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XSEED update on Legend of Heroes: Trails in the Sky Second Chapter

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kuroshiki

Member
charlequin said:
Ambition isn't a defense, it's a gamble. If you succeed, you take home a much greater prize than if you'd played a margins game and tried to just inch along in the middle. If you fail, you are (rightfully) excoriated, mocked, shamed, and otherwise made to suffer for the degree to which your reach exceeded your grasp.

Is that what you tell to your kids? I'm genuinely curious.
 
Clevinger said:
Kill the potential for the other two to come out? What? Who else would have realistically tried to bring these games over?

The issue is less "who else" and more what could have been accomplished approaching the issue differently. The problems XSeed is running into now (nobody buys PSP games, 2-UMD games don't work on PSN, Falcom can't or won't allow localizations of the PC versions or do new platform ports solely for the Western market) were all known well in advance of the first title's release. The time to deal with them was when they made this plan. If there was a plan in place that took these things into account, why is there a problem now? If there wasn't a plan... why not?

I mean, look: I understand this is a crappy business to be in and that nobody does it for any reason besides a desire to make other fans happy. I don't wish ill-will on XSeed as an organization -- very much the contrary; I want them to keep getting gigs, I want their games to sell well (I certainly have put plenty of my own money into their coffers), I want their business to grow and their future to be bright.

But I really don't find the fannish unconditional-support concept valuable at all. Small companies are still companies and we're still their customers. NISA shouldn't be forgiven for putting out literally unfinishable games due to poor QA. Atlus should not get a pass for their withdrawal from third-party localization just because they brought us some good titles three years ago. XSeed already has a history of picking up series and then bailing -- if they're going to make a habit of that, I think it really would be better to give up on "ambition" and instead focus on achievable goals.

kuroshiki said:
Is that what you tell to your kids? I'm genuinely curious.

Okay, "excoriate and mock" was kind of strong, but I don't think "if you are ambitious you are also risking the consequences that come with spectacular failure" is really inaccurate. I don't think shonen-style "you can do anything!" is actually a very good message compared to "you should do what you can and do it as well as you can."
 

cj_iwakura

Member
Atlus isn't getting a pass from me. I've been criticizing their shift in publishing for months now, but the faithful certainly have their blinders on.
 

androvsky

Member
charlequin said:
NISA shouldn't be forgiven for putting out literally unfinishable games due to poor QA.

While I certainly don't want to sound like I'm defending NISA for releasing several very buggy games (not coincidentally all Gust titles), which ones are "literally unfinishable"? I beat Ar Tonelico 2 a couple months ago, and my wife's beaten Mana Khemia 2 and Atelier Rorona. All very buggy games (actually, Ar Tonelico 2 only has one real bug that's easily avoided, it's just a bad one for someone not aware of it), but none are literally unfinishable that I'm aware of.

If there is a game from NISA that is literally unfinishable, I'd like to know about it so I can avoid it.
 
cj_iwakura said:
Atlus isn't getting a pass from me. I've been criticizing their shift in publishing for months now, but the faithful certainly have their blinders on.

Pot to kettle, come in kettle, do you read, over.
 
androvsky said:
While I certainly don't want to sound like I'm defending NISA for releasing several very buggy games (not coincidentally all Gust titles), which ones are "literally unfinishable"?

Actually, I was under the impression that the AT2 bug was something you could be saved into. That not being the case makes "literally unfinishable" incorrect but does not in any way reduce the severity of the bug, IMO.
 

wyrdwad

XSEED Localization Specialist
Accidents and oversights happen, though. They suck, and the company DOES need to be held accountable... but it's like getting a hair in your food at a restaurant. The hair in the food is pretty disgusting, but the way the management responds when you send it back is what generally determines whether or not you'll ever go back to that restaurant again.

In NIS' case, they issued a major public apology for the issue, taking full blame for it and promising that it would never happen again -- and it has not. And while it's easy to say "they should have refunded everyone's money" or something along those lines, a response of that magnitude simply wouldn't have been possible. It would've put them out of business altogether.

