to 'ninja gaiden' a battle if you die. ie: lower the difficulty. Doesn't even taunt you about it!

- A truly engaging world imo. npcs have an insane amount of dialogue (localizing nightmare I'd imagine). Pretty much any 'event' that transpires leads to entirely new dialogue from all the npcs in town. Heck if you help out npc 'john' in town A, he might appear in town C and react to your help.

- Pretty much 95% of all the sidequests are on a bulletin board in each town. Some are kill miniboss quests, some are 'detective' style investigation quests. Good amount to help build the world. And easily accessible.

- Dungeons are surprisingly 'simple' in layout and with no random battles, no frustration.

So if you enjoyed jrpgs in the past and are tired of all the bs that's going on this generation or so. I implore you to check this out. Been good vibe all around I think. I can see why this series is the 'top rpg' in japan these days.

Re reading this definitely makes me wanna play it again sometime ;/
 

DiscoJer

Member
SpaceDrake said:
and the biggest problem of all is that the manufacturing costs for the games, for any flavor of DS, are absolutely, completely mad.

<snip>

And the Vita is using the same kind of solid-state memory cards. This will end well.

I'm glad someone with some authority has pointed this out - people constantly bitch about UMDs, but people overlook that Sony picked it for a reason - optical media is cheap as heck.

I think that is the one mistake Sony made with the Vita - if they could have included an optical drive (including backward compatibility), then allow games to install to internal memory, it would have been the best of both worlds.
 

Shouta

Member
Sqorgar said:
Did you ever play Albert Odyssey Gaiden? I don't think they even bothered to look at the original script. And which game was the one with the anallingus reference?

You obviously haven't played anything from WD during the PSX and PS2 era. Most of their games are very well done from that time. Arc The Lad, Alundra, the PSX Lunars, and Growlanser II & III are great. There are certainly a few things here and there that are questionable but nothing compared to their Saturn era efforts.

AOG (which is a mega-boring game compared to AOI and II) and MKR were absolutely their worst localization efforts. As I recall, AOG wasn't even really written by Vic either but my memory is a little fuzzy.
 

wyrdwad

XSEED Localization Specialist
Trails 1's got around 1.5 million characters. Still two and a half times as much text as Final Fantasy XII.
 

Shouta

Member
To be fair, FFXII isn't exactly the most wordy or texty game considering the story.

Very text\story intensive JRPGs having more than a million wouldn't surprise. The Growlanser games have a lot of text including descriptions and the like.
 

GhaleonQ

Member
Macstorm said:
Gun shy is the best description. The first game didn't do great isn't always the best indicator on how the second one might do. For some games, yes, others not always. The US never has fallen in love with the PSP outside of us RPG fans, though. So sad.

I'd like to see speculative research after the Xbox release, at least. They could use some projects that aren't tomes, you know?
 

cj_iwakura

Member
Shouta said:
You obviously haven't played anything from WD during the PSX and PS2 era. Most of their games are very well done from that time. Arc The Lad, Alundra, the PSX Lunars, and Growlanser II & III are great. There are certainly a few things here and there that are questionable but nothing compared to their Saturn era efforts.

AOG (which is a mega-boring game compared to AOI and II) and MKR were absolutely their worst localization efforts. As I recall, AOG wasn't even really written by Vic either but my memory is a little fuzzy.

Not sure why you say that, but I just replayed MKR over the summer, and I loved the writing.


Also, Persona 2(IS&EP) have some pretty crazy NPC dialogue. Changes after every event, in every district, with every member of your party having something to say about it.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Does Trails 3 have less text than TitS 1 and 2?

So yeah, I'm guessing the Ys games are easier to localize since they have definitely less text (not to mention they're short games too except for Ys 7) and they're more "known" than LoH overseas?
 

wyrdwad

XSEED Localization Specialist
Trails 3 has more text than Trails 1, but less than Trails 2. If I recall correctly, it's around 1.8 million.

And yeah, the Ys games are infinitely easier and quicker to localize in every regard.
 

Shouta

Member
cj_iwakura said:
Not sure why you say that, but I just replayed MKR over the summer, and I loved the writing.

