*Phew*, I can finally confirm tango gameworks adopted UE as their cross-platform middleware.
I've tried to determine the actual name of the game, accidental leaks, artworks, ... nope. These guys are very uptight and very wary when posting things online.
It's like they're working for a secret agency. Not a single word.
But still, some of them are a little loose:
Shin Hidaka-apprentice character modeler on ZWEI
Facebook : http://www.facebook.com/hidaka.shin/
Twitter : https://twitter.com/shinM
Yosuke Ishikawa-character modeler on ZWEI
Facebook http://www.facebook.com/yosuke.ishikawa.3
Twitter : https://twitter.com/ishi_maya
Youtube: http://www.youtube.com/user/maya3dcg/videos
CGFeedback: http://www.cgfeedback.com/cgfeedback/member.php?u=3297
ZBrushCentral: http://www.zbrushcentral.com/search.php?searchid=1018358
Special mention for this guy.
When it comes to skill, there's "good", "very good", "talented", "master", "virtuoso", etc ... . But this guy, this one is on another level. Still can't believe the shit I saw. He's quite popular on modeling forums (this is why his face is masked in developer shots ?).
Hideaki Nakata-lead programmer on ZWEI
Facebook : http://www.facebook.com/hideaki.nakata.56
Twitter : https://twitter.com/forte_setagaya
The juicy stuff:
As a reminder, Tango confirmed they're using an existing framework to develop ZWEI (source)
What you'll find:
-the lead programmer talking about "Middleware SDK updates" and making a lot of comparisons to "Gears of" (war). As well as talking about meetings with the "Americans" for the "foreign middleware".
He complains a lot about how he doesn't like his proficiency in English and how technical communication sucks when you need an interpreter to translate what the middleware provider is saying (especially during skype meetings).
-one of the modelers (@ishi_maya) tweeting he wishes he could reuse some of Gears 2 fluid effects on "the project at work" (read ZWEI). Complaining about the "paleness of UE standards" and even giving advice on how to create assets for UE.
-If you check out this thread: http://www.zbrushcentral.com/showthread.php?168180-UDK-Realtime-Davyjones-and-other-characters/, you'll see he's got a knack for importing models made in ZBrush into the UDK.
He keeps up with UDK updates and references everything UE quite a lot (especially this website). Note that previewing models made with ZBrush into the UDK is not common practice and not that straightforward, it's very game development-specific. He's so good at it in fact, they're calling him "UDK master" (check the CG forums threads ).
-coincidently, the first modeler (@shinM ) uses the exact same workflow. ZBrush/Maya -> UDK
Here're some shots of their work.
The following images are !!! not ZWEI related !!!.
Yosuke Ishikawa UDK previews:
(source: @ishi_maya)
Hidaka UDK previews:
(..yes yes silent hill nurses)
(source: @shinM)
Problem is, now they're going to be even more paranoid talking about ZWEI (incoming account visibility changes ?).
Good thing or bad thing, what do you think ?
I've tried to determine the actual name of the game, accidental leaks, artworks, ... nope. These guys are very uptight and very wary when posting things online.
It's like they're working for a secret agency. Not a single word.
But still, some of them are a little loose:
Shin Hidaka-apprentice character modeler on ZWEI
Facebook : http://www.facebook.com/hidaka.shin/
Twitter : https://twitter.com/shinM
Yosuke Ishikawa-character modeler on ZWEI
Facebook http://www.facebook.com/yosuke.ishikawa.3
Twitter : https://twitter.com/ishi_maya
Youtube: http://www.youtube.com/user/maya3dcg/videos
CGFeedback: http://www.cgfeedback.com/cgfeedback/member.php?u=3297
ZBrushCentral: http://www.zbrushcentral.com/search.php?searchid=1018358
Special mention for this guy.
When it comes to skill, there's "good", "very good", "talented", "master", "virtuoso", etc ... . But this guy, this one is on another level. Still can't believe the shit I saw. He's quite popular on modeling forums (this is why his face is masked in developer shots ?).
Hideaki Nakata-lead programmer on ZWEI
Facebook : http://www.facebook.com/hideaki.nakata.56
Twitter : https://twitter.com/forte_setagaya
The juicy stuff:
As a reminder, Tango confirmed they're using an existing framework to develop ZWEI (source)
What you'll find:
-the lead programmer talking about "Middleware SDK updates" and making a lot of comparisons to "Gears of" (war). As well as talking about meetings with the "Americans" for the "foreign middleware".
He complains a lot about how he doesn't like his proficiency in English and how technical communication sucks when you need an interpreter to translate what the middleware provider is saying (especially during skype meetings).
-one of the modelers (@ishi_maya) tweeting he wishes he could reuse some of Gears 2 fluid effects on "the project at work" (read ZWEI). Complaining about the "paleness of UE standards" and even giving advice on how to create assets for UE.
-If you check out this thread: http://www.zbrushcentral.com/showthread.php?168180-UDK-Realtime-Davyjones-and-other-characters/, you'll see he's got a knack for importing models made in ZBrush into the UDK.
He keeps up with UDK updates and references everything UE quite a lot (especially this website). Note that previewing models made with ZBrush into the UDK is not common practice and not that straightforward, it's very game development-specific. He's so good at it in fact, they're calling him "UDK master" (check the CG forums threads ).
-coincidently, the first modeler (@shinM ) uses the exact same workflow. ZBrush/Maya -> UDK
Here're some shots of their work.
The following images are !!! not ZWEI related !!!.
Yosuke Ishikawa UDK previews:
(source: @ishi_maya)
Hidaka UDK previews:
(..yes yes silent hill nurses)
(source: @shinM)
Problem is, now they're going to be even more paranoid talking about ZWEI (incoming account visibility changes ?).
Good thing or bad thing, what do you think ?