Maninthemirror
Banned
Its impossible to think carmack didnt use zenimax resources and if zenimax proves carmack did to create any tech then zenimax has a case. Even one line of code on a zenimax pc makes the case for lawyers
Its impossible to think carmack didnt use zenimax resources and if zenimax proves carmack did to create any tech then zenimax has a case
Not sure why people are assuming that Zenimax's allegations aren't conceivably true. It'll be interesting to see how this gets resolved.
Did you just try to copy and paste this thread on OT? lol
Was he helping them with the use of ZeniMax's resources, or was he doing that of his own accord and with his own ideas that aren't copyrighted by ZeniMax?
Then we're on the same page: taking sides without facts is silly.There aren't really any facts yet, so you're effectively saying we can't talk about this? You know legal cases are all about choosing which sides "facts" are true right?
Zenimax employees using know-how gained on the job to work on a project outside of that company doesn't entitle Zenimax to anything. If it did, anyone who wasn't at their first job would owe all their previous employers a cut of their paycheck.
Was he helping them with the use of ZeniMax's resources, or was he doing that of his own accord and with his own ideas that aren't copyrighted by ZeniMax?
Was he helping them with the use of ZeniMax's resources, or was he doing that of his own accord and with his own ideas that aren't copyrighted by ZeniMax?
I might be mistaken but I believe there are some contracts that state anything you come up with or work on while you're under employment is their property.
Wouldn't matter. Anything he created while working for Zenimax, regardless of whether he did it on his own time or work time, is likely owned by Zenimax. Big companies and even schools always do this.
Sucks. Unlike most of the internet I liked Skyrim and would love to see TES6 on Oculus. Probably not gonna happen now.
On their pc not on your personal pc . I can be a facebook employee but I can create a technology on my own laptop and facebook cannot touch it but if i used Facebook's laptop then facebook will own it
Zenimax employees using know-how gained on the job to work on a project outside of that company doesn't entitle Zenimax to anything. If it did, anyone who wasn't at their first job would owe all their previous employers a cut of their paycheck.
Well then, that actually makes the case stronger for zenimaxNope. Facebook can totally own it if you signed a contract saying they own anything you create as long as you're employed by them. If you read the full complaint, you'd see Carmack was in such a contract.
Zenimax employees using know-how gained on the job to work on a project outside of that company doesn't entitle Zenimax to anything.
On their pc not on your personal pc . I can be a facebook employee but I can create a technology on my own laptop and facebook cannot touch it but if i used Facebook's laptop then facebook will own it
Read this (quoted as a source)
Complaint
Some of the claims they are making are pathetic.
They are trying to take the whole thing as their own.
Carmack made breakthrough modifications to the Rift prototype based upon years
of prior research at ZeniMax. Among other improvements, Carmack identified, applied, and
developed proprietary solutions to address field of view, center of projection, and chromatic
aberration issues; added specially-designed sensors and other hardware; and programmed
software to reduce latency and to prevent distortions
Zenimax's point is that this was work done at Zenimax, and quite a lot of it work done before Oculus Rift was even a 'thing'.
Not work done by Carmack now that he has left Zenimax. Work done back in 2011/2012.
The claim even screencaps emails from Carmack to Luckey wherein Carmack sent code and other assets, after E3. I guess Luckey will have to prove this stuff was unused or didn't have any impact on Rift's development. I think that'll be tricky.
Oh it's completely within your right to have an opinion based solely on fanboyism and not facts. It doesn't contribute to the legal discussion in any way. Cheerleading to boost morale is an effective way to influence simple minds, but it doesn't actually have any logical persuasive qualities.
From the counterclaim:The claim even screencaps emails from Carmack to Luckey wherein Carmack sent code and other assets, after E3. I guess Luckey will have to prove this stuff was unused or didn't have any impact on Rift's development. I think that'll be tricky.
There is not a line of ZeniMax code or any of its technology in any Oculus products.
ZeniMax did not pursue claims against Oculus for IP or technology, ZeniMax has never contributed any IP or technology to Oculus, and only after the Facebook deal was announced has ZeniMax now made these claims through its lawyers.
Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), ZeniMax has never identified any ‘stolen’ code or technology."