MKR was the other major offender of putting inappropriate jokes in places they shouldn't. I recall seeing a bunch in MKR but I don't remember what they were though. Most other WD RPGs keep the jokes out of the main story, usually limiting it to NPCs or really boring characters that are there as a checkpoint but ultimately not that important to the story. The writing outside of the jokes in MKR is pretty good though.
 

Eusis

Member
Wonder where Zero/Ao stand on text. Sounds like Zero's supposed to be as big of a game as Trails in the Sky 2, but they used better compression techniques to get it on one UMD.
 

vall03

Member
Eusis said:
Wonder where Zero/Ao stand on text. Sounds like Zero's supposed to be as big of a game as Trails in the Sky 2, but they used better compression techniques to get it on one UMD.
I'm not sure about this but I seen/read/heard (I can't remember where though) that Ao > Zero, don't know the comparisons with any of the Sora games though...
 
DiscoJer said:
I'm glad someone with some authority has pointed this out - people constantly bitch about UMDs, but people overlook that Sony picked it for a reason - optical media is cheap as heck.

I think that is the one mistake Sony made with the Vita - if they could have included an optical drive (including backward compatibility), then allow games to install to internal memory, it would have been the best of both worlds.

Well, keep in mind that the woodchipper bit and a few other things were meant to be a little silly/satirical, though my real criticisms of the DS family are still quite serious, with the cost of pressing/manufacturing being by far the sharpest - the margins on most DS games really are gut-clenching, and if you over-produce in any significant way and are made to buy back inventory by retailers, Almighty help you.

That's why we won't see stuff like RGC2 - it simply won't ever sell enough to justify a big print run (tragic as that may be), and given how few it'll sell, it can't possibly hope to make back the upfronts/staff costs/etc involved in actually bringing it outside of Japan.

EDIT: Oh, and of course the issue with an optical drive is that it'll never, ever be as rugged/dependable as a SS card reader. I understand the technical reasons they went for a card reader in the Vita, but it presents a whole new series of issues. This is really getting into a heavy derail, though.

Eusis said:
Wonder where Zero/Ao stand on text. Sounds like Zero's supposed to be as big of a game as Trails in the Sky 2, but they used better compression techniques to get it on one UMD.

They're both roughly the size of SC, if I understand right. The Crossbell games have fewer "acts" compared to SC (which has ten discreet major story sections, if you count the prologue), but each act is quite a bit longer than a comparative one in SC.
 

Eusis

Member
Uhhh, good thing the first is being ported to the Vita and the second... PROBABLY would be if it meant international release then. It's cloudy enough for SC (obviously), but I think any hope for those coming on the PSP actually goes into the negatives with that information.
 
hosannainexcelsis said:
Let's be fair here.

We're being fair now? Okay, let's be fair.

XSeed's response to the criticism of their stringing along of fans on this issue is that they're plugging away on an expensive and huge localization for SC despite having no solid clue where, when, or even whether they will release it. Much like the infamous "100k" number for RGC, this sort of thing makes it a lot harder to believe that there's any coherent logic behind these decisions.

Famassu said:
2) XSeed is a small company.

Which is, y'know, why they might've wanted to think about it a bit longer before deciding to go ahead with a three-game license on a rapidly-dying system that would likely tank the series in the US forever if they botched it.
 

Famassu

Member
charlequin said:
Which is, y'know, why they might've wanted to think about it a bit longer before deciding to go ahead with a three-game license on a rapidly-dying system that would likely tank the series in the US forever if they botched it.
Since when has ambition been considered a bad thing?

And if it wasn't for XSeed, the series wouldn't have had any chance in the first place anywhere outside Japan, since no one else has been willing to touch the series. I'm really glad I got to play TitS FC, even if I never get to play the sequels.
 

daffy

Banned
who else was gonna do this but XSEED ? Were there publishers fighting over rights to this series or something ?
 
Famassu said:
Since when has ambition been considered a bad thing?

Err... when you fail entirely in achieving that ambition? I mean, durr, right?

And if it wasn't for XSeed, the series wouldn't have had any chance in the first place anywhere outside Japan, since no one else has been willing to touch the series.