As I see it, they did everything they were capable of doing, and I respect them simply for coming out, admitting responsibility and apologizing. That's more than a lot of other companies do in response to bugs, and shows that if nothing else, NIS has a very deep sense of honor and humility. It makes them seem less like a faceless company, and more like a collective of actual human beings. They make mistakes, but they admit to them, and they learn from them -- and it's that humanity, that sense of smallness and closeness, that makes them worth supporting, IMHO.

Just my two cents.
 

Eusis

Member
I'd point out that they probably could've offered a disc trade in program for everyone who had the bug and wanted it gone given there was apparently an easy hack to fix it, but I imagine it would've needed to go through certification hell before getting back to consumers, or at least some back and forth between NISA and Gust. Maybe if it were Sony published, but obviously that isn't the case, so the best they could do at this point is just make sure it's gone before going on the PSN if they ever decide to go that route.
 
wyrdwad said:
Accidents and oversights happen, though. They suck, and the company DOES need to be held accountable... but it's like getting a hair in your food at a restaurant. The hair in the food is pretty disgusting, but the way the management responds when you send it back is what generally determines whether or not you'll ever go back to that restaurant again.

In NIS' case, they issued a major public apology for the issue, taking full blame for it and promising that it would never happen again -- and it has not. And while it's easy to say "they should have refunded everyone's money" or something along those lines, a response of that magnitude simply wouldn't have been possible. It would've put them out of business altogether.

As I see it, they did everything they were capable of doing, and I respect them simply for coming out, admitting responsibility and apologizing. That's more than a lot of other companies do in response to bugs, and shows that if nothing else, NIS has a very deep sense of honor and humility. It makes them seem less like a faceless company, and more like a collective of actual human beings. They make mistakes, but they admit to them, and they learn from them -- and it's that humanity, that sense of smallness and closeness, that makes them worth supporting, IMHO.

Just my two cents.

What game was it?
 

Rarutos

Member
Zaraki_Kenpachi said:
What game was it?
He's referring to Ar tonelico II. Typoes everywhere, voices cut in seemingly the most important scenes, rampant with glitches... I was really looking forward to the game myself, and still played through it and loved it enough, but man, the localization was just... :(

Also, looks like TitS is going to be on sale first thing in the morning on Amazon's Gold Box event!
 
Rarutos said:
He's referring to Ar tonelico II. Typoes everywhere, voices cut in seemingly the most important scenes, rampant with glitches... I was really looking forward to the game myself, and still played through it and loved it enough, but man, the localization was just... :(

Also, looks like TitS is going to be on sale first thing in the morning on Amazon's Gold Box event!

I wonder if it will be the LE or the regular.
 

Salaadin

Member
Bought :)

Its been on my radar for a while and I almost bought it when I saw that XSEED thread the other day talking about its average sales. Todays deal pushed me over the edge.
 
Zaraki_Kenpachi said:
$26 in shipping? Where the hell do you live?
Stockholm, Sweden and the only shipping option available was international express. I really don't need the game within two days. In fact, two weeks would be fine. Thankfully, we'll get a European release in November.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
kuroshiki said:
WTF, there is PSN copy of TITS?

Yeah, ever since it launched. Even the Ys games have digital releases (except for 6).
 

Salaadin

Member
Its at 59% claimed. I wonder how many copies they set aside for these things. Itd be cool if they saw a decent boost out of it.
 

kuroshiki

Member
Oh SHIT. I thought there was some sort of problem preventing XSEED to release TITS on PSN due to 2 UMD discs. Certainly buying PSN version for VITA.
 

krYlon

Member
kuroshiki said:
Oh SHIT. I thought there was some sort of problem preventing XSEED to release TITS on PSN due to 2 UMD discs. Certainly buying PSN version for VITA.

That's a problem for the sequel.
 

Varion

Member
kuroshiki said:
Oh SHIT. I thought there was some sort of problem preventing XSEED to release TITS on PSN due to 2 UMD discs. Certainly buying PSN version for VITA.
That's SC. FC was one UMD and is available on PSN.
 