58. At about that same time, Carmack advised Luckey: “It is very important that you NOT use anything that could be construed as Zenimax property in the promotion of your product. Showing my R&D testbed with the Rage media would be bad, for instance.”
59. Luckey replied, “I will make sure we do not show the Rage demo in the Kickstarter, but is there any chance we can mention support/show a quick clip from Doom 3/BFG Edition?” ZeniMax turned down Luckey’s request, instructing that Luckey rely on publicly-available information for Kickstarter promotional material.
60. On August 1, 2012, Luckey launched the Oculus Kickstarter campaign. The funding target was set at $250,000. The Kickstarter page featured a five-minute video describing the modified Rift headset.
61. In blatant disregard of ZeniMax’s rights, Defendants used ZeniMax’s intellectual property in the Kickstarter video. The video features multiple clips showing “DOOM 3: BFG Edition,” displayed on the modified Rift headset. The video also used “DOOM 3: BFG Edition” to promote the modified Rift by displaying, without authorization, ZeniMax’s logo for “DOOM 3: BFG Edition” as the first Oculus-Rift ready game. Further, despite the lack of any commercial agreement with ZeniMax, Defendants promised that certain backers of the Kickstarter campaign would receive copies of ZeniMax’s game “DOOM 3: BFG Edition” with support for the modified Rift.
Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), ZeniMax has never identified any stolen code or technology
Was he helping them with the use of ZeniMax's resources, or was he doing that of his own accord and with his own ideas that aren't copyrighted by ZeniMax?
Do tell.Oh okay. I see what you are now.
Predicted Twist: Facebook just up and buys Zenimax.
This. Don't see why they don't outright say what Oculus stole or Carmack made.
43. A few days later, ZeniMax set up a file transfer protocol (“FTP” arrangement to send additional VR Technology to Luckey pursuant to the Non-Disclosure Agreement:*
44. ZeniMax sent Luckey additional proprietary information on an ongoing basis:
45. Luckey used ZeniMax’s VR Technology that he acquired through the FTP site and otherwise to create and promote the modified Rift headset.
46. Around the same time, ZeniMax also sent cables and customized sensors to Luckey and disclosed – pursuant to the Non-Disclosure Agreement – additional hardware design improvements regarding optics calibration and sensor mounting.
55. On July 21, 2012, Luckey asked ZeniMax how to “flash” (i.e., install) customized firmware onto the sensors that ZeniMax selected for the modified Rift. ZeniMax provided that know-how, and further suggested an improved location on the modified Rift for mounting the sensor that “would be best from an alignment and rigidity standpoint.” Luckey then sought ZeniMax’s technical guidance regarding the selection of low latency cables.
56. On July 25, 2012, Luckey asked ZeniMax for the customized binary code for the tracking sensors that Carmack had added to the modified Rift. Pursuant to the Non-Disclosure Agreement, ZeniMax provided Luckey with a link to an FTP site to download the binary code. Luckey downloaded the customized binary code and used it for future demonstrations of the modified Rift.
From the counterclaim:
Oculus further demanded that ZeniMax provide extensive marketing and ten
thousand free copies of “
DOOM 3: BFG Edition
” for Oculus to provide to its Kickstarter
investors. In return for those demands, Oculus offered to ZeniMax an equity stake in the
company of 2%, subject to dilution, which would only vest after three years, and then subject to
additional conditions
Oculus also proposed that ZeniMax pay Oculus $1.2 million for an additional 3%
stake.
On November 13, 2012, Oculus responded to this counterproposal, asserting that
ZeniMax’s proposal “is so far out of the ballpark, we’re left wondering if there’s any hope
I can't summarize the whole thing, much has been touched upon.Go on.....
For all talk of compensation, ZeniMax does not have an abundance of documented requests within the document, in fact there seem to be a lack of explicitly defining how compensation was sought prior to the talks around an equity stake. it seems around that time was when the Occulus started to take-off.
That's probably evidence. They wouldn't mention the specific things here but do say:
Carmack in the email in that section (pg.17) also mentions the .exe he sent.
Facebook have one of the best data mining programmes in existence (the others being Google and Amazon, entirely unsurprisingly). If there's a scrap of evidence they can use, you bet they already have it.Trying to associate their "tens of millions of dollars in R&D" with whatever pitiful amount their cited VR research cost them is some shady shit, too.