While this is true, that doesn't mean they approached it in a sensible way. Maybe they should've pursued rights to localize the PC versions (which would have no ticking-clock platform issues like they're seeing on PSP.) Maybe they should've pushed for Vita conversions and started releasing the series early on in that new platform's life. Or, frankly, maybe the best plan would've been to skip Trails entirely and start with Zero on Vita. What I'd want to see here is some evidence of an actual plan rather than a decision that seemed like a good idea at the time but for which there was never any real chance at follow-through.
 

wyrdwad

XSEED Localization Specialist
While I intend to mostly heed the advice of those telling me to stay out of this topic, I do want to comment on this very quickly before I do.

We do have a plan, and have had one since the beginning. Don't underestimate us! We've still got a few aces up our sleeves. The only reason this topic (and the Siliconera interview answer it's based off of) exist is because said aces aren't 100% guarantees of anything. This sort of project is a risk, pure and simple -- always has been, always will be, no matter who works on it or how. But with great risk comes the possibility of great reward (even if there are initial setbacks)... and despite all the naysaying and negativity in this thread, rest assured, we didn't just jump into this deal blindly or anything. We knew the risks going into it, we have a plan B (and C, and D), and we're fully aware of the possible ways of making this work.

We may be crazy, but we're not stupid. We're just bracing ourselves for the very real (if mildly unlikely) possibility of a future impact, that's all -- so that if things DO start crumbling around us, we're able to make sure we don't end up dead under the rubble.

In other words, we're being cautious, but still proceeding ahead according to plan.
 

shintoki

sparkle this bitch
charlequin said:
While this is true, that doesn't mean they approached it in a sensible way. Maybe they should've pursued rights to localize the PC versions (which would have no ticking-clock platform issues like they're seeing on PSP.) Maybe they should've pushed for Vita conversions and started releasing the series early on in that new platform's life. Or, frankly, maybe the best plan would've been to skip Trails entirely and start with Zero on Vita. What I'd want to see here is some evidence of an actual plan rather than a decision that seemed like a good idea at the time but for which there was never any real chance at follow-through.
PC seems ideal for these titles in the Western market. Specs aren't demanding, zero retail space required, almost every JRPG fan probably has a PC, and larger profit margins. They have to conform to platform makers requirements either and they can hit larger area of markets cheaply. It seems like they are still looking at the PS1/PS2 era, rather than current market trends.
 

Famassu

Member
charlequin said:
Err... when you fail entirely in achieving that ambition? I mean, durr, right?
First of all, they haven't failed (yet). They are still proceeding with Second Chapter, at least.

Second, it's better to have tried and failed than to not have tried at all (cliched, I know, but true even in these kind of cases).
 

wyrdwad

XSEED Localization Specialist
Oh, believe me, we *have* pursued the PC route -- and continue to pursue it. We'd love to release Falcom's games on PC! If there's any way of making it happen, we'll definitely jump at the chance. Falcom has spent most of their career making PC games, after all, so there's quite a fertile field there for the frolicking! ...if we can find it, and gain access. ;)
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I've been wondering, since Wizardry: LoLS was your first PSN jump (not to mention first PS3 jump), how did it fare for you guys?
 
wyrdwad said:
While I intend to mostly heed the advice of those telling me to stay out of this topic, I do want to comment on this very quickly before I do.

We do have a plan, and have had one since the beginning. Don't underestimate us! We've still got a few aces up our sleeves. The only reason this topic (and the Siliconera interview answer it's based off of) exist is because said aces aren't 100% guarantees of anything. This sort of project is a risk, pure and simple -- always has been, always will be, no matter who works on it or how. But with great risk comes the possibility of great reward (even if there are initial setbacks)... and despite all the naysaying and negativity in this thread, rest assured, we didn't just jump into this deal blindly or anything. We knew the risks going into it, we have a plan B (and C, and D), and we're fully aware of the possible ways of making this work.

We may be crazy, but we're not stupid. We're just bracing ourselves for the very real (if mildly unlikely) possibility of a future impact, that's all -- so that if things DO start crumbling around us, we're able to make sure we don't end up dead under the rubble.