Saroyan

Member
I nabbed a copy of TiTS LE from the Amazon lightning deal too, should have it on Thursday, gotta love prime.
I've been thinking about buying it for a couple months, then I read this thread and it reminded me that I wanted it, and then it was on the lightning deal, hehe, and the LE for cheaper than the standard edition is nice I guess, not that I really care about the extras.
 

kuroshiki

Member
Oh.....

But knowing Falcom, they will probably release VITA version of second chapter too. (Those guys are the one who released same YS for Windows XP, Vista, etc... no. seriously they released exact same game for vista OS only.)

Now whether XSEED will release it on US is different matter.
 

Aeana

Member
kuroshiki said:
Oh.....

But knowing Falcom, they will probably release VITA version of second chapter too. (Those guys are the one who released same YS for Windows XP, Vista, etc... no. seriously they released exact same game for vista OS only.)

Now whether XSEED will release it on US is different matter.
They didn't release it for "Vista only." The XP, Vista, etc. versions work on earlier versions of Windows. They just also are guaranteed to work on the OS labeled on the box. And they replace the old SKUs each time. They aren't necessary to buy if you have an older version, because they release patches for the older versions as well. It isn't really comparable to rereleasing a game on another platform.
 

krYlon

Member
kuroshiki said:
Oh.....

But knowing Falcom, they will probably release VITA version of second chapter too. (Those guys are the one who released same YS for Windows XP, Vista, etc... no. seriously they released exact same game for vista OS only.)

Now whether XSEED will release it on US is different matter.

They are releasing a Vita version of the fourth game, Zero no Kiseki. With full voice acting.

I doubt they will go back to SC now.

Also, it was on PC originally, so the PSP version is already a port.
 

Varion

Member
Suzzopher said:
Isn't Final Fantasy Type-0 a multi UMD game? That is getting a PSN release in Japan no?
Yes and yes. Only problem is as far as I'm aware (if I'm wrong someone please correct me) we don't know for sure how exactly Type-0 handles the UMD switching. In SC's case it's not a simple case of 'Please insert disc 2' when you get 50% of the way into the game, there's more switching during the game. It just depends on how exactly they handled the switching in Type-0's PSN release. We'll find out next Thursday I guess!

kuroshiki said:
no. seriously they released exact same game for vista OS only.)
No seriously they didn't. My Vista versions of FC/SC/3rd all work perfectly on Windows 7. It's 'guaranteed compatible', not 'Only works with'. My old XP copy of FC worked perfectly with Vista, too.
 

Grimmy

Banned
Varion said:
Yes and yes. Only problem is as far as I'm aware (if I'm wrong someone please correct me) we don't know for sure how exactly Type-0 handles the UMD switching. In SC's case it's not a simple case of 'Please insert disc 2' when you get 50% of the way into the game, there's more switching during the game. It just depends on how exactly they handled the switching in Type-0's PSN release. We'll find out next Thursday I guess!

Trails SC is also a very old game. It came out in 2007 - over 4 years ago. I'm sure with Type-0 SE was aware about how to make it work on PSN DL. In 2007 I'm sure Falcom didn't even think of this.
 

Varion

Member
Grimmy said:
Trails SC is also a very old game. It came out in 2007 - over 4 years ago. I'm sure with Type-0 SE was aware about how to make it work on PSN DL. In 2007 I'm sure Falcom didn't even think of this.
Yeah, this is also true :/ I want to remain optimistic but I guess considering Falcom's main market is always going to be Japan they'd be more likely to invest in trying to do some new version for the Vita than trying to get it on PSN now.

Also gold box deal now over.
 

Famassu

Member
Suzzopher said:
Isn't Final Fantasy Type-0 a multi UMD game? That is getting a PSN release in Japan no?
Yes, but the way the two games handle the two UMDs might be different. From what I've understood, in TitS Second Chapter you have to switch UMDs somewhat "frequently" when you move around from one big location to another (say, from one part of the continent to another part, both with their own cities, side-quests, NPCs etc.). Or something like that. Maybe in Type-0 you only switch UMDs once during the game?

Edit: ah, I was slow.
 
