Site: http://zodiac.kobojo.com
Trailer: http://youtu.be/k7CzbkJhcrs
Interview + Pre-Alpha Gameplay (French): http://www.gamekult.com/actu/gk-live-zodiac-ps-vita-A138429.html
Embark on an exciting Journey into a world that was once ruled by powerful gods. Explore an ancient prophecy that will lead you to uncover your destiny. Will you be able to master the power of the 12 Zodiac Signs ?
Zodiac is the first top quality cross platform 2D RPG that units legendary Japanese RPG makers with top European RPG crafters. Developed by Kobojo, European veteran game developers and :
Kazushige Nojima – Story Writer
Hitoshi Sakimoto – Music Composer
Basiscape – Sound Design
http://www.famitsu.com/news/201409/18061583.html
http://www.famitsu.com/news/201409/19061749.html
http://www.famitsu.com/news/201409/19061783.html
Famitsu posted an interview with scenario writer Kazushige Nojima and director Julien Bourgeois.
Uematsu introduced Nojima to Kobojo, asking him if he'd like to work for them. So he arranged a meeting with Bourgeois who was in Japan at the time.
Gameplay systems came first and he is writing the story around the systems. He expects that sometimes gameplay will restrict what stories he can write but he intends to protect his vision. He wants to deal with love and hate aspects of human relationships amidst the concepts based on astrology.
The actual dev team is mostly in Scotland, a few in France and then there are the Japanese creators working in Japan. Thanks to the internet you can do work everywhere, Nojima just came back from visiting his parents in Hokkaido where he kept working on the game. Bourgeois also frequently stops by in Japan.
It's the first time in 6 or 7 years Sakimoto and Nojima are working on the same project but they aren't actually meeting much.
Game and scenario are still in the early stages, at about 10 %. Bourgeois doesn't want to rush the game and focus more on making a fully realized game, providing high quality and putting all their energy into the project.
They plan to use many features of MMORPGs but you don't actually play with other players simultaneously. Online versus modes aren't currently planned either. Multiplay is more like in social games where players can help each other out. There might also be in game real time events that occur only on specific occasions.
They want to make a typical Japanese RPG game, with the ease of use of FF, the versatile one button serves many functions style of Valkyrie Profile and the high quality 2d graphics of Dragon's Crown.
Nojima involuntarily started out writing the scenario to read like a localized Western game but then realized that wasn't necessary. So he stopped using the typical lines Western games end up having in Japan. Bourgeois comments that Nojima's scenarios enjoy great popularity in the West so he doesn't need to adapt to that market.
(dunno why they're demoing it on Vita when it just looks like a trailer)
Kobojo are only committing to PSV/iOS for now, but it sounds like additional platforms are expected too.