In other words, we're being cautious, but still proceeding ahead according to plan.
Interesting.

Well, let's positive thinking!

*ODs on hopeful thoughts*
 

wyrdwad

XSEED Localization Specialist
Ultros: Can't really comment, I'm afraid. I've probably already said too much about our sales of other titles in this topic as it is, so I'm going to respectfully back out of any further such discussions.
 
wyrdwad said:
Oh, believe me, we *have* pursued the PC route -- and continue to pursue it. We'd love to release Falcom's games on PC! If there's any way of making it happen, we'll definitely jump at the chance. Falcom has spent most of their career making PC games, after all, so there's quite a fertile field there for the frolicking! ...if we can find it, and gain access. ;)

Are they just against it then? Seems weird they would give out rights to the games on other platforms but be so stingy on PC.
 

wyrdwad

XSEED Localization Specialist
Zaraki: There are a variety of issues, actually. It's not simply a matter of rights, and Falcom is definitely not being stingy in any way. I really can't go into any more detail than that, though -- sorry!

We're doing everything we can to work around those issues, though. If and when we succeed, believe me, we'll be very vocal about it, so you'll definitely know. ;)
 

Kikujiro

Member
charlequin said:
Err... when you fail entirely in achieving that ambition? I mean, durr, right?

Yeah, Steve Jobs should have never tried with Apple, because you know, ambition is a bitch. And you already know you will fail or you will be successful before you even try.
 
wyrdwad said:
Zaraki: There are a variety of issues, actually. It's not simply a matter of rights, and Falcom is definitely not being stingy in any way. I really can't go into any more detail than that, though -- sorry!

We're doing everything we can to work around those issues, though. If and when we succeed, believe me, we'll be very vocal about it, so you'll definitely know. ;)
Well that's incredibly vague. :(
 

Eusis

Member
Zaraki_Kenpachi said:
Well that's incredibly vague. :(
They had to make separate Vista versions of their Ys VI engine games (including Trails in the Sky) just so they'd run on newer OSes, so I really wouldn't be surprised if this were in part due to technical issues. That, and perhaps Xseed would like to do a retail release but retailers are probably being VERY cold to any PC game that isn't a high profile one or at least a very notable indie title.
 
Eusis said:
They had to make separate Vista versions of their Ys VI engine games (including Trails in the Sky) just so they'd run on newer OSes, so I really wouldn't be surprise if this were in part due to technical issues. That, and perhaps Xseed would like to do a retail release but retailers are probably being VERY cold to any PC game that isn't a high profile one or at least a very notable indie title.

Ah, didn't realize it had that many technical issues. And ya, I would assume it would kind of have to be DD only since shelf space to for PC games now a days is nonexistent for the most part. :/
 

Varion

Member
charlequin said:
Or, frankly, maybe the best plan would've been to skip Trails entirely and start with Zero on Vita.
No, that would've been a terrible idea. Then the game would've just become known as unnecessarily complicated because of all the references to the previous games that were skipped. And I don't mean little nods to previous games like in Suikoden, I mean whole major plot scenes that will just make no sense at all.

Falcom's marketing and the game's actual writing staff have been singing different tunes on this for a while now. Marketing keeps going on about how you can 'pick it up from any of the games and play just fine, honest!' because they hope you'll pick one up, be very confused, and then pick the other games in the series up to catch up. Obviously if XSEED started from Zero then people couldn't do this, they'd just be left confused. The writers, on the other hand, seem to have no interest in pandering to people who jump in in the wrong place. Ao has a sort of plot summary for Zero (and Zero only, nothing before it) and that's pretty much it. If anything is explained from a previous game it's generally just "Estelle and Joshua explained what happened a year ago." No detail. The word count is high enough without constantly repeating things.

So it's really just a case of 'do it properly or don't do it at all'.
 

jcm

Member
SpaceDrake said:
And the Vita is using the same kind of solid-state memory cards. This will end well.