Varion said:
Yeah, this is also true :/ I want to remain optimistic but I guess considering Falcom's main market is always going to be Japan they'd be more likely to invest in trying to do some new version for the Vita than trying to get it on PSN now.

Also gold box deal now over.

At least it sold out. That's always nice to see. :D
 

zeelman

Member
androvsky said:
While I certainly don't want to sound like I'm defending NISA for releasing several very buggy games (not coincidentally all Gust titles), which ones are "literally unfinishable"? I beat Ar Tonelico 2 a couple months ago, and my wife's beaten Mana Khemia 2 and Atelier Rorona. All very buggy games (actually, Ar Tonelico 2 only has one real bug that's easily avoided, it's just a bad one for someone not aware of it), but none are literally unfinishable that I'm aware of.

If there is a game from NISA that is literally unfinishable, I'd like to know about it so I can avoid it.

There's actually a bug in the first Ar Tonelico that prevents you from finishing the game if its triggered.

I copied this from Gamefaqs:

Q: I just made the Sharing Core and I'm about to board the airship. Where's
Krusche?
A: Copied and pasted from the appropriate section:

There's a chance that your game will glitch out here after making the Sharing
Core. According to Bladegash, when you were at the Tail of Reminiscence, when
you approach the statue where you get the Soleil Stone, a flashback will occur.
After the scene, walk towards the statue and MAKE SURE ONE LAST SCENE WITH
MISHA OCCURS. If you get the Soleil Stone without watching that scene, chances
are Krusche will disappear after you make the Sharing Core. Bladegash says
this is a theory, but he has been experimenting with it, so make sure not to
get the Stone right after the flashback is over. After the flashback, make
sure Misha gets one more scene BEFORE getting the stone.

If your game glitches, you need to reload a previous save BEFORE getting the
Soleil Stone. If you made a save after it, you're pretty much screwed and have
to start over, as there's only one Soleil Stone in the game, and that was it.
 

chaosblade

Unconfirmed Member
Varion said:
Yeah, this is also true :/ I want to remain optimistic but I guess considering Falcom's main market is always going to be Japan they'd be more likely to invest in trying to do some new version for the Vita than trying to get it on PSN now.

Also gold box deal now over.
I wouldn't be surprised at all to see a FC/SC/3rd Vita compilation (probably after Ao no Kiseki Vita, that's obviously coming). Not that I think it will happen, it just wouldn't surprise me.
 
cj_iwakura said:
It's a solid game, and worth owning. Just really, really time-consuming. (Not quite a negative.)
Well I hope you are right. I just picked it up today. Probably dig into it after I'm done with Y's 7.
 
The president of Falcom weighs in on the future of the Trails series in North America @ Siliconera:

"As you know, [The Legend of Heroes: Trails in the Sky] SC is on two UMDs. With the retail UMD market the way it is in America and Europe, it would be very difficult to release it as a packaged product. Because the game has two UMDs, making it a downloadable title for PlayStation Network takes a lot of programming effort on our side to make it one file so it is compatible with the PlayStation Store," Kondo said to Siliconera.

"The Trails in the Sky series, even in Japan is still shipping thousands of units a month. We’re getting thousands of new fans a month for the series as it continues to grow. At some point in the future, we would like to expand on the series by bringing it to other platforms. The best I can say right now is please be patient. We would like to bring the rest of the games over to the West. If all of the fans can keep bugging Xseed they will keep bugging us and perhaps we can work out a solution together in the future."

Source

It's nice to know that they are interested in growing the series outside of Japan.
 

Quixzlizx

Member
Gunloc said:
The president of Falcom weighs in on the future of the Trails series in North America @ Siliconera:



Source

It's nice to know that they are interested in growing the series outside of Japan.

Sounds like he is asking for ENTHUSIASM.
 
wait... why the hell is president of Falcom, asks fans to keep bugging XSeed to bug Falcom so they can work on something? does Xseed has already told Falcom that they're not interested on Trails anymore and Falcom is hoping fans tp pressure XSeed from backing out or something?

I think Sony need to come up with PSP Classics Retail line for Vita. basically PSP games on Vita card to be played on Vita, while the PSN version is still compatible with PSP and Vita.
 
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