I just realized the orange crystal Zelda sleeps in to reinforce the seal Demise is in is already in there at the very beginning of the game (the first time you visit the Sealed Temple) and Impa already has the bracelet Zelda gives her at the end of the game.
I don't understand how that works. Is this some kind of time loop they are all stuck in until they used the Triforce or what?
EDIT: Wait, it makes no sense at all. If Impa already has the bracelet at the beginning of the game that means Demise was already destroyed in the past. Or is that only in Hero Mode as a little bonus?
Ugh, I hate time travel in gaming.
No she has the bracelet all the time.
And you are making my head hurt.
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Okay, so for my final impressions on the game:
-Motion controls: Okay, here's the deal. I love motion controls, I was sold day one and I'm very happy with the controls in this game. BUT they do take time to get used to and no matter what the success rate maybe, it's still not 100% like traditional controls are. That means that Motion controls still have a long way to go, SS may have tapped into the potential, but it didn't fully realize it. That's why it pains me to see the WiiU, I really want them to focus and improve the motion controls, I really think they are the superior method, but they are still undercooked.
-The story: Very strange seeing a full fledged story with complex characters in a Zelda game. The cinematic feel were great,and the twists were unexpected. I will say this though, I don't want the Zelda franchise to go this direction. It was great here because it's an origin story, but I hope they fall back a bit and return to the "fairytale" like stories. After all, that's how legends are supposed to be told
.
-Gameplay: Loved all the items, loved all the dungeons, the overworld, the sidequest, etc. But didn't like the three imprisoned fights. That's really the only "padding" complain I can truly relate to. Granted, none of them were expected, the first two were very enjoyable actually, but the third was really unnecessary, Other than that. I really can't relate to any of the "padding" complaints, though I still need time to replay the game and see how it holds up.
- Music: Again, don't understand why anyone is disappointed here, absolutely stunning pieces and very, very appropriate. The harp though, was unnecessary, I knew from the minute I saw it that it would only serve as a plot device, but.. they could have done more with it I think.
- Graphics: My TV was very crappy, so I can't really comment. But did anyone have framerate drops during the game and the credits? I really want to know this.
- Overall: One of the best experiences this generation and maybe even of all time, but does it deserve a 10/10? No. IMO the game isn't revolutionary enough to flip the entire industry up side down (like OOT did). It's just an incredible game, and there's nothing wrong with that. Completely unique, creative puzzles, outstanding boss fights, and there was a lot to do know IMO (took me 50 hours to beat).. I would say SS was on par with my expectations. Though honestly, I think it will gain more respect with time.