If I were making a niche Vita game, I wouldn't even ship a retail standard edition. Collector's edition at $40-$50 for retail, and standard edition at $30-$40 for PSN.


chaosblade said:
Not sure that would work, because Sony isn't really promoting DD very well. No built in memory or card included with the system? You have to buy your own overpriced card separately? DD is going to be a tough sell early on.

Well, apparently you need an overpriced card to save for many (most?) games, too, so I think they'l have pretty much universal penetration.
 

chaosblade

Unconfirmed Member
jcm said:
If I were making a niche Vita game, I wouldn't even ship a retail standard edition. Collector's edition at $40-$50 for retail, and standard edition at $30-$40 for PSN.
Not sure that would work, because Sony isn't really promoting DD very well. No built in memory or card included with the system? You have to buy your own overpriced card separately? DD is going to be a tough sell early on.
 

bubnbob

Banned
wyrdwad said:
While I intend to mostly heed the advice of those telling me to stay out of this topic, I do want to comment on this very quickly before I do.

We do have a plan, and have had one since the beginning. Don't underestimate us! We've still got a few aces up our sleeves. The only reason this topic (and the Siliconera interview answer it's based off of) exist is because said aces aren't 100% guarantees of anything. This sort of project is a risk, pure and simple -- always has been, always will be, no matter who works on it or how. But with great risk comes the possibility of great reward (even if there are initial setbacks)... and despite all the naysaying and negativity in this thread, rest assured, we didn't just jump into this deal blindly or anything. We knew the risks going into it, we have a plan B (and C, and D), and we're fully aware of the possible ways of making this work.

We may be crazy, but we're not stupid. We're just bracing ourselves for the very real (if mildly unlikely) possibility of a future impact, that's all -- so that if things DO start crumbling around us, we're able to make sure we don't end up dead under the rubble.

In other words, we're being cautious, but still proceeding ahead according to plan.

So basically... ENTHUSIASM /namco
 

Ravage

Member
wyrdwad said:
While I intend to mostly heed the advice of those telling me to stay out of this topic, I do want to comment on this very quickly before I do.

We do have a plan, and have had one since the beginning. Don't underestimate us! We've still got a few aces up our sleeves. The only reason this topic (and the Siliconera interview answer it's based off of) exist is because said aces aren't 100% guarantees of anything. This sort of project is a risk, pure and simple -- always has been, always will be, no matter who works on it or how. But with great risk comes the possibility of great reward (even if there are initial setbacks)... and despite all the naysaying and negativity in this thread, rest assured, we didn't just jump into this deal blindly or anything. We knew the risks going into it, we have a plan B (and C, and D), and we're fully aware of the possible ways of making this work.

We may be crazy, but we're not stupid. We're just bracing ourselves for the very real (if mildly unlikely) possibility of a future impact, that's all -- so that if things DO start crumbling around us, we're able to make sure we don't end up dead under the rubble.

In other words, we're being cautious, but still proceeding ahead according to plan.

I'm not sure what good this will do, but i really do appreciate the risks you guys are taking by bringing niche JRPGs over. Obviously, i know that risk-taking is part and parcel of doing business but XSEED is catering to my interests here so naturally i'll continue to support them. Sucks that sales weren't enough to fund SC, but i'm not gonna lose hope of getting to play SC on my Vita next year.

FTH said:
who else was gonna do this but XSEED ? Were there publishers fighting over rights to this series or something ?

I agree.
 

chaosblade

Unconfirmed Member
FTH said:
who else was gonna do this but XSEED ? Were there publishers fighting over rights to this series or something ?
Ravage said:
Carpe Fulgur wanted to do the PC versions if Recettear was a success, but XSEED got it before they could see what happened with that.

I'm not sure how CF would have managed that huge undertaking, but they were interested.
 

Macstorm

Member
chaosblade said:
Carpe Fulgur wanted to do the PC versions if Recettear was a success, but XSEED got it before they could see what happened with that.

I'm not sure how CF would have managed that huge undertaking, but they were interested.
They were and still are interested as I'm sure SpaceDrake could attest to, but I somehow doubt they were quite ready to jump on those games solo.
 

chaosblade

Unconfirmed Member
Macstorm said:
They were and still are interested as I'm sure SpaceDrake could attest to, but I somehow doubt they were quite ready to jump on those games solo.
If they partner up for that (Project Four? I still doubt it) then it could work out really well for everybody involved. Gamers included! :D
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I'm kinda interested in this Project Four thing... Wonder when it will be revealed... Also I hope it's not limited to PC development only.
 

fates

Member
On one hand I give XSEED props for actually commenting, most companies like to just be completely silent on everything. Leading on, keeping hope up, whatever you call it... I prefer it to a company just pretending you don't exist at all.

On the other... well, I had doubts about this going through myself (heck the topic on the XSEED board was made by me D:), but I wanted to remain hopeful and still hope for the best. But really the PSP has been consecutive disappointments for me when it comes to stuff like this. No MHP3rd, no Phantasy Star Portable 2 Infinity, no Valkyria Chronicles 3, (and I'm guessing God Eater 2 will also be a bust) etc... so I guess this would just be another chip for that pile.
 

cj_iwakura

Member
Shouta said:
MKR was the other major offender of putting inappropriate jokes in places they shouldn't. I recall seeing a bunch in MKR but I don't remember what they were though. Most other WD RPGs keep the jokes out of the main story, usually limiting it to NPCs or really boring characters that are there as a checkpoint but ultimately not that important to the story. The writing outside of the jokes in MKR is pretty good though.

It does have a few jarring WDisms(at one point Fuu says, in reference to Ferio, "Just call me Ike! He's my Tina!"), but that's really part of the charm for me sometimes.
 
Gunloc said:
Do you like JRPGs? Especially SNES/PSX style ones with great characters and storylines?

If so, you'll love it.

Bought, on PSN. But I won't be able to start it until I finish Innocent Sin. Been waiting about a decade for that one.
 
Clevinger said:
Achieving at least a third of what they set out to do is failing entirely?

If what you set out to do is localize a trilogy of games with entirely interconnected storylines, and instead you get the first one done and kill the potential for the other two to ever come out, yes, you have failed entirely in your ambition.

XSeed have certainly not failed yet, but if they stop here and never release any of the followups I don't see any word but "failure" that could properly describe their efforts with the Trails series.

Kikujiro said:
Yeah, Steve Jobs should have never tried with Apple, because you know, ambition is a bitch.

<insert giant-eyeroll-smiley-vomiting-tiny-eyeroll-smilies.gif here>

And you already know you will fail or you will be successful before you even try.

Ambition isn't a defense, it's a gamble. If you succeed, you take home a much greater prize than if you'd played a margins game and tried to just inch along in the middle. If you fail, you are (rightfully) excoriated, mocked, shamed, and otherwise made to suffer for the degree to which your reach exceeded your grasp.
 

jooey

The Motorcycle That Wouldn't Slow Down
charlequin said:
Ambition isn't a defense, it's a gamble. If you succeed, you take home a much greater prize than if you'd played a margins game and tried to just inch along in the middle. If you fail, you are (rightfully) excoriated, mocked, shamed, and otherwise made to suffer for the degree to which your reach exceeded your grasp.
I wonder what your track record is like.
 

wyrdwad

XSEED Localization Specialist
Yeah, that attitude toward failed ambitions is... kind of not very supportive of being ambitious AT ALL. I don't think that's a very healthy attitude to have, honestly -- and I don't just mean in regards to us, but in general! Sounds like you need to go out and start taking more risks one of these days, so you can feel just how amazing it is when you succeed, and just how much it hurts (but inspires to try again) when you fail.
 

Clevinger

Member
charlequin said:
If you fail, you are (rightfully) excoriated, mocked, shamed, and otherwise made to suffer for the degree to which your reach exceeded your grasp.

By assholes, yes.

If what you set out to do is localize a trilogy of games with entirely interconnected storylines, and instead you get the first one done and kill the potential for the other two to ever come out, yes, you have failed entirely in your ambition.

Kill the potential for the other two to come out? What? Who else would have realistically tried to bring these games over?

And I still think that "failed entirely" is utter bullshit. They supplied people with probably like 40 hours of (high) entertainment even if they don't finish the other two.
 
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